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added arrow rotation, added new mob eggs that save mob information, updated intllib routine

This commit is contained in:
TenPlus1
2017-01-21 19:23:41 +00:00
parent 4e231429d9
commit e3515482cc
3 changed files with 84 additions and 16 deletions

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@ -196,6 +196,7 @@ This function registers a arrow for mobs with the attack type shoot.
'tail_size' has size for above texture (defaults to between 5 and 10)
'expire' contains float value for how long tail appears for (defaults to 0.25)
'glow' has value for how brightly tail glows 1 to 10 (default is 0, no glow)
'rotate' integer value in degrees to rotate arrow
'on_step' is a custom function when arrow is active, nil for default.