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add mobs:add_mob() function
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commit
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108
api.lua
108
api.lua
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@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20200620",
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version = "20200622",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -3464,7 +3464,7 @@ mobs.spawning_mobs = {}
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-- register mob entity
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function mobs:register_mob(name, def)
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mobs.spawning_mobs[name] = true
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mobs.spawning_mobs[name] = {}
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minetest.register_entity(name, setmetatable({
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@ -3611,6 +3611,106 @@ end
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-- global functions
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function mobs:add_mob(pos, def)
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-- is mob actually registered?
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if not mobs.spawning_mobs[def.name]
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or not minetest.registered_entities[def.name] then
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--print("--- mob doesn't exist", def.name)
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return
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end
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-- are we over active mob limit
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if active_limit > 0 and active_mobs >= active_limit then
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--print("--- active mob limit reached", active_mobs, active_limit)
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return
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end
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-- get total number of this mob in area
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local num_mob, is_pla = count_mobs(pos, def.name)
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if not is_pla then
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--print("--- no players within active area, will not spawn " .. def.name)
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return
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end
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local aoc = mobs.spawning_mobs[def.name]
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and mobs.spawning_mobs[def.name].aoc or 1
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if def.ignore_count ~= true and num_mob >= aoc then
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--print("--- too many " .. def.name .. " in area", num_mob .. "/" .. aoc)
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return
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end
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local mob = minetest.add_entity(pos, def.name)
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--print("[mobs] Spawned " .. def.name .. " at " .. minetest.pos_to_string(pos))
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local ent = mob:get_luaentity()
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if not ent then
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--print("[mobs] entity not found " .. def.name)
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return false
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end
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if def.child then
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local textures = ent.base_texture
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-- using specific child texture (if found)
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if ent.child_texture then
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textures = ent.child_texture[1]
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end
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-- and resize to half height
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mob:set_properties({
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textures = textures,
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visual_size = {
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x = ent.base_size.x * .5,
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y = ent.base_size.y * .5
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},
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collisionbox = {
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ent.base_colbox[1] * .5,
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ent.base_colbox[2] * .5,
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ent.base_colbox[3] * .5,
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ent.base_colbox[4] * .5,
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ent.base_colbox[5] * .5,
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ent.base_colbox[6] * .5
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},
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selectionbox = {
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ent.base_selbox[1] * .5,
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ent.base_selbox[2] * .5,
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ent.base_selbox[3] * .5,
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ent.base_selbox[4] * .5,
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ent.base_selbox[5] * .5,
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ent.base_selbox[6] * .5
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},
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})
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ent.child = true
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end
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if def.owner then
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ent.tamed = true
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ent.owner = def.owner
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end
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if def.nametag then
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-- limit name entered to 64 characters long
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if def.nametag:len() > 64 then
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def.nametag = def.nametag:sub(1, 64)
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end
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ent.nametag = def.nametag
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ent:update_tag()
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end
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return true
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end
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function mobs:spawn_abm_check(pos, node, name)
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-- global function to add additional spawn checks
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-- return true to stop spawning mob
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@ -3621,7 +3721,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
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-- Do mobs spawn at all?
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if not mobs_spawn then
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if not mobs_spawn or not mobs.spawning_mobs[name] then
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return
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end
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@ -3645,6 +3745,8 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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end
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mobs.spawning_mobs[name].aoc = aoc
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minetest.register_abm({
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label = name .. " spawning",
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12
api.txt
12
api.txt
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@ -328,6 +328,18 @@ for each mob.
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'self.nametag' contains the name of the mob which it can show above
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Adding Mobs in World
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--------------------
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mobs:add_mob(pos, {
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name = "mobs_animal:chicken",
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child = true,
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owner = "singleplayer",
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nametag = "Bessy",
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ignore_count = true -- ignores mob count per map area
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})
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Spawning Mobs in World
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----------------------
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