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https://codeberg.org/tenplus1/mobs_redo.git
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added custom after_activate function check
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parent
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commit
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11
api.lua
11
api.lua
@ -2099,9 +2099,9 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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end
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end
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-- mob health check
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-- mob health check
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if self.health <= 0 then
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-- if self.health <= 0 then
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return
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-- return
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end
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-- end
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-- error checking when mod profiling is enabled
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-- error checking when mod profiling is enabled
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if not tool_capabilities then
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if not tool_capabilities then
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@ -2507,6 +2507,11 @@ local mob_activate = function(self, staticdata, def, dtime)
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end
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end
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end
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end
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-- run after_activate
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if def.after_activate then
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def.after_activate(self, staticdata, def, dtime)
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end
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if use_cmi then
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if use_cmi then
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self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
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self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
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cmi.notify_activate(self.object, dtime)
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cmi.notify_activate(self.object, dtime)
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3
api.txt
3
api.txt
@ -1,5 +1,5 @@
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MOB API (13th October 2017)
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MOB API (18th October 2017)
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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@ -110,6 +110,7 @@ Custom mob functions inside mob registry:
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'on_rightclick' its same as in minetest.register_entity()
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'on_rightclick' its same as in minetest.register_entity()
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'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)
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'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)
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'on_spawn' is a custom function that runs on mob spawn with 'self' as variable, return true at end of function to run only once.
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'on_spawn' is a custom function that runs on mob spawn with 'self' as variable, return true at end of function to run only once.
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'after_activate' is a custom function that runs once mob has been activated with the paramaters (self, staticdata, def, dtime)
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'on_breed' called when two similar mobs breed, paramaters are (parent1, parent2) objects, return false to stop child from being resized and owner/tamed flags and child textures being applied.
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'on_breed' called when two similar mobs breed, paramaters are (parent1, parent2) objects, return false to stop child from being resized and owner/tamed flags and child textures being applied.
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'on_grown' is called when a child mob has grown up, only paramater is (self).
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'on_grown' is called when a child mob has grown up, only paramater is (self).
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'do_punch' called when mob is punched with paramaters (self, hitter, time_from_last_punch, tool_capabilities, direction), return false to stop punch damage and knockback from taking place.
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'do_punch' called when mob is punched with paramaters (self, hitter, time_from_last_punch, tool_capabilities, direction), return false to stop punch damage and knockback from taking place.
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52
api_new.txt
52
api_new.txt
@ -1,5 +1,5 @@
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Mobs Redo API (last updated 13th Oct 2017)
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Mobs Redo API (last updated 18th Oct 2017)
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==========================================
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==========================================
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Welcome to the world of mobs in minetest and hopefully an easy guide to defining
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Welcome to the world of mobs in minetest and hopefully an easy guide to defining
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@ -228,30 +228,32 @@ Custom Definition Functions
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Along with the above mob registry settings we can also use custom functions to
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Along with the above mob registry settings we can also use custom functions to
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enhance mob functionality and have them do many interesting things:
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enhance mob functionality and have them do many interesting things:
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'on_die' a function that is called when the mob is killed the
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'on_die' a function that is called when the mob is killed the
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parameters are (self, pos)
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parameters are (self, pos)
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'on_rightclick' its same as in minetest.register_entity()
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'on_rightclick' its same as in minetest.register_entity()
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'on_blast' is called when an explosion happens near mob when using TNT
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'on_blast' is called when an explosion happens near mob when using TNT
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functions, parameters are (object, damage) and returns
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functions, parameters are (object, damage) and returns
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(do_damage, do_knockback, drops)
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(do_damage, do_knockback, drops)
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'on_spawn' is a custom function that runs on mob spawn with 'self' as
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'on_spawn' is a custom function that runs on mob spawn with 'self' as
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variable, return true at end of function to run only once.
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variable, return true at end of function to run only once.
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'on_breed' called when two similar mobs breed, paramaters are
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'after_activate' is a custom function that runs once mob has been activated
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(parent1, parent2) objects, return false to stop child from
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with these paramaters (self, staticdata, def, dtime)
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being resized and owner/tamed flags and child textures being
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'on_breed' called when two similar mobs breed, paramaters are
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applied. Function itself must spawn new child mob.
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(parent1, parent2) objects, return false to stop child from
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'on_grown' is called when a child mob has grown up, only paramater is
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being resized and owner/tamed flags and child textures being
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(self).
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applied. Function itself must spawn new child mob.
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'do_punch' called when mob is punched with paramaters (self, hitter,
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'on_grown' is called when a child mob has grown up, only paramater is
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time_from_last_punch, tool_capabilities, direction), return
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(self).
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false to stop punch damage and knockback from taking place.
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'do_punch' called when mob is punched with paramaters (self, hitter,
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'custom_attack' when set this function is called instead of the normal mob
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time_from_last_punch, tool_capabilities, direction), return
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melee attack, parameters are (self, to_attack).
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false to stop punch damage and knockback from taking place.
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'on_die' a function that is called when mob is killed
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'custom_attack' when set this function is called instead of the normal mob
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'do_custom' a custom function that is called every tick while mob is
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melee attack, parameters are (self, to_attack).
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active and which has access to all of the self.* variables
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'on_die' a function that is called when mob is killed
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e.g. (self.health for health or self.standing_in for node
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'do_custom' a custom function that is called every tick while mob is
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status), return with 'false' to skip remainder of mob API.
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active and which has access to all of the self.* variables
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e.g. (self.health for health or self.standing_in for node
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status), return with 'false' to skip remainder of mob API.
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Internal Variables
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Internal Variables
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