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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 14:36:03 +02:00

fluid viscocity checks standing node against fly_in table/string

This commit is contained in:
TenPlus1
2020-06-28 20:36:38 +01:00
parent 48bfa284d0
commit d65b80fa51
2 changed files with 27 additions and 5 deletions

View File

@ -23,8 +23,8 @@ Lucky Blocks: 9
Changelog:
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
(default is 0 for unlimited), removed {immortal} from mob armor
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07