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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-11-13 05:50:17 +01:00

add mob_height_fix setting so it can be disabled.

This commit is contained in:
tenplus1 2023-03-12 11:35:21 +00:00
parent 733672127c
commit c8e8401ac5
3 changed files with 8 additions and 2 deletions

View File

@ -25,7 +25,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20230311",
version = "20230312",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -83,6 +83,7 @@ local active_limit = tonumber(settings:get("mob_active_limit") or 0)
local mob_chance_multiplier = tonumber(settings:get("mob_chance_multiplier") or 1)
local peaceful_player_enabled = settings:get_bool("enable_peaceful_player")
local mob_smooth_rotate = settings:get_bool("mob_smooth_rotate") ~= false
local mob_height_fix = settings:get_bool("mob_height_fix") ~= false
local active_mobs = 0
-- pathfinding settings
@ -3556,7 +3557,7 @@ function mobs:register_mob(name, def)
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
-- quick fix to stop mobs glitching through nodes if too small
if -collisionbox[2] + collisionbox[5] < 1.01 then
if mob_height_fix and -collisionbox[2] + collisionbox[5] < 1.01 then
collisionbox[5] = collisionbox[2] + 0.99
end

View File

@ -755,6 +755,8 @@ External Settings for "minetest.conf"
mob for obstructions before spawning, otherwise it
defaults to checking the height of the mob only.
'mob_smooth_rotate' Enables smooth rotation when mobs turn by default.
'mob_height_fix' Enabled by default, increases smaller mob heights so they wont
glitch through certain nodes.
'mob_pathfinding_enable' Enable pathfinding.
'mob_pathfinder_enable' Use pathfinder mod if available.
'mob_pathfinding_stuck_timeout' How long before stuck mobs start searching. (default 3.0)

View File

@ -43,6 +43,9 @@ enable_peaceful_player (Mobs do not attack peaceful player without reason) bool
# Enable mobs smooth rotation
mob_smooth_rotate (Smooth rotation for mobs) bool true
# Fix Mob Height if too low so they cannot escape through specific nodes
mob_height_fix (Fix Mob Height) bool true
[Pathfinding]
# Enable pathfinding (default Enabled)
mob_pathfinding_enable (Enable pathfinding) bool true