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https://github.com/mt-mods/moretrees.git
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12 Commits
2019-06-18
...
20200603-1
Author | SHA1 | Date | |
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e72c539cdc | |||
66fd6724c5 | |||
fa83e1b262 | |||
f94f1bea26 | |||
09f08b50bc | |||
d335eceecc | |||
89bffdecaf | |||
6fd3729669 | |||
25250e6eea | |||
9bc0bc1b68 | |||
d097fd6044 | |||
216acdc6b1 |
31
crafts.lua
31
crafts.lua
@ -117,10 +117,39 @@ for i in ipairs(moretrees.cutting_tools) do
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},
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replacements = {
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{ "moretrees:coconut", "moretrees:raw_coconut" },
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{ tool, tool }
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}
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})
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end
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-- give tool back with wear preserved
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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if (itemstack:get_name() == "moretrees:coconut_milk") then
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for i, j in pairs(old_craft_grid) do
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-- find tool used to do the craft
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local ocg_name = j:get_name()
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if ((ocg_name ~= "") and (ocg_name ~= "moretrees:coconut") and (ocg_name ~= "vessels:drinking_glass")) then
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-- create a new tool and set wear
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local t = ItemStack(ocg_name)
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local w = j:get_wear()
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-- works if tool used is an axe
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local uses = j:get_tool_capabilities().groupcaps.choppy.uses or 0
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if (w == 0 and uses ~= 0) then
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-- tool has never been used
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-- use tool once
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t:set_wear(65535/(9*(uses - 1)))
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else
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-- set wear back
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t:set_wear(w)
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-- use tool once
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if (uses ~= 0) then
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t:add_wear(65535/(9*(uses - 1)))
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end
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end
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-- add to craft inventory
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craft_inv:add_item("craft", t)
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end
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end
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end
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end)
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minetest.register_craft({
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type = "shapeless",
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@ -25,12 +25,16 @@ moretrees.enable_beech = false
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moretrees.spawn_saplings = true
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-- Set this to true to allow defining stairs/slabs/etc. If Moreblocks is
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-- installed, this will use that mod's Stairs Plus component. Otherwise, it
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-- installed, this will use that mod's Stairs Plus component. Otherwise, it
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-- will use the default stairs mod in minetest_game, if present
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moretrees.enable_stairs = true
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-- Set this to true if you want the plantlike drawtype for leaves, which
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-- If this variable is set to true, register fences for moretrees wood
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moretrees.enable_fences = false
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-- Set this to true if you want the plantlike drawtype for leaves, which
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-- improves some peoples' framerates without resorting to making leaf nodes opaque.
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-- Affects default leaves and default jungle leaves also.
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@ -1,6 +1,7 @@
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default
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biome_lib
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vessels
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doors?
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stairs?
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moreblocks?
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intllib?
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35
init.lua
35
init.lua
@ -15,6 +15,41 @@
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moretrees = {}
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minetest.override_item("default:sapling", {
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description = "Sapling"
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})
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minetest.override_item("default:tree", {
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description = "Tree"
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})
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minetest.override_item("default:wood", {
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description = "Wooden Planks"
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})
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minetest.override_item("default:leaves", {
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description = "Leaves"
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})
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minetest.override_item("default:fence_wood", {
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description = "Wooden Fence"
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})
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minetest.override_item("default:fence_rail_wood", {
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description = "Wooden Fence Rail"
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})
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if minetest.get_modpath("doors") then
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minetest.override_item("doors:gate_wood_closed", {
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description = "Wooden Fence Gate"
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})
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minetest.override_item("doors:gate_wood_open", {
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description = "Wooden Fence Gate"
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})
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end
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-- Read the default config file (and if necessary, copy it to the world folder).
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local worldpath=minetest.get_worldpath()
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3
mod.conf
3
mod.conf
@ -1 +1,4 @@
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name = moretrees
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depends = default, biome_lib, vessels
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optional_depends = doors, stairs, moreblocks, intllib, farming
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min_minetest_version = 5.2.0
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@ -119,6 +119,18 @@ for i in ipairs(moretrees.treelist) do
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
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sounds = default.node_sound_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"moretrees:" ..treename.. "_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -3, y = 1, z = -3},
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{x = 3, y = 6, z = 3},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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local moretrees_leaves_inventory_image = nil
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@ -209,6 +221,41 @@ for i in ipairs(moretrees.treelist) do
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end
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end
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if moretrees.enable_fences then
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local planks_name = "moretrees:" .. treename .. "_planks"
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local planks_tile = "moretrees_" .. treename .. "_wood.png"
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default.register_fence("moretrees:" .. treename .. "_fence", {
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description = S(treedesc.." Fence"),
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texture = planks_tile,
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inventory_image = "default_fence_overlay.png^" .. planks_tile ..
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"^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^" .. planks_tile ..
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"^default_fence_overlay.png^[makealpha:255,126,126",
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail("moretrees:" .. treename .. "_fence_rail", {
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description = S(treedesc.." Fence Rail"),
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texture = planks_tile,
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inventory_image = "default_fence_rail_overlay.png^" .. planks_tile ..
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"^default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^" .. planks_tile ..
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"^default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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if minetest.global_exists("doors") then
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doors.register_fencegate("moretrees:" .. treename .. "_gate", {
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description = S(treedesc .. " Fence Gate"),
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texture = planks_tile,
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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end
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end
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end
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minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
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@ -226,7 +273,19 @@ for i in ipairs(moretrees.treelist) do
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
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sounds = default.node_sound_defaults(),
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drop = "moretrees:"..treename.."_sapling"
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drop = "moretrees:"..treename.."_sapling",
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"moretrees:" ..treename.. "_sapling_ongen",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -3, y = 1, z = -3},
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{x = 3, y = 6, z = 3},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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local fruitname = nil
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@ -360,6 +419,7 @@ end
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-- we need our own copy of that node, which moretrees will match against.
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local jungle_tree = table.copy(minetest.registered_nodes["default:jungletree"])
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jungle_tree.drop = "default:jungletree"
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minetest.register_node("moretrees:jungletree_trunk", jungle_tree)
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default.register_leafdecay({
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