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change fall_damage check to use true/false
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4
api.lua
4
api.lua
@ -156,7 +156,7 @@ mobs.mob_class = {
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air_damage = 0,
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node_damage = true,
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suffocation = 2,
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fall_damage = 1,
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fall_damage = true,
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fall_speed = -10, -- must be lower than -2 (default: -10)
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drops = {},
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armor = 100,
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@ -2791,7 +2791,7 @@ function mob_class:falling(pos)
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else
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-- fall damage onto solid ground
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if self.fall_damage == 1
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if self.fall_damage
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and self.object:get_velocity().y == 0 then
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local d = (self.old_y or 0) - self.object:get_pos().y
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