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19 Commits

Author SHA1 Message Date
d12576f0c8 mobs:can_spawn function added to check free space to spawn mob 2020-10-29 10:46:59 +00:00
7f4d473fee Localize a few functions (thanks MoNTE48) 2020-10-03 09:34:38 +01:00
f7a1b27ea4 add nil check to do_runaway_from 2020-10-01 12:12:12 +01:00
f14050ad3c nil check for do_stay_near 2020-09-23 20:35:04 +01:00
b6fb1948e8 meatblocks can be eaten for 20 hp 2020-09-19 15:17:38 +01:00
67e4ede31b Fix on_punch damage returns (thanks OgelGames) 2020-09-16 12:04:03 +01:00
3009da0efe add meat block and recipe 2020-09-15 13:20:29 +01:00
bd8be0905a fix nametag return 2020-09-05 18:15:21 +01:00
89523195d5 fix typo in api.txt 2020-09-05 08:59:09 +01:00
c6dffd1390 hide spawning mobs message in terminal 2020-09-04 14:00:53 +01:00
499d43a9aa added 'on_map_load' setting to mobs:spawn function to spawn mob in newly loaded areas of map only 2020-09-04 13:59:14 +01:00
39002cf4e7 mt5.x translations added/updated (thanks dacmot) 2020-08-29 09:35:23 +01:00
477148962f update intllib.lua 2020-08-25 09:55:23 +01:00
497ff7241f update translation detection 2020-08-25 09:44:00 +01:00
9f02777f14 re-add nil check for get_distance function 2020-08-20 20:29:34 +01:00
ae62b1410d update api.txt 2020-08-19 12:07:44 +01:00
81b5e40d09 update french translation (thanks dacmot) 2020-08-14 08:36:04 +01:00
565c0851eb nil check for self.attack 2020-07-27 19:17:07 +01:00
cb465559a1 code tweak and tidy 2020-07-25 10:52:29 +01:00
21 changed files with 737 additions and 342 deletions

425
api.lua
View File

@ -1,24 +1,18 @@
-- Intllib and CMI support check
-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP .. "/intllib.lua")
local S = minetest.get_translator and minetest.get_translator("mobs_redo") or
dofile(MP .. "/intllib.lua")
-- CMI support check
local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20200723",
version = "20201029",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
-- creative check
local creative_cache = minetest.settings:get_bool("creative_mode")
function mobs.is_creative(name)
return creative_cache or minetest.check_player_privs(name,
{creative = true})
end
-- localize math functions
local pi = math.pi
local square = math.sqrt
@ -40,24 +34,36 @@ local atan = function(x)
return atann(x)
end
end
local table_copy = table.copy
local table_remove = table.remove
local vadd = vector.add
local vdirection = vector.direction
local vmultiply = vector.multiply
local vsubtract = vector.subtract
local settings = minetest.settings
-- creative check
local creative_cache = minetest.settings:get_bool("creative_mode")
function mobs.is_creative(name)
return creative_cache or minetest.check_player_privs(name,
{creative = true})
end
-- Load settings
local damage_enabled = minetest.settings:get_bool("enable_damage")
local mobs_spawn = minetest.settings:get_bool("mobs_spawn") ~= false
local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs")
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
local remove_far = minetest.settings:get_bool("remove_far_mobs") ~= false
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
local show_health = minetest.settings:get_bool("mob_show_health") ~= false
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
local mob_nospawn_range = tonumber(minetest.settings:get("mob_nospawn_range") or 12)
local active_limit = tonumber(minetest.settings:get("mob_active_limit") or 0)
local mob_chance_multiplier =
tonumber(minetest.settings:get("mob_chance_multiplier") or 1)
local damage_enabled = settings:get_bool("enable_damage")
local mobs_spawn = settings:get_bool("mobs_spawn") ~= false
local peaceful_only = settings:get_bool("only_peaceful_mobs")
local disable_blood = settings:get_bool("mobs_disable_blood")
local mobs_drop_items = settings:get_bool("mobs_drop_items") ~= false
local mobs_griefing = settings:get_bool("mobs_griefing") ~= false
local spawn_protected = settings:get_bool("mobs_spawn_protected") ~= false
local remove_far = settings:get_bool("remove_far_mobs") ~= false
local difficulty = tonumber(settings:get("mob_difficulty")) or 1.0
local show_health = settings:get_bool("mob_show_health") ~= false
local max_per_block = tonumber(settings:get("max_objects_per_block") or 99)
local mob_nospawn_range = tonumber(settings:get("mob_nospawn_range") or 12)
local active_limit = tonumber(settings:get("mob_active_limit") or 0)
local mob_chance_multiplier = tonumber(settings:get("mob_chance_multiplier") or 1)
local active_mobs = 0
@ -70,7 +76,7 @@ if peaceful_only then
end
-- calculate aoc range for mob count
local aoc_range = tonumber(minetest.settings:get("active_block_range")) * 16
local aoc_range = tonumber(settings:get("active_block_range")) * 16
-- pathfinding settings
local enable_pathfinding = true
@ -196,7 +202,7 @@ end
-- calculate distance
local get_distance = function(a, b)
-- if not a or not b then return 50 end -- nil check
if not a or not b then return 50 end -- nil check
local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
@ -230,7 +236,7 @@ function mob_class:collision()
end
-- check string against another string or table
-- check if string exists in another string or table
local check_for = function(look_for, look_inside)
if type(look_inside) == "string" and look_inside == look_for then
@ -291,8 +297,7 @@ function mob_class:set_velocity(v)
local new_vel = {
x = (sin(yaw) * -v) + c_x,
y = vel.y,
z = (cos(yaw) * v) + c_y
}
z = (cos(yaw) * v) + c_y}
self.object:set_velocity(new_vel)
end
@ -353,9 +358,9 @@ function mob_class:set_animation(anim, force)
return
end
-- check for more than one animation
local num = 0
-- check for more than one animation (max 4)
for n = 1, 4 do
if self.animation[anim .. n .. "_start"]
@ -388,7 +393,7 @@ end
-- above function exported for mount.lua
function mobs:set_animation(entity, anim)
mob_class.set_animation(entity, anim)
entity.set_animation(entity, anim)
end
@ -468,7 +473,7 @@ local new_line_of_sight = function(self, pos1, pos2, stepsize)
stepsize = stepsize or 1
local stepv = vector.multiply(vector.direction(pos1, pos2), stepsize)
local stepv = vmultiply(vdirection(pos1, pos2), stepsize)
local s, pos = minetest.line_of_sight(pos1, pos2, stepsize)
@ -491,7 +496,7 @@ local new_line_of_sight = function(self, pos1, pos2, stepsize)
while minetest.registered_nodes[nn]
and (minetest.registered_nodes[nn].walkable == false) do
npos1 = vector.add(npos1, stepv)
npos1 = vadd(npos1, stepv)
if get_distance(npos1, pos2) < stepsize then return true end
@ -571,10 +576,10 @@ function mob_class:attempt_flight_correction(override)
end
local escape_target = flyable_nodes[random(#flyable_nodes)]
local escape_direction = vector.direction(pos, escape_target)
local escape_direction = vdirection(pos, escape_target)
self.object:set_velocity(
vector.multiply(escape_direction, 1)) --self.run_velocity))
vmultiply(escape_direction, 1)) --self.run_velocity))
return true
end
@ -635,7 +640,7 @@ function mob_class:do_stay_near()
local searchnodes = self.stay_near[1]
local chance = self.stay_near[2] or 10
if random(chance) > 1 then
if not pos or random(chance) > 1 then
return false
end
@ -750,7 +755,7 @@ function mob_class:item_drop()
-- was mob killed by player?
local death_by_player = self.cause_of_death
and self.cause_of_death.puncher
and self.cause_of_death.puncher:is_player() or nil
and self.cause_of_death.puncher:is_player()
local obj, item, num
@ -970,12 +975,11 @@ function mob_class:is_at_cliff()
return false
end
-- if object no longer exists then return
if not self.object:get_luaentity() then
return false
end
-- get yaw but if nil returned object no longer exists
local yaw = self.object:get_yaw()
if not yaw then return false end
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
local pos = self.object:get_pos()
@ -1035,24 +1039,6 @@ function mob_class:do_env_damage()
-- particle appears at random mob height
pos.y = pos.y + random(self.collisionbox[2], self.collisionbox[5])
-- is mob light sensative, or scared of the dark :P
if self.light_damage ~= 0 then
local light = minetest.get_node_light(pos) or 0
if light >= self.light_damage_min
and light <= self.light_damage_max then
self.health = self.health - self.light_damage
effect(pos, 5, "tnt_smoke.png")
if self:check_for_death({type = "light"}) then
return true
end
end
end
local nodef = minetest.registered_nodes[self.standing_in]
-- water
@ -1098,6 +1084,24 @@ function mob_class:do_env_damage()
end
end
-- is mob light sensative, or scared of the dark :P
if self.light_damage ~= 0 then
local light = minetest.get_node_light(pos) or 0
if light >= self.light_damage_min
and light <= self.light_damage_max then
self.health = self.health - self.light_damage
effect(pos, 5, "tnt_smoke.png")
if self:check_for_death({type = "light"}) then
return true
end
end
end
--- suffocation inside solid node
if (self.suffocation and self.suffocation ~= 0)
and (nodef.walkable == nil or nodef.walkable == true)
@ -1545,7 +1549,6 @@ local height_switcher = false
function mob_class:smart_mobs(s, p, dist, dtime)
local s1 = self.path.lastpos
-- local target_pos = self.attack:get_pos()
local target_pos = p
@ -1620,7 +1623,7 @@ local target_pos = p
end, self)
end
if abs(vector.subtract(s,target_pos).y) > self.stepheight then
if abs(vsubtract(s,target_pos).y) > self.stepheight then
if height_switcher then
use_pathfind = true
@ -1785,7 +1788,6 @@ end
minetest.add_item(p1, ItemStack(node1))
minetest.set_node(p1, {name = "air"})
end
end
end
end
@ -1803,6 +1805,7 @@ if self.attack then
else
self:mob_sound(self.sounds.random)
end
self:set_velocity(self.walk_velocity)
-- follow path now that it has it
@ -1812,26 +1815,6 @@ end
end
-- specific attacks
local specific_attack = function(list, what)
-- no list so attack default (player, animals etc.)
if list == nil then
return true
end
-- found entity on list to attack?
for no = 1, #list do
if list[no] == what then
return true
end
end
return false
end
-- general attack function for all mobs
function mob_class:general_attack()
@ -1859,7 +1842,8 @@ function mob_class:general_attack()
or self.attack_players == false
or (self.owner and self.type ~= "monster")
or mobs.invis[objs[n]:get_player_name()]
or not specific_attack(self.specific_attack, "player") then
or (self.specific_attack
and not check_for("player", self.specific_attack)) then
objs[n] = nil
--print("- pla", n)
end
@ -1872,7 +1856,8 @@ function mob_class:general_attack()
or (not self.attack_animals and ent.type == "animal")
or (not self.attack_monsters and ent.type == "monster")
or (not self.attack_npcs and ent.type == "npc")
or not specific_attack(self.specific_attack, ent.name) then
or (self.specific_attack
and not check_for(ent.name, self.specific_attack)) then
objs[n] = nil
--print("- mob", n, self.name, ent.name)
end
@ -1915,26 +1900,6 @@ function mob_class:general_attack()
end
-- specific runaway
local specific_runaway = function(list, what)
-- no list so do not run
if list == nil then
return false
end
-- found entity on list to attack?
for no = 1, #list do
if list[no] == what then
return true
end
end
return false
end
-- find someone to runaway from
function mob_class:do_runaway_from()
@ -1942,7 +1907,7 @@ function mob_class:do_runaway_from()
return
end
local s = self.object:get_pos()
local s = self.object:get_pos() ; if not s then return end
local p, sp, dist, pname
local player, obj, min_player, name
local min_dist = self.view_range + 1
@ -1973,7 +1938,7 @@ function mob_class:do_runaway_from()
-- find specific mob to runaway from
if name ~= "" and name ~= self.name
and specific_runaway(self.runaway_from, name) then
and (self.runaway_from and check_for(name, self.runaway_from)) then
sp = s
p = player and player:get_pos() or s
@ -2298,7 +2263,7 @@ function mob_class:do_states(dtime)
-- get mob and enemy positions and distance between
local s = self.object:get_pos()
local p = self.attack:get_pos()
local p = self.attack and self.attack:get_pos()
local dist = p and get_distance(p, s) or 500
-- stop attacking if player out of range or invisible
@ -2508,7 +2473,7 @@ function mob_class:do_states(dtime)
if abs(p1.x - s.x) + abs(p1.z - s.z) < 0.6 then
-- reached waypoint, remove it from queue
table.remove(self.path.way, 1)
table_remove(self.path.way, 1)
end
-- set new temporary target
@ -2664,9 +2629,9 @@ function mob_class:falling(pos)
-- in water then use liquid viscosity for float/sink speed
if (self.standing_in
and minetest.registered_nodes[self.standing_in].groups.liquid) --water)
and minetest.registered_nodes[self.standing_in].groups.liquid)
or (self.standing_on
and minetest.registered_nodes[self.standing_in].groups.liquid) then -- water) then
and minetest.registered_nodes[self.standing_in].groups.liquid) then
local visc = min(
minetest.registered_nodes[self.standing_in].liquid_viscosity, 7)
@ -2723,20 +2688,20 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
-- mob health check
if self.health <= 0 then
return
return true
end
-- custom punch function
if self.do_punch
and self:do_punch(hitter, tflp, tool_capabilities, dir) == false then
return
return true
end
-- error checking when mod profiling is enabled
if not tool_capabilities then
minetest.log("warning",
"[mobs] Mod profiling enabled, damage not enabled")
return
return true
end
-- is mob protected?
@ -2747,7 +2712,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
minetest.chat_send_player(hitter:get_player_name(),
S("Mob has been protected!"))
return
return true
end
local weapon = hitter:get_wielded_item()
@ -2808,7 +2773,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
if use_cmi
and cmi.notify_punch(
self.object, hitter, tflp, tool_capabilities, dir, damage) then
return
return true
end
-- add weapon wear
@ -2913,7 +2878,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
local v = self.object:get_velocity()
-- sanity check
if not v then return end
if not v then return true end
local kb = damage or 1
local up = 2
@ -2928,7 +2893,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
dir = dir or {x = 0, y = 0, z = 0}
-- use tool knockback value or default
kb = tool_capabilities.damage_groups["knockback"] or kb -- (kb * 1.5)
kb = tool_capabilities.damage_groups["knockback"] or kb
self.object:set_velocity({
x = dir.x * kb,
@ -3180,7 +3145,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
-- Armor groups (immortal = 1 for custom damage handling)
local armor
if type(self.armor) == "table" then
armor = table.copy(self.armor)
armor = table_copy(self.armor)
-- armor.immortal = 1
else
-- armor = {immortal = 1, fleshy = self.armor}
@ -3629,6 +3594,68 @@ local count_mobs = function(pos, type)
end
-- do we have enough space to spawn mob? (thanks wuzzy)
local can_spawn = function(pos, name)
local ent = minetest.registered_entities[name]
local width_x = max(1, ceil(ent.collisionbox[4] - ent.collisionbox[1]))
local min_x, max_x
if width_x % 2 == 0 then
max_x = floor(width_x / 2)
min_x = -(max_x - 1)
else
max_x = floor(width_x / 2)
min_x = -max_x
end
local width_z = max(1, ceil(ent.collisionbox[6] - ent.collisionbox[3]))
local min_z, max_z
if width_z % 2 == 0 then
max_z = floor(width_z / 2)
min_z = -(max_z - 1)
else
max_z = floor(width_z / 2)
min_z = -max_z
end
local max_y = max(0, ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
local pos2
for y = 0, max_y do
for x = min_x, max_x do
for z = min_z, max_z do
pos2 = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
return nil
end
end
end
end
-- spawn mob 1/2 node above ground
pos.y = pos.y + 0.5
-- tweak X/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
return pos
end
function mobs:can_spawn(pos, name)
return can_spawn(pos, name)
end
-- global functions
function mobs:add_mob(pos, def)
@ -3737,16 +3764,17 @@ function mobs:spawn_abm_check(pos, node, name)
end
function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, aoc, min_height, max_height, day_toggle, on_spawn, map_load)
-- Do mobs spawn at all?
if not mobs_spawn or not mobs.spawning_mobs[name] then
--print ("--- spawning not registered for " .. name)
return
end
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
local numbers = settings:get(name)
if numbers then
numbers = numbers:split(",")
@ -3762,23 +3790,24 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
minetest.log("action", string.format(
"[mobs] Chance setting for %s changed to %s (total: %s)",
name, chance, aoc))
end
mobs.spawning_mobs[name].aoc = aoc
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = max(1, (chance * mob_chance_multiplier)),
catch_up = false,
action = function(pos, node, active_object_count,
local spawn_action = function(pos, node, active_object_count,
active_object_count_wider)
-- use instead of abm's chance setting when using lbm
if map_load and random(max(1, (chance * mob_chance_multiplier))) > 1 then
return
end
-- use instead of abm's neighbor setting when using lbm
if map_load and not minetest.find_node_near(pos, 1, neighbors) then
--print("--- lbm neighbors not found")
return
end
-- is mob actually registered?
if not mobs.spawning_mobs[name]
or not minetest.registered_entities[name] then
@ -3798,7 +3827,8 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
end
-- do not spawn if too many entities in area
if active_object_count_wider >= max_per_block then
if active_object_count_wider
and active_object_count_wider >= max_per_block then
--print("--- too many entities in area", active_object_count_wider)
return
end
@ -3863,8 +3893,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
end
-- only spawn a set distance away from player
local objs = minetest.get_objects_inside_radius(
pos, mob_nospawn_range)
local objs = minetest.get_objects_inside_radius(pos, mob_nospawn_range)
for n = 1, #objs do
@ -3874,64 +3903,10 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
end
end
-- do we have enough space to spawn mob? (thanks wuzzy)
local ent = minetest.registered_entities[name]
local width_x = max(1,
ceil(ent.collisionbox[4] - ent.collisionbox[1]))
local min_x, max_x
-- returns position if we have enough space to spawn mob
pos = can_spawn(pos, name)
if width_x % 2 == 0 then
max_x = floor(width_x / 2)
min_x = -(max_x - 1)
else
max_x = floor(width_x / 2)
min_x = -max_x
end
local width_z = max(1,
ceil(ent.collisionbox[6] - ent.collisionbox[3]))
local min_z, max_z
if width_z % 2 == 0 then
max_z = floor(width_z / 2)
min_z = -(max_z - 1)
else
max_z = floor(width_z / 2)
min_z = -max_z
end
local max_y = max(0,
ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
for y = 0, max_y do
for x = min_x, max_x do
for z = min_z, max_z do
local pos2 = {
x = pos.x + x,
y = pos.y + y,
z = pos.z + z}
if minetest.registered_nodes[
node_ok(pos2).name].walkable == true then
--print("--- not enough space to spawn", name)
return
end
end
end
end
-- spawn mob 1/2 node above ground
pos.y = pos.y + 0.5
-- tweak X/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
if pos then
local mob = minetest.add_entity(pos, name)
@ -3940,13 +3915,43 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
-- .. node.name .. " near " .. neighbors[1])
if on_spawn then
local ent = mob:get_luaentity()
on_spawn(ent, pos)
on_spawn(mob:get_luaentity(), pos)
end
else
--print("--- not enough space to spawn", name)
end
end
-- are we registering an abm or lbm?
if map_load == true then
minetest.register_lbm({
name = name .. "_spawning",
label = name .. " spawning",
nodenames = nodes,
run_at_every_load = false,
action = function(pos, node)
spawn_action(pos, node)
end
})
else
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = max(1, (chance * mob_chance_multiplier)),
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
spawn_action(pos, node, active_object_count, active_object_count_wider)
end
})
end
end
@ -3959,7 +3964,7 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance,
end
-- MarkBu's spawn function
-- MarkBu's spawn function (USE this one please)
function mobs:spawn(def)
mobs:spawn_specific(
@ -3974,7 +3979,8 @@ function mobs:spawn(def)
def.min_height or -31000,
def.max_height or 31000,
def.day_toggle,
def.on_spawn)
def.on_spawn,
def.on_map_load)
end
@ -4592,14 +4598,17 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
mob_sta[name] = item
local tag = self.nametag or ""
local esc = minetest.formspec_escape
minetest.show_formspec(name, "mobs_nametag",
"size[8,4]"
.. "field[0.5,1;7.5,0;name;"
.. minetest.formspec_escape(S("Enter name:"))
.. ";" .. tag .. "]"
.. "button_exit[2.5,3.5;3,1;mob_rename;"
.. minetest.formspec_escape(S("Rename")) .. "]")
"size[8,4]" ..
"field[0.5,1;7.5,0;name;" ..
esc(S("Enter name:")) ..
";" .. tag .. "]" ..
"button_exit[2.5,3.5;3,1;mob_rename;" ..
esc(S("Rename")) .. "]")
return true
end
return false

26
api.txt
View File

@ -199,7 +199,8 @@ functions needed for the mob to work properly which contains the following:
'double_melee_attack' when true has the api choose between 'punch' and
'punch2' animations. [DEPRECATED]
'animation' holds a table containing animation names and settings for use with mesh models:
'animation' holds a table containing animation names and settings for use with
mesh models:
'stand_start' start frame for when mob stands still.
'stand_end' end frame of stand animation.
'stand_speed' speed of animation in frames per second.
@ -344,6 +345,15 @@ Adding Mobs in World
Returns false if mob could not be added, returns mob object if spawned ok.
Removing Mob from World
-----------------------
mobs:remove(self, decrease)
Removes mob 'self' from the world and if 'decrease' is true then the mob counter
will also be decreased by one.
Spawning Mobs in World
----------------------
@ -373,6 +383,9 @@ default setting and can be omitted:
anytime
'on_spawn' is a custom function which runs after mob has spawned
and gives self and pos values.
'on_map_load' when true mobs will have a chance of spawning only
when new areas of map are loaded, interval will not be
used.
The older spawn functions are still active and working but have no defaults like
the mobs:spawn, so it is recommended to use the above instead.
@ -647,6 +660,13 @@ Use this instead:
mob_class:line_of_sight(pos1, pos2, stepsize)
mobs:can_spawn(pos, name)
This function checks the surrounding area at [pos] to see if there is enough empty
space to spawn mob [name], if so then a new position is returned for use,
otherwise nil is returned.
External Settings for "minetest.conf"
------------------------------------
@ -688,8 +708,8 @@ mobs_monster:sand_monster 100
...you can also change how many of a certain mob appear in an active mapblock by
adding a comma and then a new value e.g.
mobs_animal:cow 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
mobs_monster:dirt_monster ,20 <-- 20 dirt monsters per mapblock
mobs_animal:cow = 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
mobs_monster:dirt_monster = ,20 <-- 20 dirt monsters per mapblock
Rideable Horse Example Mob

View File

@ -331,3 +331,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
tex_obj = nil
end
end)
-- Meat Block (thanks to painterlypack.net for allowing me to use these textures)
minetest.register_node("mobs:meatblock", {
description = S("Meat Block"),
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
paramtype2 = "facedir",
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
on_place = minetest.rotate_node,
on_use = minetest.item_eat(20),
})
minetest.register_craft({
output = "mobs:meatblock",
type = "shapeless",
recipe = {
"group:food_meat", "group:food_meat", "group:food_meat",
"group:food_meat", "group:food_meat", "group:food_meat",
"group:food_meat", "group:food_meat", "group:food_meat"
}
})

View File

@ -1,45 +1,3 @@
-- Support for the old multi-load method
dofile(minetest.get_modpath("intllib").."/init.lua")
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

View File

@ -3,20 +3,19 @@
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
"PO-Revision-Date: 2017-07-29 09:20+0200\n"
"PO-Revision-Date: 2020-08-13 21:20+0500\n"
"Last-Translator: Olivier Dragon <odragon@protonmail.com>\n"
"Language-Team: \n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.12\n"
"Last-Translator: fat115 <fat115@framasoft.org>\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Language: fr\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
@ -64,7 +63,7 @@ msgstr "Renommer"
#: crafts.lua
msgid "Name Tag"
msgstr "Étiquette pour collier"
msgstr "Étiquette de collier"
#: crafts.lua
msgid "Leather"
@ -102,18 +101,26 @@ msgstr "Selle"
msgid "Mob Fence"
msgstr "Clôture à animaux"
#: crafts.lua
msgid "Mob Fence Top"
msgstr "Haut de clôture à animaux"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Générateur de mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
msgstr "(Nom) (MinLumière) (MaxLumière) (Quantité) (Distance du Joueur) (Décalage en Y)"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Générateur non actif (entrez les paramètres)"
#: spawner.lua
msgid "Command:"
msgstr "Commande:"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Générateur actif (@1)"

34
locale/mobs.de_DE.tr Normal file
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@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
@1 (Tamed)=@1 (Gezähmt)
@1 at full health (@2)=@1 bei voller Gesundheit (@2)
@1 has been tamed!=@1 wurde gezähmt!
@1 is owner!=@1 ist der Besitzer!
#Active Mob Limit Reached!=
Already protected!=Bereits geschützt!
#Change=
#Command:=
Enter name:=Namen eingeben:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lasso (Rechtsklick auf Tier, um es zu nehmen)
Leather=Leder
Meat=Fleisch
Missed!=Daneben!
Mob Fence=Kreaturen Zaun
#Mob Fence Top=
Mob Protection Rune=Kreaturschutzrune
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
Mob has been protected!=Kreatur wurde geschützt!
Name Tag=Namensschild
Net (right-click animal to put in inventory)=Netz (Rechtsklick auf Tier, um es zu nehmen)
Not tamed!=Nicht gezähmt!
Raw Meat=Rohes Fleisch
Rename=Umbenennen
Saddle=Sattel
Spawner Active (@1)=Spawner aktiv (@1)
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
Steel Shears (right-click to shear)=Stahlschere (Rechtsklick zum Scheren)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
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@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
#@1 at full health (@2)=
#@1 has been tamed!=
#@1 is owner!=
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
#Enter name:=
#Enter texture:=
#Lasso (right-click animal to put in inventory)=
#Leather=
#Meat=
#Missed!=
#Mob Fence=
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
#Mob Spawner settings failed!=
#Mob has been protected!=
#Name Tag=
#Net (right-click animal to put in inventory)=
#Not tamed!=
#Raw Meat=
#Rename=
#Saddle=
#Spawner Active (@1)=
#Spawner Not Active (enter settings)=
#Steel Shears (right-click to shear)=
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.es.tr Normal file
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@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
@1 (Tamed)=@1 (Domesticado)
@1 at full health (@2)=@1 con salud llena (@2)
@1 has been tamed!=@1 ha sido domesticado!
@1 is owner!=@1 es el dueño!
#Active Mob Limit Reached!=
Already protected!=Ya está protegido!
#Change=
#Command:=
Enter name:=Ingrese nombre:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
Leather=Cuero
Meat=Carne
Missed!=Perdido!
#Mob Fence=
#Mob Fence Top=
Mob Protection Rune=Runa de protección de Mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
Mob has been protected!=El mob ha sido protegido!
Name Tag=Nombrar etiqueta
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
Not tamed!=No domesticado!
Raw Meat=Carne cruda
Rename=Renombrar
Saddle=Montura
Spawner Active (@1)=Generador activo (@1)
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
Steel Shears (right-click to shear)=Tijera de acero (click derecho para esquilar)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.fr.tr Normal file
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@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
@1 (Tamed)=@1 (apprivoisé)
@1 at full health (@2)=@1 est en pleine forme (@2)
@1 has been tamed!=@1 a été apprivoisé !
@1 is owner!=Appartient à @1 !
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
Already protected!=Déjà protégé !
Change=Changer
Command:=Commande :
Enter name:=Saisissez un nom :
Enter texture:=Saisissez une texture :
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
Leather=Cuir
Meat=Viande
Missed!=Raté !
Mob Fence= Clôture à animaux
Mob Fence Top=Haut de clôture à animaux
Mob Protection Rune=Rune de protection des animaux
Mob Reset Stick=Baguette de réinitialisation des êtres vivants
Mob Spawner=Créateur d'êtres vivants
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
Mob has been protected!=L'animal a été protégé !
Name Tag=Étiquette de collier
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
Not tamed!=Non-apprivoisé !
Raw Meat=Viande crue
Rename=Renommer
Saddle=Selle
Spawner Active (@1)=Créateur actif (@1)
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
lifetimer expired, removed @1=Être immortel expiré ; @1 retiré

34
locale/mobs.it.tr Normal file
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@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
@1 (Tamed)=@1 (Addomesticato)
@1 at full health (@2)=@1 in piena salute (@2)
@1 has been tamed!=@1 è stato addomesticato!
@1 is owner!=Il padrone è @1!
#Active Mob Limit Reached!=
Already protected!=Già protetto!
#Change=
#Command:=
Enter name:=Inserire il nome:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
Leather=Pelle
Meat=Carne
Missed!=Mancato!
Mob Fence=Recinzione per mob
#Mob Fence Top=
Mob Protection Rune=Runa di protezione per mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
Mob has been protected!=Il mob è stato protetto!
Name Tag=Targhetta
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
Not tamed!=Non addomesticato!
Raw Meat=Carne cruda
Rename=Rinomina
Saddle=Sella
Spawner Active (@1)=Generatore attivo (@1)
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
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@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
@1 (Tamed)=@1 (Jinak)
@1 at full health (@2)=Mata kesihatan @1 telah penuh (@2)
@1 has been tamed!=@1 telah dijinakkan!
@1 is owner!=Ini hak milik @1!
#Active Mob Limit Reached!=
Already protected!=Telah dilindungi!
#Change=
#Command:=
Enter name:=Masukkan nama:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
Leather=Kulit
Meat=Daging Bakar
Missed!=Terlepas!
Mob Fence=Pagar Mob
#Mob Fence Top=
Mob Protection Rune=Rune Perlindungan Mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
Mob has been protected!=Mob telah pun dilindungi!
Name Tag=Tanda Nama
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
Not tamed!=Belum dijinakkan!
Raw Meat=Daging Mentah
Rename=Namakan semula
Saddle=Pelana
Spawner Active (@1)=Pewujud Mob Aktif (@1)
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
Steel Shears (right-click to shear)=Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
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@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
@1 at full health (@2)=@1 em plena saude (@2)
@1 has been tamed!=@1 foi domesticado!
@1 is owner!=Dono @1!
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
Enter name:=Insira um nome:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
Leather=Couro
Meat=Carne
Missed!=Faltou!
#Mob Fence=
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
#Mob has been protected!=
Name Tag=Etiqueta
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
Not tamed!=Indomesticado!
Raw Meat=Carne crua
Rename=Renomear
#Saddle=
Spawner Active (@1)=Spawnador Ativo (@1)
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
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@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный модус активирован - монстры не спаунятся
@1 (Tamed)=@1 (Прирученный)
@1 at full health (@2)=@1 при полном здоровье (@2)
@1 has been tamed!=@1 приручен
@1 is owner!=@1 владелец
#Active Mob Limit Reached!=
Already protected!=Уже защищен!
#Change=
#Command:=
Enter name:=Введите имя:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
Leather=Кожа
Meat=Мясо
Missed!=Промазал!
Mob Fence=Забор от мобов
#Mob Fence Top=
Mob Protection Rune=Защитная руна мобов
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Настройки спаунера моба провалились
Mob has been protected!=Моб защищен!
Name Tag=Новый тэг
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
Not tamed!=Не прирученный
Raw Meat=Сырое мясо
Rename=Переименовать
Saddle=Седло
Spawner Active (@1)=Активные спаунер (@1)
Spawner Not Active (enter settings)=Спаунер не активен (введите настройки)
Steel Shears (right-click to shear)=Ножницы (Правый клик - подстричь)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
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@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
@1 at full health (@2)=@1 tam canında (@2)
@1 has been tamed!=@1 tamamen evcilleştirilmiştir!
@1 is owner!=Sahibi @1!
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
Enter name:=İsim gir:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Kement (hayvana sağ tıklayarak envantere koy)
Leather=Deri
Meat=Et
Missed!=Kaçırdın!
Mob Fence=Canavar Yaratıcı
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Yaratıcı ayarları uygulanamadı.
#Mob has been protected!=
Name Tag=İsim etiketi
Net (right-click animal to put in inventory)=Ağ (hayvana sağ tıklayarak envantere koy)
Not tamed!=Evcil değil!
Raw Meat=Çiğ et
Rename=Yeniden adlandır
#Saddle=
Spawner Active (@1)=Yaratıcı aktif (@1)
Spawner Not Active (enter settings)=Yaratıcı aktif değil (ayarlara gir)
Steel Shears (right-click to shear)=Çelik makas (sağ tıklayarak kes)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
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@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——没有怪物会产生
@1 (Tamed)=@1已驯服
@1 at full health (@2)=@1已经满血@2
@1 has been tamed!=@1已经被驯服
@1 is owner!=@1 是主人
#Active Mob Limit Reached!=
Already protected!=已经被保护!
#Change=
#Command:=
Enter name:=输入名称:
#Enter texture:=
Lasso (right-click animal to put in inventory)=套索(右键单击动物以放入物品栏)
Leather=皮革
Meat=肉
Missed!=没抓住!
Mob Fence=Mob 栅栏
#Mob Fence Top=
Mob Protection Rune=Mob 保护符文
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Mob 孵化器设置失败!
Mob has been protected!=Mob 已经被保护了!
Name Tag=名称标签
Net (right-click animal to put in inventory)=网(右键单击动物以放入物品栏)
Not tamed!=没有驯服!
Raw Meat=生肉
Rename=重新命名
Saddle=鞍
Spawner Active (@1)=孵化器正在运转(@1
Spawner Not Active (enter settings)=孵化器未使用(输入设置)
Steel Shears (right-click to shear)=钢剪(右键单击以剪切)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.zh_TW.tr Normal file
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# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——沒有怪物會產生
@1 (Tamed)=@1已馴服
@1 at full health (@2)=@1已經滿血@2
@1 has been tamed!=@1已經被馴服
@1 is owner!=@1 是主人
#Active Mob Limit Reached!=
Already protected!=已經被保護!
#Change=
#Command:=
Enter name:=輸入名稱:
#Enter texture:=
Lasso (right-click animal to put in inventory)=套索(右鍵單擊動物以放入物品欄)
Leather=皮革
Meat=肉
Missed!=沒抓住!
Mob Fence=Mob 柵欄
#Mob Fence Top=
Mob Protection Rune=Mob 保護符文
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Mob 孵化器設置失敗!
Mob has been protected!=Mob 已經被保護了!
Name Tag=名稱標籤
Net (right-click animal to put in inventory)=網(右鍵單擊動物以放入物品欄)
Not tamed!=沒有馴服!
Raw Meat=生肉
Rename=重新命名
Saddle=鞍
Spawner Active (@1)=孵化器正在運轉(@1
Spawner Not Active (enter settings)=孵化器未使用(輸入設置)
Steel Shears (right-click to shear)=鋼剪(右鍵單擊以剪切)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

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@ -101,6 +101,10 @@ msgstr ""
msgid "Mob Fence"
msgstr ""
#: crafts.lua
msgid "Mob Fence Top"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr ""

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@ -23,7 +23,8 @@ Lucky Blocks: 9
Changelog:
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added

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