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fixed mobs:boom sounds
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parent
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19
api.lua
19
api.lua
@ -1,9 +1,9 @@
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-- Mobs Api (13th July 2017)
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-- Mobs Api (14th July 2017)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20170713"
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mobs.version = "20170714"
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-- Intllib
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@ -1703,7 +1703,13 @@ local do_states = function(self, dtime)
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sound = self.sounds.explode,
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})
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else
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mob_sound(self, self.sounds.explode)
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minetest.sound_play(self.sounds.explode, {
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pos = pos,
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gain = 1.0,
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max_hear_distance = self.sounds.distance or 32
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})
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entity_physics(pos, damage_radius)
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effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
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end
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@ -2994,7 +3000,12 @@ function mobs:boom(self, pos, radius)
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sound = self.sounds.explode,
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})
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else
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mob_sound(self, self.sounds.explode)
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minetest.sound_play(self.sounds.explode, {
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pos = pos,
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gain = 1.0,
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max_hear_distance = self.sounds.distance or 32
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})
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entity_physics(pos, radius)
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effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
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end
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