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https://codeberg.org/tenplus1/mobs_redo.git
synced 2025-07-02 00:10:21 +02:00
added mob_spawn_amend settings for minetest.conf
This commit is contained in:
5
api.lua
5
api.lua
@ -3,7 +3,7 @@
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20171222"
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mobs.version = "20171230"
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-- Intllib
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@ -61,6 +61,7 @@ local remove_far = minetest.settings:get_bool("remove_far_mobs")
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local show_health = minetest.settings:get_bool("mob_show_health") ~= false
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local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
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local mob_spawn_amend = tonumber(minetest.settings:get("mob_spawn_amend") or 1)
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-- Peaceful mode message so players will know there are no monsters
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if peaceful_only then
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@ -2834,7 +2835,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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nodenames = nodes,
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neighbors = neighbors,
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interval = interval,
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chance = chance,
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chance = (chance * mob_spawn_amend),
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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