1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-07-23 02:20:30 +02:00

Compare commits

...

8 Commits

5 changed files with 323 additions and 45 deletions

42
api.lua
View File

@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20191116",
version = "20200227",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -230,10 +230,14 @@ function mob_class:set_velocity(v)
local yaw = (self.object:get_yaw() or 0) + self.rotate
-- nil check for velocity
v = v or 0
-- set velocity with hard limit of 10
self.object:set_velocity({
x = (sin(yaw) * -v) + c_x,
y = self.object:get_velocity().y,
z = (cos(yaw) * v) + c_y
x = max(-10, min((sin(yaw) * -v) + c_x, 10)),
y = max(-10, min((self.object:get_velocity().y or 0), 10)),
z = max(-10, min((cos(yaw) * v) + c_y, 10))
})
end
@ -1338,17 +1342,22 @@ function mob_class:replace(pos)
-- print ("replace node = ".. minetest.get_node(pos).name, pos.y)
local oldnode = {name = what}
local newnode = {name = with}
local on_replace_return
if self.on_replace then
on_replace_return = self:on_replace(pos, oldnode, newnode)
local oldnode = what
local newnode = with
-- convert any group: replacements to actual node name
if oldnode:find("group:") then
oldnode = minetest.get_node(pos).name
end
if self:on_replace(pos, oldnode, newnode) == false then
return
end
end
if on_replace_return ~= false then
minetest.set_node(pos, {name = with})
end
minetest.set_node(pos, {name = with})
end
end
@ -3290,6 +3299,7 @@ minetest.register_entity(name, setmetatable({
jump_height = def.jump_height,
drawtype = def.drawtype, -- DEPRECATED, use rotate instead
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
glow = def.glow,
lifetimer = def.lifetimer,
hp_min = max(1, (def.hp_min or 5) * difficulty),
hp_max = max(1, (def.hp_max or 10) * difficulty),
@ -4261,13 +4271,17 @@ function mobs:alias_mob(old_name, new_name)
physical = false,
on_activate = function(self)
on_activate = function(self, staticdata)
if minetest.registered_entities[new_name] then
minetest.add_entity(self.object:get_pos(), new_name)
minetest.add_entity(self.object:get_pos(), new_name, staticdata)
end
self.object:remove()
end,
get_staticdata = function(self)
return self
end
})
end

64
api.txt
View File

@ -186,6 +186,7 @@ functions needed for the mob to work properly which contains the following:
self.gotten is true for mobs.
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
270 = other side.
'glow' has mob glow without light source, 0 to 15 or nil to disable
'double_melee_attack' when true has the api choose between 'punch' and
'punch2' animations. [DEPRECATED]
@ -321,43 +322,45 @@ for each mob.
Spawning Mobs in World
----------------------
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"group:leaves"},
max_light = 7,
})
Spawn functions require the following settings, some of which already have a
default setting and can be omitted:
'name' is the name of the animal/monster
'nodes' is a list of nodenames on that the animal/monster can
spawn on top of (defaults to {"group:dirt", "group:stone"}
'neighbors' is a list of nodenames on that the animal/monster will
spawn beside (default is {"air"})
'interval' is same as in register_abm() (default is 30)
'chance' is same as in register_abm() (default is 5000)
'min_light' is the minimum light level (default is 0)
'max_light' is the maximum light (default is 15)
'min_height' is the minimum height a mob can spawn (default: -31000)
'max_height' is the maximum height a mob can spawn (default is 31000)
'active_object_count' number of this type of mob to spawn at one time inside
map area (default is 1)
'day_toggle' true for day spawning, false for night or nil for
anytime
'on_spawn' is a custom function which runs after mob has spawned
and gives self and pos values.
The older spawn functions are still active and working but have no defaults like
the mobs:spawn, so it is recommended to use the above instead.
mobs:register_spawn(name, nodes, max_light, min_light, chance,
active_object_count, max_height, day_toggle)
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
These functions register a spawn algorithm for the mob. Without this function
the call the mobs won't spawn.
'name' is the name of the animal/monster
'nodes' is a list of nodenames on that the animal/monster can
spawn on top of
'neighbors' is a list of nodenames on that the animal/monster will
spawn beside (default is {"air"} for
mobs:register_spawn)
'max_light' is the maximum of light
'min_light' is the minimum of light
'interval' is same as in register_abm() (default is 30 for
mobs:register_spawn)
'chance' is same as in register_abm()
'active_object_count' number of this type of mob to spawn at one time inside
map area
'min_height' is the minimum height the mob can spawn
'max_height' is the maximum height the mob can spawn
'day_toggle' true for day spawning, false for night or nil for
anytime
'on_spawn' is a custom function which runs after mob has spawned
and gives self and pos values.
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
command which uses above names to make settings clearer:
mobs:spawn({name = "mobs_monster:tree_monster",
nodes = {"group:leaves"},
max_light = 7,
})
For each mob that spawns with this function is a field in mobs.spawning_mobs.
It tells if the mob should spawn or not. Default is true. So other mods can
@ -417,7 +420,8 @@ Spawn Eggs
mobs:register_egg(name, description, background, addegg, no_creative)
This function registers a spawn egg which can be used by admin to properly spawn in a mob.
This function registers a spawn egg which can be used to properly spawn in a mob.
Animals are spawned as tamed unless sneak/shift is held while spawning.
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
@ -747,7 +751,7 @@ mobs:register_mob("mob_horse:horse", {
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
minetest.add_item(clicker.get_pos(), "mobs:saddle")
end
-- attach player to horse

130
locale/zh_CN.po Normal file
View File

@ -0,0 +1,130 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# IFRFSX<1079092922@qq.com>, 2020.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** 和平模式已激活——没有怪物会产生"
#: api.lua
msgid "Mob has been protected!"
msgstr "Mob 已经被保护了!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1已驯服"
#: api.lua
msgid "Not tamed!"
msgstr "没有驯服!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 是主人"
#: api.lua
msgid "Missed!"
msgstr "没抓住!"
#: api.lua
msgid "Already protected!"
msgstr "已经被保护!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1已经满血@2"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1已经被驯服"
#: api.lua
msgid "Enter name:"
msgstr "输入名称:"
#: api.lua
msgid "Rename"
msgstr "重新命名"
#: crafts.lua
msgid "Name Tag"
msgstr "名称标签"
#: crafts.lua
msgid "Leather"
msgstr "皮革"
#: crafts.lua
msgid "Raw Meat"
msgstr "生肉"
#: crafts.lua
msgid "Meat"
msgstr "肉"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "套索(右键单击动物以放入物品栏)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "网(右键单击动物以放入物品栏)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "钢剪(右键单击以剪切)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Mob 保护符文"
#: crafts.lua
msgid "Saddle"
msgstr "鞍"
#: crafts.lua
msgid "Mob Fence"
msgstr "Mob 栅栏"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Mob 孵化器"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob/最小光量/最大光量/玩家距离"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "孵化器未使用(输入设置)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "孵化器正在运转(@1"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Mob 孵化器设置失败!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"语法: “物品名称 最小光亮[0-14] 最大光亮[0-14] 范围内的最大Mob数量[0 to disable] "
"距离[1-20] y_offset[-10 to 10]”"

130
locale/zh_TW.po Normal file
View File

@ -0,0 +1,130 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# IFRFSX<1079092922@qq.com>, 2020.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** 和平模式已激活——沒有怪物會產生"
#: api.lua
msgid "Mob has been protected!"
msgstr "Mob 已經被保護了!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1已馴服"
#: api.lua
msgid "Not tamed!"
msgstr "沒有馴服!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 是主人"
#: api.lua
msgid "Missed!"
msgstr "沒抓住!"
#: api.lua
msgid "Already protected!"
msgstr "已經被保護!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1已經滿血@2"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1已經被馴服"
#: api.lua
msgid "Enter name:"
msgstr "輸入名稱:"
#: api.lua
msgid "Rename"
msgstr "重新命名"
#: crafts.lua
msgid "Name Tag"
msgstr "名稱標籤"
#: crafts.lua
msgid "Leather"
msgstr "皮革"
#: crafts.lua
msgid "Raw Meat"
msgstr "生肉"
#: crafts.lua
msgid "Meat"
msgstr "肉"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "套索(右鍵單擊動物以放入物品欄)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "網(右鍵單擊動物以放入物品欄)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "鋼剪(右鍵單擊以剪切)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Mob 保護符文"
#: crafts.lua
msgid "Saddle"
msgstr "鞍"
#: crafts.lua
msgid "Mob Fence"
msgstr "Mob 柵欄"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Mob 孵化器"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob/最小光量/最大光量/玩家距離"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "孵化器未使用(輸入設置)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "孵化器正在運轉(@1"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Mob 孵化器設置失敗!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"語法: “物品名稱 最小光亮[0-14] 最大光亮[0-14] 範圍內的最大Mob數量[0 to disable] "
"距離[1-20] y_offset[-10 to 10]”"

View File

@ -23,7 +23,7 @@ Lucky Blocks: 9
Changelog:
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods)
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07
- 1.48- Add mobs:set_velocity(self, velocity) global function
- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage