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https://codeberg.org/tenplus1/mobs_redo.git
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85 lines
3.4 KiB
Plaintext
85 lines
3.4 KiB
Plaintext
# Enable setting so that Mobs Redo mobs can attack Creatura mobs
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mobs_attack_creatura (Attack Creatura Mobs) bool false
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# How often mobs get nodes around them (default is 0.25, 1/4 second)
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mob_node_timer_interval (Mob Node Timer Interval) float 0.25
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# How often mobs run main functions (default is 1.00, 1 second)
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mob_main_timer_interval (Mob Node Timer Interval) float 1.00
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# If false then mobs no longer spawn in world without spawner or spawn egg
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mobs_spawn (Spawn Mobs) bool true
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# If enabled then monsters no longer spawn in world
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only_peaceful_mobs (Only spawn peaceful Mobs) bool false
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# If enabled then punching mobs no longer shows blood effects
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mobs_disable_blood (Disable Mob blood) bool false
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# If enabled the mobs will be highlighted when hit
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mob_hit_effect (Highlight Mob when Hit) bool false
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# If disabled then Mobs no longer destroy world blocks
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mobs_griefing (Griefing Mobs) bool true
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# If false then Mobs no longer spawn inside player protected areas
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mobs_spawn_protected (Spawn Mobs in protected areas) bool true
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# If false then Monsters no longer spawn inside player protected areas
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mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
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# If true Mobs will be removed once a map chunk is out of view
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remove_far_mobs (Remove far Mobs) bool true
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# Sets Mob difficulty level by multiplying punch damage
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mob_difficulty (Mob difficulty) float 1.0
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# Contains a value used to multiply Mob spawn values
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mob_chance_multiplier (Mob chance multiplier) float 1.0
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# When false Mob no longer drop items when killed
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mobs_drop_items (Mob drops) bool true
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# Sets minimum distance around player that mobs cannot spawn
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mob_nospawn_range (Mob no-spawn range) float 12.0
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# Sets maximum number of active mobs in game (0 for unlimited)
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mob_active_limit (Mob Active Limit) float 0
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# Enables area check when spawning mobs
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mob_area_spawn (Mob Area Spawn) bool false
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# Enable peaceful player attack prevention
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enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
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# Enable mobs smooth rotation
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mob_smooth_rotate (Smooth rotation for mobs) bool true
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# Fix Mob Height if too low so they cannot escape through specific nodes
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mob_height_fix (Fix Mob Height) bool true
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mob_log_spawn (Log Mob Spawning) bool false
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# Mob hearing, when enabled will override minetest.sound_play for mobs to hear
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mobs_can_hear (Enable Mob hearing) bool true
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[Pathfinding]
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# Enable pathfinding (default Enabled)
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mob_pathfinding_enable (Enable pathfinding) bool true
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# How long before stuck mobs starts searching (default 3.0)
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mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
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# How long will mob follow path before giving up (default 5.0)
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mob_pathfinding_stuck_path_timeout (How long will mob follow path before giving up) float 5.0
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# Which pathfinding algorithm to use
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# - Dijkstra (default)
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# - A*_noprefetch (AStar_noprefetch)
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# - A* (AStar)
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# (A* names differ cause Minetest doesn´t allow "*" in settings)
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mob_pathfinding_algorithm (pathfinding algorithm) enum Dijkstra Dijkstra,AStar_noprefetch,AStar
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# max search distance from search positions (default 16)
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mob_pathfinding_searchdistance (path search distance) int 16
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# max jump height for pathfinding (default 4)
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mob_pathfinding_max_jump (path max jump height) int 4
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# max drop height for pathfinding (default 6)
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mob_pathfinding_max_drop (path max drop height) int 6
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