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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-12-23 09:10:22 +01:00

added 'arrow_override' function to mob definition

This commit is contained in:
TenPlus1 2021-08-01 18:58:21 +01:00
parent ab44080ff8
commit deee28fc59
3 changed files with 11 additions and 1 deletions

View File

@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20210731",
version = "20210801",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -2703,6 +2703,12 @@ function mob_class:do_states(dtime)
local obj = minetest.add_entity(p, self.arrow)
local ent = obj:get_luaentity()
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
-- check for custom override for arrow
if self.arrow_override then
self.arrow_override(ent)
end
local v = ent.velocity or 1 -- or set to default
ent.switch = 1
@ -3573,6 +3579,7 @@ minetest.register_entity(name, setmetatable({
armor = def.armor,
on_rightclick = def.on_rightclick,
arrow = def.arrow,
arrow_override = def.arrow_override,
shoot_interval = def.shoot_interval,
sounds = def.sounds,
animation = def.animation,

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@ -123,6 +123,8 @@ functions needed for the mob to work properly which contains the following:
continue chasing.
'arrow' holds the pre-defined arrow object to shoot when
attacking.
'arrow_override' function that allows tweaking of arrow entity from
inside mob definition (self) passed to function.
'dogshoot_switch' allows switching between attack types by using timers
(1 for shoot, 2 for dogfight)
'dogshoot_count_max' contains how many seconds before switching from

View File

@ -23,6 +23,7 @@ Lucky Blocks: 9
Changelog:
- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area.
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.