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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-12-23 17:20:22 +01:00

added some checks

This commit is contained in:
TenPlus1 2018-08-31 10:31:30 +01:00
parent 42473cbc23
commit e64df178f8

13
api.lua
View File

@ -3,7 +3,7 @@
mobs = {}
mobs.mod = "redo"
mobs.version = "20180808"
mobs.version = "20180831"
-- Intllib
@ -1745,8 +1745,8 @@ local do_states = function(self, dtime)
set_animation(self, "stand")
-- npc's ordered to stand stay standing
if self.type ~= "npc"
or self.order ~= "stand" then
-- if self.type ~= "npc"
if self.order ~= "stand" then
if self.walk_chance ~= 0
and self.facing_fence ~= true
@ -2286,7 +2286,8 @@ local falling = function(self, pos)
end
-- in water then float up
if minetest.registered_nodes[self.standing_in].groups.water then
if self.standing_in
and minetest.registered_nodes[self.standing_in].groups.water then
if self.floats == 1 then
@ -2692,11 +2693,11 @@ local mob_activate = function(self, staticdata, def, dtime)
if not self.base_texture then
-- compatiblity with old simple mobs textures
if type(def.textures[1]) == "string" then
if def.textures and type(def.textures[1]) == "string" then
def.textures = {def.textures}
end
self.base_texture = def.textures[random(1, #def.textures)]
self.base_texture = def.textures and def.textures[random(1, #def.textures)]
self.base_mesh = def.mesh
self.base_size = self.visual_size
self.base_colbox = self.collisionbox