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d2a4150dcb |
118
api.lua
118
api.lua
@ -28,7 +28,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20220514",
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version = "20220804",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -106,8 +106,8 @@ local stuck_timeout = 3 -- how long before stuck mod starts searching
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local stuck_path_timeout = 5 -- how long will mob follow path before giving up
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-- default nodes
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local node_fire = "fire:basic_flame"
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local node_permanent_flame = "fire:permanent_flame"
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--local node_fire = "fire:basic_flame"
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--local node_permanent_flame = "fire:permanent_flame"
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local node_ice = "default:ice"
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local node_snowblock = "default:snowblock"
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local node_snow = "default:snow"
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@ -421,8 +421,7 @@ function mob_class:set_animation(anim, force)
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self.object:set_animation({
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x = self.animation[anim .. "_start"],
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y = self.animation[anim .. "_end"]},
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self.animation[anim .. "_speed"] or
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self.animation.speed_normal or 15,
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self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
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0, self.animation[anim .. "_loop"] ~= false)
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end
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@ -751,7 +750,7 @@ local HORNY_AGAIN_TIME = 60 * 5 -- 5 minutes
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local CHILD_GROW_TIME = 60 * 20 -- 20 minutes
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-- update nametag colour
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-- update nametag and infotext
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function mob_class:update_tag()
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local col = "#00FF00"
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@ -785,8 +784,16 @@ function mob_class:update_tag()
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end
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if self.protected then
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if self.protected == 2 then
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text = text .. "\nProtection: Level 2"
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else
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text = text .. "\nProtection: Level 1"
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end
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end
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self.infotext = "Health: " .. self.health .. " / " .. self.hp_max
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.. (self.owner == "" and "" or "\n" .. "Owner: " .. self.owner)
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.. (self.owner == "" and "" or "\nOwner: " .. self.owner)
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.. text
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-- set changes
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@ -999,15 +1006,13 @@ end
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-- get node but use fallback for nil or unknown
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local node_ok = function(pos, fallback)
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fallback = fallback or mobs.fallback_node
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local node = minetest.get_node_or_nil(pos)
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if node and minetest.registered_nodes[node.name] then
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return node
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end
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return minetest.registered_nodes[fallback]
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return minetest.registered_nodes[(fallback or mobs.fallback_node)]
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end
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@ -1067,7 +1072,7 @@ function mob_class:is_at_cliff()
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return true
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end
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local bnode = node_ok(blocker)
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local bnode = node_ok(blocker, "air")
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-- will we drop onto dangerous node?
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if is_node_dangerous(self, bnode.name) then
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@ -1257,15 +1262,9 @@ function mob_class:do_jump()
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-- set y_pos to base of mob
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pos.y = pos.y + self.collisionbox[2]
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-- what is in front of mob?
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local nod = node_ok({
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x = pos.x + dir_x, y = pos.y + 0.5, z = pos.z + dir_z
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})
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-- what is above and in front?
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local nodt = node_ok({
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x = pos.x + dir_x, y = pos.y + 1.5, z = pos.z + dir_z
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})
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-- what is in front of mob and above?
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local nod = node_ok({x = pos.x + dir_x, y = pos.y + 0.5, z = pos.z + dir_z})
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local nodt = node_ok({x = pos.x + dir_x, y = pos.y + 1.5, z = pos.z + dir_z})
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local blocked = minetest.registered_nodes[nodt.name].walkable
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@ -1273,6 +1272,7 @@ function mob_class:do_jump()
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if nod.name:find("fence") or nod.name:find("gate") or nod.name:find("wall") then
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self.facing_fence = true
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end
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--[[
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print("on: " .. self.standing_on
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.. ", front: " .. nod.name
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@ -1281,6 +1281,13 @@ print("on: " .. self.standing_on
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.. ", fence: " .. (self.facing_fence and "yes" or "no")
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)
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]]
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-- if mob can leap then remove blockages and let them try
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if self.can_leap == true then
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blocked = false
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self.facing_fence = false
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end
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-- jump if standing on solid node (not snow) and not blocked
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if (self.walk_chance == 0 or minetest.registered_items[nod.name].walkable)
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and not blocked and not self.facing_fence and nod.name ~= node_snow then
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@ -1451,8 +1458,7 @@ function mob_class:breed()
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local pos = self.object:get_pos()
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effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8,
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"heart.png", 3, 4, 1, 0.1)
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effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
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local objs = minetest.get_objects_inside_radius(pos, 3)
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local ent
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@ -1473,6 +1479,7 @@ function mob_class:breed()
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local selfname = self.name:split(":")
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if entname[1] == selfname[1] then
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entname = entname[2]:split("_")
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selfname = selfname[2]:split("_")
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@ -1560,7 +1567,7 @@ function mob_class:breed()
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self.base_selbox[4] * .5,
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self.base_selbox[5] * .5,
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self.base_selbox[6] * .5
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},
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}
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})
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-- tamed and owned by parents' owner
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ent2.child = true
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@ -1636,13 +1643,10 @@ end
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function mob_class:day_docile()
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if self.docile_by_day == false then
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return false
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elseif self.docile_by_day == true
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and self.time_of_day > 0.2
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and self.time_of_day < 0.8 then
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return true
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end
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end
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@ -2637,7 +2641,7 @@ function mob_class:do_states(dtime)
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yaw = yaw_to_pos(self, p)
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-- move towards enemy if beyond mob reach
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if dist > self.reach then
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if dist > (self.reach + (self.reach_ext or 0)) then
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-- path finding by rnd
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if self.pathfinding -- only if mob has pathfinding enabled
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@ -2649,8 +2653,13 @@ function mob_class:do_states(dtime)
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-- distance padding to stop spinning mob
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local pad = abs(p.x - s.x) + abs(p.z - s.z)
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self.reach_ext = 0 -- extended ready off by default
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if self.at_cliff or pad < 0.2 then
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-- when on top of player extend reach slightly so player can
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-- still be attacked.
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self.reach_ext = 0.8
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self:set_velocity(0)
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self:set_animation("stand")
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else
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@ -3279,7 +3288,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
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if type(self.armor) == "table" then
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armor = table_copy(self.armor)
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else
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armor = {fleshy = self.armor} -- immortal = 1
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armor = {fleshy = self.armor, immortal = 1}
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end
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self.object:set_armor_groups(armor)
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@ -3412,8 +3421,7 @@ function mob_class:on_step(dtime, moveresult)
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-- if standing inside solid block then jump to escape
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if minetest.registered_nodes[self.standing_in].walkable
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and minetest.registered_nodes[self.standing_in].drawtype
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== "normal" then
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and minetest.registered_nodes[self.standing_in].drawtype == "normal" then
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self.object:set_velocity({
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x = 0,
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@ -3587,6 +3595,7 @@ minetest.register_entity(name, setmetatable({
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on_flop = def.on_flop,
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do_custom = def.do_custom,
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jump_height = def.jump_height,
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can_leap = def.can_leap,
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drawtype = def.drawtype, -- DEPRECATED, use rotate instead
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rotate = rad(def.rotate or 0), -- 0=front 90=side 180=back 270=side2
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glow = def.glow,
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@ -3671,6 +3680,7 @@ minetest.register_entity(name, setmetatable({
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stay_near = def.stay_near,
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randomly_turn = def.randomly_turn ~= false,
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ignore_invisibility = def.ignore_invisibility,
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messages = def.messages,
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on_spawn = def.on_spawn,
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@ -3857,7 +3867,7 @@ function mobs:add_mob(pos, def)
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ent.base_selbox[4] * .5,
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ent.base_selbox[5] * .5,
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ent.base_selbox[6] * .5
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},
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}
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})
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ent.child = true
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@ -4659,8 +4669,7 @@ function mobs:protect(self, clicker)
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pos.y = pos.y + self.collisionbox[2] + 0.5
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effect(self.object:get_pos(), 25, "mobs_protect_particle.png",
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0.5, 4, 2, 15)
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effect(self.object:get_pos(), 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
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self:mob_sound("mobs_spell")
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@ -4839,7 +4848,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end)
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-- compatibility function for old entities to new modpack entities
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-- compatibility function for old mobs entities to new mobs_redo modpack
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function mobs:alias_mob(old_name, new_name)
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-- check old_name entity doesnt already exist
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@ -4870,3 +4879,44 @@ function mobs:alias_mob(old_name, new_name)
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end
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})
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end
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-- admin command to remove untamed mobs around players
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minetest.register_chatcommand("clear_mobs", {
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params = "<text>",
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description = "Remove untamed mobs from around players.",
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privs = {server = true},
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func = function (name, param)
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local count = 0
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for _, player in pairs(minetest.get_connected_players()) do
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if player then
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local pos = player:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 28)
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for _, obj in pairs(objs) do
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if obj then
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local ent = obj:get_luaentity()
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-- only remove mobs redo mobs that are not tamed
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if ent and ent._cmi_is_mob and ent.tamed ~= true then
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remove_mob(ent, true)
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count = count + 1
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end
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end
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end
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end
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end
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minetest.chat_send_player(name, S("@1 mobs removed.", count))
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end
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})
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5
api.txt
5
api.txt
@ -42,6 +42,8 @@ functions needed for the mob to work properly which contains the following:
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randomly turn while walking or standing.
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'jump' when true allows your mob to jump updwards.
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'jump_height' holds the height your mob can jump, 0 to disable jumping.
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'can_leap' when true obstacles like fences or pits wont stop a mob
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from trying to jump out.
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'stepheight' height of a block that your mob can easily walk up onto,
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defaults to 1.1.
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'fly' when true allows your mob to fly around instead of walking.
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@ -223,6 +225,9 @@ functions needed for the mob to work properly which contains the following:
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'fly_start' when a mob is flying.
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'fly_end'
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'fly_speed'
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'jump_start' when a mob is jumping
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'jump_end'
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'jump_speed'
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'punch_start' when a mob melee attacks.
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'punch_end'
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'punch_speed'
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Reference in New Issue
Block a user