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https://github.com/mt-mods/moretrees.git
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5 Commits
2019-06-18
...
2019-10-03
Author | SHA1 | Date | |
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6fd3729669 | |||
25250e6eea | |||
9bc0bc1b68 | |||
d097fd6044 | |||
216acdc6b1 |
@ -30,6 +30,10 @@ moretrees.spawn_saplings = true
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moretrees.enable_stairs = true
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moretrees.enable_stairs = true
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-- If this variable is set to true, register fences for moretrees wood
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moretrees.enable_fences = false
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-- Set this to true if you want the plantlike drawtype for leaves, which
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-- Set this to true if you want the plantlike drawtype for leaves, which
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-- improves some peoples' framerates without resorting to making leaf nodes opaque.
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-- improves some peoples' framerates without resorting to making leaf nodes opaque.
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-- Affects default leaves and default jungle leaves also.
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-- Affects default leaves and default jungle leaves also.
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@ -1,6 +1,7 @@
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default
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default
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biome_lib
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biome_lib
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vessels
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vessels
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doors?
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stairs?
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stairs?
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moreblocks?
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moreblocks?
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intllib?
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intllib?
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35
init.lua
35
init.lua
@ -15,6 +15,41 @@
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moretrees = {}
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moretrees = {}
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minetest.override_item("default:sapling", {
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description = "Sapling"
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})
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minetest.override_item("default:tree", {
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description = "Tree"
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})
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minetest.override_item("default:wood", {
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description = "Wooden Planks"
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})
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minetest.override_item("default:leaves", {
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description = "Leaves"
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})
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minetest.override_item("default:fence_wood", {
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description = "Wooden Fence"
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})
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minetest.override_item("default:fence_rail_wood", {
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description = "Wooden Fence Rail"
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})
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if minetest.get_modpath("doors") then
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minetest.override_item("doors:gate_wood_closed", {
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description = "Wooden Fence Gate"
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})
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minetest.override_item("doors:gate_wood_open", {
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description = "Wooden Fence Gate"
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})
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end
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-- Read the default config file (and if necessary, copy it to the world folder).
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-- Read the default config file (and if necessary, copy it to the world folder).
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local worldpath=minetest.get_worldpath()
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local worldpath=minetest.get_worldpath()
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@ -209,6 +209,41 @@ for i in ipairs(moretrees.treelist) do
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end
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end
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end
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end
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if moretrees.enable_fences then
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local planks_name = "moretrees:" .. treename .. "_planks"
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local planks_tile = "moretrees_" .. treename .. "_wood.png"
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default.register_fence("moretrees:" .. treename .. "_fence", {
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description = S(treedesc.." Fence"),
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texture = planks_tile,
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inventory_image = "default_fence_overlay.png^" .. planks_tile ..
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"^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^" .. planks_tile ..
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"^default_fence_overlay.png^[makealpha:255,126,126",
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail("moretrees:" .. treename .. "_fence_rail", {
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description = S(treedesc.." Fence Rail"),
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texture = planks_tile,
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inventory_image = "default_fence_rail_overlay.png^" .. planks_tile ..
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"^default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^" .. planks_tile ..
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"^default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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if minetest.global_exists("doors") then
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doors.register_fencegate("moretrees:" .. treename .. "_gate", {
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description = S(treedesc .. " Fence Gate"),
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texture = planks_tile,
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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end
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end
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end
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end
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minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
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minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
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@ -360,6 +395,7 @@ end
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-- we need our own copy of that node, which moretrees will match against.
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-- we need our own copy of that node, which moretrees will match against.
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local jungle_tree = table.copy(minetest.registered_nodes["default:jungletree"])
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local jungle_tree = table.copy(minetest.registered_nodes["default:jungletree"])
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jungle_tree.drop = "default:jungletree"
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minetest.register_node("moretrees:jungletree_trunk", jungle_tree)
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minetest.register_node("moretrees:jungletree_trunk", jungle_tree)
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default.register_leafdecay({
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default.register_leafdecay({
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