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mirror of https://github.com/blert2112/mobs_water.git synced 2024-11-17 23:58:20 +01:00

name changes for compatability

This commit is contained in:
blert2112 2015-07-24 19:59:02 -04:00
commit d7384fa12f
58 changed files with 31958 additions and 0 deletions

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mobs_crocs/License.txt Normal file
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Licenses
Model/Textures: GPL v3
Author: Team NPX

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mobs_crocs/SETTINGS.txt Normal file
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-- SETTINGS
ENABLE_WALKERS = true
-- these guys are spawned on land near water, they do not
-- float so they will not attack you if they happen to
-- stumble into the water (L.O.S. limitation*)
ENABLE_FLOATERS = true
-- these guys are spawned in shallow water, they float so they
-- will follow you onto land to take a bite out of you
ENABLE_SWIMMERS = true
-- these guys are spawned in shallow water, they do not float so
-- they will only attack if you attack first (L.O.S. limitation*)
-- * note: Mobs not attacking while underwater is a limitation of
-- the MineTest LineOfSight function used in the "mobs_redo"
-- mod to check if there is anything to attack. Seems that
-- mobs can't see through water.

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default
mobs

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if mobs.mod and mobs.mod == "redo" then
-- local variables
local l_skins = {
{"croco.png"},
{"croco2.png"}
}
local l_anims = {
speed_normal = 24, speed_run = 24,
stand_start = 0, stand_end = 80,
walk_start = 81, walk_end = 170,
run_start = 81, run_end = 170,
punch_start = 205, punch_end = 220
}
local l_model = "crocodile.x"
local l_sounds = {random = "croco"}
local l_egg_texture = "default_grass.png"
local l_spawn_chance = 60000
-- load settings
dofile(minetest.get_modpath("mobs_crocs").."\\SETTINGS.txt")
if not ENABLE_WALKERS then
l_spawn_chance = l_spawn_chance - 20000
end
if not ENABLE_FLOATERS then
l_spawn_chance = l_spawn_chance - 20000
end
if not ENABLE_SWIMMERS then
l_spawn_chance = l_spawn_chance - 20000
end
-- no float
if ENABLE_WALKERS then
mobs:register_mob("mobs_crocs:crocodile", {
type = "monster",
attack_type = "dogfight",
damage = 8,
hp_min = 20,
hp_max = 25,
armor = 200,
collisionbox = {-0.85, -0.30, -0.85, 0.85, 1.5, 0.85},
drawtype = "front",
visual = "mesh",
mesh = l_model,
textures = l_skins,
visual_size = {x=4, y=4},
sounds = l_sounds,
fly = false,
floats = 0,
stepheight = 1,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_crocs:crocodile",
{"default:dirt_with_grass","default:dirt","default:jungle_grass","default:sand"},
{"default:water_flowing","default:water_source","default:papyrus","dryplants:juncus","dryplants:reedmace"},
-1, 18, 30, l_spawn_chance, 1, 0, 31000)
mobs:register_egg("mobs_crocs:crocodile", "Crocodile", l_egg_texture, 1)
end
-- float
if ENABLE_FLOATERS then
mobs:register_mob("mobs_crocs:crocodile_float", {
type = "monster",
attack_type = "dogfight",
damage = 8,
hp_min = 20,
hp_max = 25,
armor = 200,
collisionbox = {-0.638, -0.23, -0.638, 0.638, 1.13, 0.638},
drawtype = "front",
visual = "mesh",
mesh = l_model,
textures = l_skins,
visual_size = {x=3, y=3},
sounds = l_sounds,
fly = false,
stepheight = 1,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_crocs:crocodile_float",
{"default:water_flowing","default:water_source"},
{"default:dirt_with_grass","default:jungle_grass","default:sand","default:dirt","default:papyrus","group:seaplants","dryplants:juncus","dryplants:reedmace"},
-1, 18, 30, l_spawn_chance, 1, -3, 31000)
mobs:register_egg("mobs_crocs:crocodile_float", "Crocodile (floater)", l_egg_texture, 1)
end
-- swim
if ENABLE_SWIMMERS then
mobs:register_mob("mobs_crocs:crocodile_swim", {
type = "monster",
attack_type = "dogfight",
damage = 8,
hp_min = 20,
hp_max = 25,
armor = 200,
collisionbox = {-0.425, -0.15, -0.425, 0.425, 0.75, 0.425},
drawtype = "front",
visual = "mesh",
mesh = l_model,
textures = l_skins,
visual_size = {x=2, y=2},
sounds = l_sounds,
fly = true,
fly_in = "default:water_source",
fall_speed = -1,
floats = 0,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_crocs:crocodile_swim",
{"default:water_flowing","default:water_source"},
{"default:sand","default:dirt","group:seaplants"},
-1, 18, 30, l_spawn_chance, 1, -8, 31000)
mobs:register_egg("mobs_crocs:crocodile_swim", "Crocodile (swimmer)", l_egg_texture, 1)
end
end

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mobs_fish/License.txt Normal file
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Licenses
Model/Textures: CC-BY-SA 3.0
Author: Sapier
URL: http://creativecommons.org/licenses/by-sa/3.0/de/legalcode

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default
mobs

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if mobs.mod and mobs.mod == "redo" then
-- local variables
local l_anims = {
speed_normal = 24, speed_run = 24,
stand_start = 1, stand_end = 80,
walk_start = 81, walk_end = 155,
run_start = 81, run_end = 155
}
local l_spawn_in = {"default:water_source"}
local l_spawn_near = {"default:sand","default:dirt","group:seaplants","group:seacoral"}
local l_spawn_chance = 10000
local l_cc_hand = 25
local l_cc_net = 80
-- Clownfish
mobs:register_mob("mobs_fish:clownfish", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 100,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "mesh",
mesh = "animal_clownfish.b3d",
textures = {
{"clownfish.png"},
{"clownfish2.png"}
},
visual_size = {x=.75, y=.75},
makes_footstep_sound = false,
stepheight = 0.1,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
rotate = 4.5,
view_range = 8,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = l_anims,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, l_cc_hand, l_cc_net, 0, true, nil)
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_fish:clownfish", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:register_egg("mobs_fish:clownfish", "Clownfish", "animal_clownfish_clownfish_item.png", 0)
-- Tropical fish
mobs:register_mob("mobs_fish:tropical", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 100,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "mesh",
mesh = "fish_blue_white.b3d",
textures = {
{"fish.png"},
{"fish2.png"},
{"fish3.png"}
},
visual_size = {x=0.75, y=0.75},
makes_footstep_sound = false,
stepheight = 0.1,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
rotate = 4.5,
view_range = 8,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = l_anims,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, l_cc_hand, l_cc_net, 0, true, nil)
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_fish:tropical", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:register_egg("mobs_fish:tropical", "Tropical fish", "animal_fish_blue_white_fish_blue_white_item.png", 0)
end

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Licenses
Model/Textures: WTFPL
Author: blert2112
***************
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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default
mobs

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if mobs.mod and mobs.mod == "redo" then
mobs:register_mob("mobs_jellyfish:jellyfish", {
type = "animal",
attack_type = "dogfight",
damage = 5,
hp_min = 5,
hp_max = 10,
armor = 100,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "mesh",
mesh = "jellyfish.b3d",
textures = {
{"jellyfish.png"}
},
makes_footstep_sound = false,
walk_velocity = 0.1,
run_velocity = 0.1,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
view_range = 10,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 80, 100, 0, true, nil)
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_jellyfish:jellyfish",
{"default:water_source"},
{"default:water_flowing","default:water_source"},
5, 20, 30, 10000, 1, -31000, 0)
mobs:register_egg("mobs_jellyfish:jellyfish", "Jellyfish", "jellyfish_inv.png", 0)
end

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Licenses
Model/Textures: CC-BY-SA 3.0
http://creativecommons.org/licenses/by-sa/3.0/de/legalcode
Author: Sapier
texture modification by: blert2112

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-- SETTINGS
ENABLE_SHARK_LARGE = true
ENABLE_SHARK_MEDIUM = true
ENABLE_SHARK_SMALL = true
HELP_WITH_EXPERIMENT = true

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default
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if mobs.mod and mobs.mod == "redo" then
-- local variables
local l_colors = {
"#604000:175", --brown
"#ffffff:150", --white
"#404040:150", --dark_grey
"#a0a0a0:150" --grey
}
local l_skins = {
{"(shark_first.png^[colorize:"..l_colors[3]..")^(shark_second.png^[colorize:"..l_colors[4]..")^shark_third.png"},
{"(shark_first.png^[colorize:"..l_colors[1]..")^(shark_second.png^[colorize:"..l_colors[2]..")^shark_third.png"},
{"(shark_first.png^[colorize:"..l_colors[4]..")^(shark_second.png^[colorize:"..l_colors[2]..")^shark_third.png"}
}
local l_anims = {
speed_normal = 24, speed_run = 24,
stand_start = 1, stand_end = 80,
walk_start = 80, walk_end = 160,
run_start = 80, run_end = 160
}
local l_model = "mob_shark.b3d"
local l_egg_texture = "mob_shark_shark_item.png"
local l_spawn_in = {"default:water_flowing","default:water_source"}
local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"}
local l_spawn_chance = 60000
-- load settings
dofile(minetest.get_modpath("mobs_sharks").."/SETTINGS.txt")
if not ENABLE_SHARK_LARGE then
l_spawn_chance = l_spawn_chance - 20000
end
if not ENABLE_SHARK_MEDIUM then
l_spawn_chance = l_spawn_chance - 20000
end
if not ENABLE_SHARK_SMALL then
l_spawn_chance = l_spawn_chance - 20000
end
-- large
if ENABLE_SHARK_LARGE then
mobs:register_mob("mobs_sharks:shark_lg", {
type = "monster",
attack_type = "dogfight",
damage = 10,
hp_min = 20,
hp_max = 25,
armor = 150,
collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
visual = "mesh",
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
walk_velocity = 4,
run_velocity = 6,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
rotate = 4.5,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims,
do_custom = function(self)
if HELP_WITH_EXPERIMENT then
local p = self.object:getpos()
local a = self.object:getvelocity()
if p.y > 0 and a.y > 0 then
a.y = -1
else
local r = math.random(100)
if r >= 1 and r <=25 then a.y = 0.25
elseif r > 25 and r <= 50 then a.y = 0
elseif r > 50 and r <= 75 then a.y = -0.25
end
end
self.object:setvelocity(a)
end
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_sharks:shark_lg", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:register_egg("mobs_sharks:shark_lg", "Shark (large)", l_egg_texture, 0)
end
-- medium
if ENABLE_SHARK_MEDIUM then
mobs:register_mob("mobs_sharks:shark_md", {
type = "monster",
attack_type = "dogfight",
damage = 8,
hp_min = 15,
hp_max = 20,
armor = 125,
collisionbox = {-0.57, -0.38, -0.57, 0.57, 0.38, 0.57},
visual = "mesh",
visual_size = {x=0.75, y=0.75},
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
walk_velocity = 2,
run_velocity = 4,
fly = true,
fly_in = "default:water_source",
fall_speed = -1,
rotate = 4.5,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_sharks:shark_md", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:register_egg("mobs_sharks:shark_md", "Shark (medium)", l_egg_texture, 0)
end
-- small
if ENABLE_SHARK_SMALL then
mobs:register_mob("mobs_sharks:shark_sm", {
type = "monster",
attack_type = "dogfight",
damage = 6,
hp_min = 10,
hp_max = 15,
armor = 100,
collisionbox = {-0.38, -0.25, -0.38, 0.38, 0.25, 0.38},
visual = "mesh",
visual_size = {x=0.5, y=0.5},
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
walk_velocity = 2,
run_velocity = 4,
fly = true,
fly_in = "default:water_source",
fall_speed = -1,
rotate = 4.5,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_sharks:shark_sm", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:register_egg("mobs_sharks:shark_sm", "Shark (small)", l_egg_texture, 0)
end
end

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Licenses
Model/textures: unknown
Author: AspireMint

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default
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if mobs.mod and mobs.mod == "redo" then
local l_colors = {
"#604000:175", --brown
"#604000:100", --brown2
"#ffffff:150", --white
"#404040:150", --dark_grey
"#a0a0a0:150", --grey
"#808000:150", --olive
"#ff0000:150" --red
}
local l_skins = {
{"turtle1.png^turtle2.png^turtle3.png^turtle4.png^turtle5.png^turtle6.png^turtle7.png"},
{"turtle1.png^(turtle2.png^[colorize:"..l_colors[5]..")^(turtle3.png^[colorize:"..l_colors[4]..")^(turtle4.png^[colorize:"..l_colors[1]..")^(turtle5.png^[colorize:"..l_colors[2]..")^(turtle6.png^[colorize:"..l_colors[6]..")^turtle7.png"}
}
local l_anims = {
speed_normal = 24, speed_run = 24,
stand_start = 1, stand_end = 50,
walk_start = 60, walk_end = 90,
run_start = 60, run_end = 90,
hide_start = 95, hide_end = 100
}
local l_model = "mobf_turtle.x"
local l_spawn_chance = 30000
-- land turtle
mobs:register_mob("mobs_turtles:turtle", {
type = "animal",
passive = true,
hp_min = 15,
hp_max = 20,
armor = 200,
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.35, 0.4},
visual = "mesh",
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
view_range = 8,
rotate = 4.5,
walk_velocity = 0.1,
run_velocity = 0.3,
jump = false,
fly = false,
floats = 1,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fall_damage = 1,
animation = l_anims,
follow = "farming:carrot",
on_rightclick = function(self, clicker)
self.state = ""
self.set_velocity(self, 0)
self.object:set_animation({x=self.animation.hide_start, y=self.animation.hide_end}, self.animation.speed_normal, 0)
minetest.after(5, function()
self.state = "stand"
end)
mobs:capture_mob(self, clicker, 0, 80, 100, true, nil)
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_turtles:turtle",
{"default:dirt_with_grass","default:jungle_grass","default:sand","default:desert_sand"},
{"default:dirt_with_grass","default:jungle_grass","default:sand","default:desert_sand","default:papyrus","default:cactus","dryplants:juncus","dryplants:reedmace"},
5, 20, 30, l_spawn_chance, 1, 1, 31000)
mobs:register_egg("mobs_turtles:turtle", "Turtle", "default_grass.png", 1)
-- sea turtle
mobs:register_mob("mobs_turtles:seaturtle", {
type = "animal",
passive = true,
hp_min = 20,
hp_max = 30,
armor = 250,
collisionbox = {-0.8, 0.0, -0.8, 0.8, 0.7, 0.8},
visual = "mesh",
visual_size = {x=2,y=2},
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
view_range = 10,
rotate = 4.5,
walk_velocity = 1,
run_velocity = 1.5,
stepheight = 1,
jump = false,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
floats = 1,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fall_damage = 0,
animation = l_anims,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 0, 0, 80, true, nil)
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_turtles:seaturtle",
{"default:water_flowing","default:water_source"},
{"default:water_flowing","default:water_source","group:seaplants","seawrecks:woodship","seawrecks:uboot"},
5, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:register_egg("mobs_turtles:seaturtle", "Sea Turtle", "default_water.png", 1)
end

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modpack.txt Normal file
View File