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https://github.com/mt-mods/moretrees.git
synced 2024-11-05 09:50:34 +01:00
Added support for spawning small fir trees in snow biomes. Made jungletrees
and palms require at least +15°C to grow. This is supposed to keep them away from snow biomes, but the engine doesn't let me tell the snow mod to always run first. Also please note that due to the load that snow biomes + moretrees adds to the map generator, well... stuff will look cut off, broken, etc. due to bugs in the map generator.
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@ -18,7 +18,7 @@ moretrees.palm_biome = {
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near_nodes = {"default:water_source"},
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near_nodes_size = 15,
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near_nodes_count = 10,
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temp_min = 0.15,
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temp_min = 0.25,
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temp_max = -0.15,
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rarity = 50,
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max_count = 10,
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@ -76,30 +76,6 @@ moretrees.birch_biome = {
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max_count = 10,
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}
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moretrees.spruce_biome = {
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surface = "default:dirt_with_grass",
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 335,
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min_elevation = 20,
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temp_min = 0.9,
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temp_max = 0.7,
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rarity = 50,
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max_count = 5,
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}
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moretrees.pine_biome = {
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surface = "default:dirt_with_grass",
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 336,
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near_nodes = {"default:water_source"},
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near_nodes_size = 15,
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near_nodes_count = 5,
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rarity = 50,
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max_count = 10,
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}
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moretrees.willow_biome = {
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surface = "default:dirt_with_grass",
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avoid_nodes = moretrees.avoidnodes,
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@ -136,6 +112,7 @@ moretrees.jungletree_biome = {
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seed_diff = 329,
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min_elevation = -5,
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max_elevation = 10,
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temp_min = 0.25,
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near_nodes = {"default:water_source"},
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near_nodes_size = 20,
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near_nodes_count = 7,
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@ -143,6 +120,30 @@ moretrees.jungletree_biome = {
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max_count = 10,
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}
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moretrees.spruce_biome = {
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surface = "default:dirt_with_grass",
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 335,
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min_elevation = 20,
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temp_min = 0.9,
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temp_max = 0.7,
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rarity = 50,
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max_count = 5,
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}
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moretrees.pine_biome = {
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surface = "default:dirt_with_grass",
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 336,
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near_nodes = {"default:water_source"},
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near_nodes_size = 15,
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near_nodes_count = 5,
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rarity = 50,
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max_count = 10,
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}
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moretrees.fir_biome = {
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surface = "default:dirt_with_grass",
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avoid_nodes = moretrees.avoidnodes,
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@ -154,3 +155,16 @@ moretrees.fir_biome = {
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rarity = 50,
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max_count = 10,
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}
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moretrees.fir_biome_snow = {
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surface = {"snow:dirt_with_snow", "snow:snow"},
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below_nodes = {"default:dirt", "default:dirt_with_grass", "snow:dirt_with_snow"},
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 359,
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rarity = 50,
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max_count = 10,
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check_air = false,
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delete_above = true,
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spawn_replace_node = true
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}
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62
init.lua
62
init.lua
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@ -45,6 +45,8 @@ plantslib:register_generate_plant(moretrees.spruce_biome, "moretrees:grow_spruce
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plantslib:register_generate_plant(moretrees.jungletree_biome, "moretrees:grow_jungletree")
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plantslib:register_generate_plant(moretrees.fir_biome, "moretrees:grow_fir")
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plantslib:register_generate_plant(moretrees.fir_biome_snow, "moretrees:grow_fir_snow")
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-- Code to spawn a birch tree
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function moretrees:grow_birch(pos)
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@ -121,7 +123,7 @@ function moretrees:grow_jungletree(pos)
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minetest.env:spawn_tree(pos, moretrees.jungletree_model)
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end
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-- code to spawn fir trees (formerly "conifers")
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-- code to spawn fir trees
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function moretrees:grow_fir(pos)
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if math.random(2) == 1 then
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@ -137,6 +139,9 @@ function moretrees:grow_fir(pos)
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moretrees.fir_model.rules_b = moretrees.ct_rules_b2
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end
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moretrees.fir_model.iterations = 7
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moretrees.fir_model.random_level = 5
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minetest.env:remove_node(pos)
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local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
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for leaf in ipairs(leaves) do
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@ -145,38 +150,31 @@ function moretrees:grow_fir(pos)
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minetest.env:spawn_tree(pos,moretrees.fir_model)
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end
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-- Should we remove all the trees above the conifers altitude?
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-- same thing, but a smaller version that grows only in snow biomes
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if moretrees.firs_remove_default_trees == true then
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minetest.register_abm({
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nodenames = {
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"default:tree",
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"default:leaves"
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},
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interval = moretrees.firs_remove_interval,
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chance = moretrees.firs_remove_chance,
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action = function(pos, node, _, _)
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if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air"
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and pos.y >= CONIFERS_ALTITUDE
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then
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minetest.env:add_node(pos , {name = "air"})
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end
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end
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})
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function moretrees:grow_fir_snow(pos)
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if math.random(2) == 1 then
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moretrees.fir_model.leaves="moretrees:fir_leaves"
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else
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moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
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end
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if math.random(2) == 1 then
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moretrees.fir_model.rules_a = moretrees.ct_rules_a1
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moretrees.fir_model.rules_b = moretrees.ct_rules_b1
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else
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moretrees.fir_model.rules_a = moretrees.ct_rules_a2
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moretrees.fir_model.rules_b = moretrees.ct_rules_b2
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end
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moretrees.fir_model.iterations = 2
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moretrees.fir_model.random_level = 2
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minetest.env:remove_node(pos)
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local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.env:remove_node(leaves[leaf])
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end
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minetest.env:spawn_tree(pos,moretrees.fir_model)
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end
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-- snow biomes mod uses this code to make biomes:
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--
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-- local perlin1 = env:get_perlin(112,3, 0.5, 150)
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-- local test = perlin1:get2d({x=pos.x, y=pos.z})
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-- if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
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-- in_biome = true
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-- elseif not smooth and test > 0.53 then
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-- in_biome = true
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-- end
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--
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-- We'll just save this for possible later use ;-)
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--
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print("[Moretrees] Loaded (2013-02-11)")
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@ -2,9 +2,10 @@
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Elevation Temperature Nearness to Nearby What nodes Perlin Avoid
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Tree type (m) (approx., °C) some node water to spawn on seed diff radius
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-----------------------------------------------------------------------------------------------------------------------
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jungle tree - 5 to +10 n/a water, 20 10 dirt_with_grass 329 5
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jungle tree - 5 to +10 above +15 water, 20 10 dirt_with_grass 329 5
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fir above +25 -20 to +10 n/a n/a dirt_with_grass 359 8
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palm - 1 to + 1 +18 to +32 water, 15 10 sand 330 5
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firs on snow above +15 -20 to +10 n/a n/a snow:snow 359 8
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palm - 1 to + 1 +15 to +32 water, 15 10 sand 330 5
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apple + 1 to +10 +23 to +32 n/a n/a dirt_with grass 331 15
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oak 0 to +10 + 4 to +16 n/a n/a dirt_with grass 332 15
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sequoia 0 to +10 -30 to +50 n/a n/a dirt_with grass 333 10
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