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change mobs_spawn_protected to bool (true by default)
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4
api.lua
4
api.lua
@ -48,7 +48,7 @@ local damage_enabled = minetest.setting_getbool("enable_damage")
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local peaceful_only = minetest.setting_getbool("only_peaceful_mobs")
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local disable_blood = minetest.setting_getbool("mobs_disable_blood")
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local creative = minetest.setting_getbool("creative_mode")
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local spawn_protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 1
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local spawn_protected = minetest.setting_getbool("mobs_spawn_protected") ~= false
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local remove_far = minetest.setting_getbool("remove_far_mobs")
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local difficulty = tonumber(minetest.setting_get("mob_difficulty")) or 1.0
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local show_health = minetest.setting_getbool("mob_show_health") ~= false
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@ -2772,7 +2772,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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end
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-- mobs cannot spawn in protected areas when enabled
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if spawn_protected == 1
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if not spawn_protected
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and minetest.is_protected(pos, "") then
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--print ("--- inside protected area", name)
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return
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