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only force turn when actually blocked
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parent
f11b774c95
commit
e4198b2a21
7
api.lua
7
api.lua
@ -1086,13 +1086,15 @@ function mob_class:do_jump()
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z = pos.z + dir_z
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})
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local blocked = minetest.registered_nodes[nodt.name].walkable
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--print ("in front:", nod.name, pos.y + 0.5)
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--print ("in front above:", nodt.name, pos.y + 1.5)
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-- jump if standing on solid node (not snow) and not blocked above
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if (self.walk_chance == 0
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or minetest.registered_items[nod.name].walkable)
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and minetest.registered_nodes[nodt.name].walkable ~= true
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and not blocked
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and nod.name ~= node_snow then
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if not nod.name:find("fence")
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@ -1132,8 +1134,7 @@ function mob_class:do_jump()
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-- if blocked against a block/wall for 5 counts then turn
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if not self.following
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and (self.object:get_velocity().x == 0
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or self.object:get_velocity().z == 0) then
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and (self.facing_fence or blocked) then
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self.jump_count = (self.jump_count or 0) + 1
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--print ("----", self.jump_count)
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