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add mob_hit_effect switch so mob highlights when punched

This commit is contained in:
tenplus1
2023-03-13 10:55:25 +00:00
parent c8e8401ac5
commit f4aae8894f
3 changed files with 27 additions and 4 deletions

View File

@ -71,6 +71,7 @@ functions needed for the mob to work properly which contains the following:
mob when melee attacking.
'damage_group' group in which damage is dealt, dedaults to "fleshy".
'damage_texture_modifier' applies texture modifier on hit e.g "^[brighten"
or default when enabled is "^[colorize:#c9900070".
'knock_back' when true has mobs falling backwards when hit, the greater
the damage the more they move back.
'fear_height' is how high a cliff or edge has to be before the mob stops
@ -729,6 +730,8 @@ External Settings for "minetest.conf"
false)
'mobs_disable_blood' if false blood effects appear when mob is hit (default
is false)
'mob_hit_effect' False by default, when True and mobs are hit then
damage_texture_modifier is used to highlight mob.
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
areas (default is true)
'mobs_spawn_monster_protected' if set to false then monsters will not spawn in