added mob_spawn_amend settings for minetest.conf

This commit is contained in:
TenPlus1 2017-12-30 16:41:20 +00:00
parent a0d975510e
commit e5baaa5e13
3 changed files with 9 additions and 5 deletions

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@ -3,7 +3,7 @@
mobs = {}
mobs.mod = "redo"
mobs.version = "20171222"
mobs.version = "20171230"
-- Intllib
@ -61,6 +61,7 @@ local remove_far = minetest.settings:get_bool("remove_far_mobs")
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
local show_health = minetest.settings:get_bool("mob_show_health") ~= false
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
local mob_spawn_amend = tonumber(minetest.settings:get("mob_spawn_amend") or 1)
-- Peaceful mode message so players will know there are no monsters
if peaceful_only then
@ -2834,7 +2835,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = chance,
chance = (chance * mob_spawn_amend),
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)

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@ -1,5 +1,5 @@
MOB API (18th October 2017)
MOB API
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
@ -13,6 +13,7 @@ The mob api is a function that can be called on by other mods to add new animals
'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
'mob_show_health' if false then punching mob will not show health status (true by default)
'mob_spawn_amend' defaults to 1.0 but can be set to 0.5 to half ALL spawn rates or 2.0 to double.
mobs:register_mob(name, definition)

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@ -1,6 +1,6 @@
Mobs Redo API (last updated 18th Oct 2017)
==========================================
Mobs Redo API
=============
Welcome to the world of mobs in minetest and hopefully an easy guide to defining
your own mobs and having them appear in your worlds.
@ -546,6 +546,8 @@ External Settings for "minetest.conf"
multiplied by this number), defaults to 1.0.
'mob_show_health' if false then punching mob will not show health status
(true by default)
'mob_spawn_amend' defaults to 1.0 but can be set to 0.5 to half ALL spawn
rates or 2.0 to double.
Players can override the spawn chance for each mob registered by adding a line
to their minetest.conf file with a new value, the lower the value the more each