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name changes for compatability
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86
mobs_fish/init.lua
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86
mobs_fish/init.lua
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if mobs.mod and mobs.mod == "redo" then
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-- local variables
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local l_anims = {
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speed_normal = 24, speed_run = 24,
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stand_start = 1, stand_end = 80,
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walk_start = 81, walk_end = 155,
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run_start = 81, run_end = 155
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}
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local l_spawn_in = {"default:water_source"}
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local l_spawn_near = {"default:sand","default:dirt","group:seaplants","group:seacoral"}
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local l_spawn_chance = 10000
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local l_cc_hand = 25
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local l_cc_net = 80
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-- Clownfish
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mobs:register_mob("mobs_fish:clownfish", {
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type = "animal",
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passive = true,
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hp_min = 1,
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hp_max = 4,
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armor = 100,
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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visual = "mesh",
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mesh = "animal_clownfish.b3d",
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textures = {
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{"clownfish.png"},
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{"clownfish2.png"}
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},
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visual_size = {x=.75, y=.75},
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makes_footstep_sound = false,
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stepheight = 0.1,
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fly = true,
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fly_in = "default:water_source",
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fall_speed = 0,
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rotate = 4.5,
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view_range = 8,
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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animation = l_anims,
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, l_cc_hand, l_cc_net, 0, true, nil)
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end
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_fish:clownfish", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, 0)
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mobs:register_egg("mobs_fish:clownfish", "Clownfish", "animal_clownfish_clownfish_item.png", 0)
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-- Tropical fish
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mobs:register_mob("mobs_fish:tropical", {
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type = "animal",
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passive = true,
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hp_min = 1,
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hp_max = 4,
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armor = 100,
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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visual = "mesh",
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mesh = "fish_blue_white.b3d",
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textures = {
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{"fish.png"},
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{"fish2.png"},
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{"fish3.png"}
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},
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visual_size = {x=0.75, y=0.75},
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makes_footstep_sound = false,
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stepheight = 0.1,
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fly = true,
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fly_in = "default:water_source",
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fall_speed = 0,
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rotate = 4.5,
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view_range = 8,
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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animation = l_anims,
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, l_cc_hand, l_cc_net, 0, true, nil)
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end
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_fish:tropical", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, 0)
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mobs:register_egg("mobs_fish:tropical", "Tropical fish", "animal_fish_blue_white_fish_blue_white_item.png", 0)
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end
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