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default stepheight is 1.1 for mobs to walk uphill properly
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8
api.lua
8
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (8th April 2017)
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-- Mobs Api (13th March 2017)
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mobs = {}
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mobs.mod = "redo"
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@ -2037,7 +2037,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- knock back effect (only on full punch)
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if self.knock_back > 0
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and tflp > punch_interval then
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and tflp >= punch_interval then
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local v = self.object:getvelocity()
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local r = 1.4 - min(punch_interval, 1.4)
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@ -2407,7 +2407,7 @@ function mobs:register_mob(name, def)
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minetest.register_entity(name, {
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stepheight = def.stepheight or 0.6,
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stepheight = def.stepheight or 1.1, -- was 0.6
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name = name,
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type = def.type,
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attack_type = def.attack_type,
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@ -2417,7 +2417,7 @@ minetest.register_entity(name, {
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order = def.order or "",
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on_die = def.on_die,
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do_custom = def.do_custom,
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jump_height = def.jump_height or 6,
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jump_height = def.jump_height or 4, -- was 6
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drawtype = def.drawtype, -- DEPRECATED, use rotate instead
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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lifetimer = def.lifetimer or 180, -- 3 minutes
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