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add optional fences and gates

tags/2019-10-03-1^2
flux 4 months ago
parent
commit
25250e6eea
2 changed files with 41 additions and 0 deletions
  1. +6
    -0
      default_settings.txt
  2. +35
    -0
      node_defs.lua

+ 6
- 0
default_settings.txt View File

@@ -25,12 +25,16 @@ moretrees.enable_beech = false
moretrees.spawn_saplings = true

-- Set this to true to allow defining stairs/slabs/etc. If Moreblocks is
-- installed, this will use that mod's Stairs Plus component. Otherwise, it
-- will use the default stairs mod in minetest_game, if present

moretrees.enable_stairs = true

-- If this variable is set to true, register fences for moretrees wood

moretrees.enable_fences = false

-- Set this to true if you want the plantlike drawtype for leaves, which
-- improves some peoples' framerates without resorting to making leaf nodes opaque.
-- Affects default leaves and default jungle leaves also.


+ 35
- 0
node_defs.lua View File

@@ -209,6 +209,41 @@ for i in ipairs(moretrees.treelist) do

end
end

if moretrees.enable_fences then
local planks_name = "moretrees:" .. treename .. "_planks"
local planks_tile = "moretrees_" .. treename .. "_wood.png"
default.register_fence("moretrees:" .. treename .. "_fence", {
description = S(treedesc.." Fence"),
texture = planks_tile,
inventory_image = "default_fence_overlay.png^" .. planks_tile ..
"^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^" .. planks_tile ..
"^default_fence_overlay.png^[makealpha:255,126,126",
material = planks_name,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("moretrees:" .. treename .. "_fence_rail", {
description = S(treedesc.." Fence Rail"),
texture = planks_tile,
inventory_image = "default_fence_rail_overlay.png^" .. planks_tile ..
"^default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^" .. planks_tile ..
"^default_fence_rail_overlay.png^[makealpha:255,126,126",
material = planks_name,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
if minetest.global_exists("doors") then
doors.register_fencegate("moretrees:" .. treename .. "_gate", {
description = S(treedesc .. " Fence Gate"),
texture = planks_tile,
material = planks_name,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
end
end
end

minetest.register_node("moretrees:"..treename.."_sapling_ongen", {

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