mirror of
https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-12-24 17:50:21 +01:00
updated api.txt (thanks alexerate)
This commit is contained in:
parent
fc40d8d7e0
commit
f6e43fc571
13
api.txt
13
api.txt
@ -39,7 +39,8 @@ functions needed for the mob to work properly which contains the following:
|
||||
set to 0 for jumping mobs only.
|
||||
'jump' when true allows your mob to jump updwards.
|
||||
'jump_height' holds the height your mob can jump, 0 to disable jumping.
|
||||
'step_height' height of a block that your mob can easily walk up onto.
|
||||
'stepheight' height of a block that your mob can easily walk up onto,
|
||||
defaults to 1.1.
|
||||
'fly' when true allows your mob to fly around instead of walking.
|
||||
'fly_in' holds the node name that the mob flies (or swims) around
|
||||
in e.g. "air" or "default:water_source".
|
||||
@ -49,7 +50,7 @@ functions needed for the mob to work properly which contains the following:
|
||||
standing.
|
||||
'damage' how many health points the mob does to a player or another
|
||||
mob when melee attacking.
|
||||
'knockback' when true has mobs falling backwards when hit, the greater
|
||||
'knock_back' when true has mobs falling backwards when hit, the greater
|
||||
the damage the more they move back.
|
||||
'fear_height' is how high a cliff or edge has to be before the mob stops
|
||||
walking, 0 to turn off height fear.
|
||||
@ -73,7 +74,7 @@ functions needed for the mob to work properly which contains the following:
|
||||
hours and only attacking player at night or when
|
||||
provoked.
|
||||
'attacks_monsters' when true has npc's attacking monsters or not.
|
||||
'attack_animal' when true will have monsters attacking animals.
|
||||
'attack_animals' when true will have monsters attacking animals.
|
||||
'owner_loyal' when true will have tamed mobs attack anything player
|
||||
punches when nearby.
|
||||
'group_attack' when true has same mob type grouping together to attack
|
||||
@ -95,7 +96,7 @@ functions needed for the mob to work properly which contains the following:
|
||||
(1 for shoot, 2 for dogfight)
|
||||
'dogshoot_count_max' contains how many seconds before switching from
|
||||
dogfight to shoot.
|
||||
'dogshoot_count_max2' contains how many seconds before switching from shoot
|
||||
'dogshoot_count2_max' contains how many seconds before switching from shoot
|
||||
to dogfight.
|
||||
'shoot_interval' has the number of seconds between shots.
|
||||
'shoot_offset' holds the y position added as to where the
|
||||
@ -143,9 +144,9 @@ functions needed for the mob to work properly which contains the following:
|
||||
'wielditem' how it looks when player holds it in hand.
|
||||
'mesh' uses separate object file to define mob.
|
||||
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
|
||||
'collision_box' has the box in which mob can be interacted with the
|
||||
'collisionbox' has the box in which mob can be interacted with the
|
||||
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
|
||||
'selection_box' has the box in which player can interact with mob
|
||||
'selectionbox' has the box in which player can interact with mob
|
||||
'textures' holds a table list of textures to be used for mob, or you
|
||||
could use multiple lists inside another table for random
|
||||
selection e.g. { {"texture1.png"}, {"texture2.png"} }
|
||||
|
Loading…
Reference in New Issue
Block a user