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https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-12-23 17:20:22 +01:00
added some checks
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parent
42473cbc23
commit
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13
api.lua
13
api.lua
@ -3,7 +3,7 @@
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20180808"
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mobs.version = "20180831"
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-- Intllib
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@ -1745,8 +1745,8 @@ local do_states = function(self, dtime)
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set_animation(self, "stand")
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-- npc's ordered to stand stay standing
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if self.type ~= "npc"
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or self.order ~= "stand" then
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-- if self.type ~= "npc"
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if self.order ~= "stand" then
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if self.walk_chance ~= 0
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and self.facing_fence ~= true
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@ -2286,7 +2286,8 @@ local falling = function(self, pos)
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end
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-- in water then float up
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if minetest.registered_nodes[self.standing_in].groups.water then
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if self.standing_in
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and minetest.registered_nodes[self.standing_in].groups.water then
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if self.floats == 1 then
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@ -2692,11 +2693,11 @@ local mob_activate = function(self, staticdata, def, dtime)
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if not self.base_texture then
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-- compatiblity with old simple mobs textures
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if type(def.textures[1]) == "string" then
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if def.textures and type(def.textures[1]) == "string" then
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def.textures = {def.textures}
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end
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self.base_texture = def.textures[random(1, #def.textures)]
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self.base_texture = def.textures and def.textures[random(1, #def.textures)]
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self.base_mesh = def.mesh
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self.base_size = self.visual_size
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self.base_colbox = self.collisionbox
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