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mirror of https://github.com/blert2112/mobs_water.git synced 2024-11-13 22:00:25 +01:00

added sprite version, fix shark setting

This commit is contained in:
blert2112 2015-08-08 20:02:30 -04:00
parent 027db04a26
commit 2597d61ec9
2 changed files with 43 additions and 25 deletions

View File

@ -1,18 +1,43 @@
if mobs.mod and mobs.mod == "redo" then
local SPRITE_VERSION = false -- set to true to use upright sprites instead of meshes
-- local variables
local l_spawn_in = {"default:water_source", "default:water_flowing", "default:river_water_source", "default:river_water_flowing"}
local l_spawn_near = {"default:sand","default:dirt","group:seaplants","group:seacoral"}
local l_spawn_chance = 10000
local l_cc_hand = 25
local l_cc_net = 80
local l_water_level = minetest.setting_get("water_level") - 1
local l_anims = {
speed_normal = 24, speed_run = 24,
stand_start = 1, stand_end = 80,
walk_start = 81, walk_end = 155,
run_start = 81, run_end = 155
}
local l_spawn_in = {"default:water_source"}
local l_spawn_near = {"default:sand","default:dirt","group:seaplants","group:seacoral"}
local l_spawn_chance = 10000
local l_cc_hand = 25
local l_cc_net = 80
local l_visual = "mesh"
local l_visual_size = {x=.75, y=.75}
local l_clown_mesh = "animal_clownfish.b3d"
local l_trop_mesh = "fish_blue_white.b3d"
local l_clown_textures = {
{"clownfish.png"},
{"clownfish2.png"}
}
local l_trop_textures = {
{"fish.png"},
{"fish2.png"},
{"fish3.png"}
}
if SPRITE_VERSION then
l_visual = "upright_sprite"
l_visual_size = {x=.5, y=.5}
l_clown_mesh = nil
l_trop_mesh = nil
l_clown_textures = {{"animal_clownfish_clownfish_item.png"}}
l_trop_textures = {{"animal_fish_blue_white_fish_blue_white_item.png"}}
end
-- Clownfish
mobs:register_mob("mobs_fish:clownfish", {
@ -22,19 +47,16 @@ if mobs.mod and mobs.mod == "redo" then
hp_max = 4,
armor = 100,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "mesh",
mesh = "animal_clownfish.b3d",
textures = {
{"clownfish.png"},
{"clownfish2.png"}
},
visual_size = {x=.75, y=.75},
rotate = 270,
visual = l_visual,
mesh = l_clown_mesh,
textures = l_clown_textures,
visual_size = l_visual_size,
makes_footstep_sound = false,
stepheight = 0.1,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
rotate = 270,
view_range = 8,
water_damage = 0,
lava_damage = 5,
@ -45,7 +67,7 @@ if mobs.mod and mobs.mod == "redo" then
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_fish:clownfish", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:spawn_specific("mobs_fish:clownfish", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, l_water_level)
mobs:register_egg("mobs_fish:clownfish", "Clownfish", "animal_clownfish_clownfish_item.png", 0)
-- Tropical fish
@ -56,20 +78,16 @@ if mobs.mod and mobs.mod == "redo" then
hp_max = 4,
armor = 100,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "mesh",
mesh = "fish_blue_white.b3d",
textures = {
{"fish.png"},
{"fish2.png"},
{"fish3.png"}
},
visual_size = {x=0.75, y=0.75},
rotate = 270,
visual = l_visual,
mesh = l_trop_mesh,
textures = l_trop_textures,
visual_size = l_visual_size,
makes_footstep_sound = false,
stepheight = 0.1,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
rotate = 270,
view_range = 8,
water_damage = 0,
lava_damage = 5,
@ -80,7 +98,7 @@ if mobs.mod and mobs.mod == "redo" then
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_fish:tropical", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:spawn_specific("mobs_fish:tropical", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, l_water_level)
mobs:register_egg("mobs_fish:tropical", "Tropical fish", "animal_fish_blue_white_fish_blue_white_item.png", 0)
end

View File

@ -5,4 +5,4 @@ ENABLE_SHARK_LARGE = true
ENABLE_SHARK_MEDIUM = true
ENABLE_SHARK_SMALL = true
HELP_WITH_EXPERIMENT = true
HELP_WITH_EXPERIMENT = false