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added mob_spawn_amend settings for minetest.conf

This commit is contained in:
TenPlus1
2017-12-30 16:41:20 +00:00
parent a0d975510e
commit e5baaa5e13
3 changed files with 9 additions and 5 deletions

View File

@ -3,7 +3,7 @@
mobs = {}
mobs.mod = "redo"
mobs.version = "20171222"
mobs.version = "20171230"
-- Intllib
@ -61,6 +61,7 @@ local remove_far = minetest.settings:get_bool("remove_far_mobs")
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
local show_health = minetest.settings:get_bool("mob_show_health") ~= false
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
local mob_spawn_amend = tonumber(minetest.settings:get("mob_spawn_amend") or 1)
-- Peaceful mode message so players will know there are no monsters
if peaceful_only then
@ -2834,7 +2835,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = chance,
chance = (chance * mob_spawn_amend),
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)