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updated api.txt (thanks alexerate)

This commit is contained in:
TenPlus1 2018-01-27 15:29:15 +00:00
parent fc40d8d7e0
commit f6e43fc571

13
api.txt
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@ -39,7 +39,8 @@ functions needed for the mob to work properly which contains the following:
set to 0 for jumping mobs only.
'jump' when true allows your mob to jump updwards.
'jump_height' holds the height your mob can jump, 0 to disable jumping.
'step_height' height of a block that your mob can easily walk up onto.
'stepheight' height of a block that your mob can easily walk up onto,
defaults to 1.1.
'fly' when true allows your mob to fly around instead of walking.
'fly_in' holds the node name that the mob flies (or swims) around
in e.g. "air" or "default:water_source".
@ -49,7 +50,7 @@ functions needed for the mob to work properly which contains the following:
standing.
'damage' how many health points the mob does to a player or another
mob when melee attacking.
'knockback' when true has mobs falling backwards when hit, the greater
'knock_back' when true has mobs falling backwards when hit, the greater
the damage the more they move back.
'fear_height' is how high a cliff or edge has to be before the mob stops
walking, 0 to turn off height fear.
@ -73,7 +74,7 @@ functions needed for the mob to work properly which contains the following:
hours and only attacking player at night or when
provoked.
'attacks_monsters' when true has npc's attacking monsters or not.
'attack_animal' when true will have monsters attacking animals.
'attack_animals' when true will have monsters attacking animals.
'owner_loyal' when true will have tamed mobs attack anything player
punches when nearby.
'group_attack' when true has same mob type grouping together to attack
@ -95,7 +96,7 @@ functions needed for the mob to work properly which contains the following:
(1 for shoot, 2 for dogfight)
'dogshoot_count_max' contains how many seconds before switching from
dogfight to shoot.
'dogshoot_count_max2' contains how many seconds before switching from shoot
'dogshoot_count2_max' contains how many seconds before switching from shoot
to dogfight.
'shoot_interval' has the number of seconds between shots.
'shoot_offset' holds the y position added as to where the
@ -143,9 +144,9 @@ functions needed for the mob to work properly which contains the following:
'wielditem' how it looks when player holds it in hand.
'mesh' uses separate object file to define mob.
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
'collision_box' has the box in which mob can be interacted with the
'collisionbox' has the box in which mob can be interacted with the
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
'selection_box' has the box in which player can interact with mob
'selectionbox' has the box in which player can interact with mob
'textures' holds a table list of textures to be used for mob, or you
could use multiple lists inside another table for random
selection e.g. { {"texture1.png"}, {"texture2.png"} }