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add mobs:is_node_dangerous(self, nodename) global function
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8
api.lua
8
api.lua
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20211212",
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version = "20220115",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -1002,7 +1002,7 @@ end
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-- Returns true is node can deal damage to self
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local is_node_dangerous = function(self, nodename)
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function mobs:is_node_dangerous(self, nodename)
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if self.water_damage > 0
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and minetest.get_item_group(nodename, "water") ~= 0 then
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@ -1026,6 +1026,10 @@ local is_node_dangerous = function(self, nodename)
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return false
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end
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local function is_node_dangerous(self, nodename)
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return mobs:is_node_dangerous(self, nodename)
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end
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-- is mob facing a cliff
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function mob_class:is_at_cliff()
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6
api.txt
6
api.txt
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@ -691,6 +691,12 @@ space to spawn mob [name], if so then a new position is returned for use,
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otherwise nil is returned.
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mobs:is_node_dangerous(self, nodename)
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This function returns true if the node name given is harmful to the mob (self), it is
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mainly used when a mob is near a node it has to avoid.
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External Settings for "minetest.conf"
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------------------------------------
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