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https://github.com/mt-mods/moretrees.git
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Rename some vars to reduce the mess in the mapgen code
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@ -1,80 +1,79 @@
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moretrees.beech_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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}
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moretrees.palm_biome = {
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surface = xcompat.materials.sand,
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place_on = xcompat.materials.sand,
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min_elevation = -1,
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max_elevation = 1,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_count = 10,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 10,
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}
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moretrees.date_palm_biome = {
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surface = xcompat.materials.desert_sand,
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place_on = xcompat.materials.desert_sand,
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min_elevation = -1,
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max_elevation = 10,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_count = 100,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 100,
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}
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moretrees.date_palm_biome_2 = {
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surface = xcompat.materials.desert_sand,
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place_on = xcompat.materials.desert_sand,
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min_elevation = 11,
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max_elevation = 30,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_count = 1,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 1,
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}
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moretrees.apple_tree_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 1,
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max_elevation = 10,
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place_on = {xcompat.materials.dirt_with_grass},
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biomes = {"deciduous_forest"},
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fill_ratio = 0.0001,
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}
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moretrees.oak_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 10,
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fill_ratio = 0.0003
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}
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moretrees.sequoia_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 10,
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fill_ratio = 0.0001,
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}
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moretrees.birch_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 10,
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max_elevation = 15,
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fill_ratio = 0.001,
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}
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moretrees.willow_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = -5,
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max_elevation = 5,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_count = 5,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 5,
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}
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moretrees.rubber_tree_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = -5,
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max_elevation = 5,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_count = 10,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 10,
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}
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moretrees.jungletree_biome = {
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surface = {
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place_on = {
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xcompat.materials.dirt,
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xcompat.materials.dirt_with_grass,
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"woodsoils:dirt_with_leaves_1",
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@ -83,74 +82,74 @@ moretrees.jungletree_biome = {
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"default:dirt_with_rainforest_litter",
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},
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min_elevation = 1,
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near_nodes = minetest.get_modpath("default") and {"default:jungletree"} or nil,
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near_nodes_count = minetest.get_modpath("default") and 1 or nil,
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spawn_by = minetest.get_modpath("default") and {"default:jungletree"} or nil,
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num_spawn_by = minetest.get_modpath("default") and 1 or nil,
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biomes = {"rainforest", "rainforest_swamp"},
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}
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moretrees.spruce_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 20,
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}
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moretrees.cedar_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0, --Added to solve an issue where cedar trees would sometimes spawn deep underground
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near_nodes = {xcompat.materials.water_source},
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near_nodes_count = 5,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 5,
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}
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-- Poplar requires a lot of water.
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moretrees.poplar_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 50,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_count = 1,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 1,
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}
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-- Spawn an occasional poplar elsewhere.
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moretrees.poplar_biome_2 = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 50,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_count = 10,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 10,
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}
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-- Subterranean lakes provide enough water for poplars to grow
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moretrees.poplar_biome_3 = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 50,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_count = 1,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 1,
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}
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moretrees.poplar_small_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 50,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_count = 1,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 1,
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}
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moretrees.poplar_small_biome_2 = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 50,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_count = 5,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 5,
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}
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moretrees.fir_biome = {
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surface = xcompat.materials.dirt_with_grass,
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 25,
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}
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moretrees.fir_biome_snow = {
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surface = {"snow:dirt_with_snow", "snow:snow"},
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place_on = {"snow:dirt_with_snow", "snow:snow"},
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below_nodes = {xcompat.materials.dirt, xcompat.materials.dirt_with_grass, "snow:dirt_with_snow"},
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}
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6
init.lua
6
init.lua
@ -135,14 +135,14 @@ function translate_biome_defs(def, treename, index)
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local deco_def = {
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name = treename .. "_" .. index,
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deco_type = "simple",
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place_on = def.place_on or def.surface,
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place_on = def.place_on,
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sidelen = 16,
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fill_ratio = def.fill_ratio or 0.001,
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--biomes eventually?
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y_min = def.min_elevation,
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y_max = def.max_elevation,
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spawn_by = def.near_nodes,
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num_spawn_by = def.near_nodes_count,
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spawn_by = def.spawn_by,
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num_spawn_by = def.num_spawn_by,
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decoration = "moretrees:"..treename.."_sapling_ongen"
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}
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