Added feature to check for air surrounding a tree's target spawn location, so

that trees won't grow on top of stuff line rails, other plants, etc.  Also
helps keep them from growing half-way into a wall.
This commit is contained in:
Vanessa Ezekowitz 2013-01-11 11:54:41 -05:00
parent c679cf94b7
commit f05480d78d
1 changed files with 6 additions and 4 deletions

View File

@ -75,7 +75,9 @@ spawn_on_surfaces(
15, -- but no higher than 15m
{"default:water_source"}, -- Jungle trees must be near water
JT_WATER_RADIUS, -- within this radius of it (default 25)
JT_WATER_COUNT -- with this many water nodes in the area
JT_WATER_COUNT, -- with this many water nodes in the area
1, -- air size area of 1 (+/- 1 node in X and Z directions)
9 -- there must be 9 air nodes in the area
)
spawn_on_surfaces(
@ -93,7 +95,9 @@ spawn_on_surfaces(
nil,
nil,
CONIFERS_ALTITUDE,
nil
nil,
1,
9
)
-- growing functions
@ -209,7 +213,6 @@ function grow_jungletree(pos, noise)
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
@ -232,7 +235,6 @@ function grow_conifer(pos, noise)
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end