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mirror of https://github.com/mt-mods/moretrees.git synced 2025-07-27 04:00:20 +02:00

29 Commits

Author SHA1 Message Date
fdd341ac71 Merge remote-tracking branch 'upstream/master' 2023-11-23 00:13:27 +01:00
5d7c46c4cf Fix typo in german translation 2023-11-13 15:42:15 +01:00
17f2037218 remove biome_lib dependency from readme (#32) 2023-07-06 06:35:38 -04:00
d1ae12c4b1 Merge remote-tracking branch 'upstream/master' 2023-06-07 22:10:42 +02:00
b1fe8df038 Fix some typos in tree names in the biome decoration defs
I think this fixes some tree types that were broken. I didn't notice any
poplar trees before this patch and I've seen a few since. I've been
looking for rubber trees and so far haven't found any but there might be
other issues or I may just be unlucky :)
2023-05-15 09:46:58 +02:00
b56e22fefd fix gennotify ids table being corrupted when clear decorations is called (#28)
* fix decoration ids being invalid when mods clear the registered decorations

* cleanup old debug chat statements
2023-05-02 17:56:09 -04:00
288870bc8d Improve and add missing Spanish strings (#27) 2023-04-20 21:32:06 -04:00
393840ba49 Player placed fruits have param2 set to 1 (#24)
Player placed fruits have their param2 set to 1 for any mods that need to know if it was grown by sapling or placed by player.
2022-12-27 15:20:39 -05:00
21bdcc360b Ensure ethereal is a compatible version if loaded (#21)
- Check that ethereal version is more than 20220424 so that it doesn't
   unload parts of this mod
 - Remove optional dependency breaking the multi-mod dependency cycle
   ethereal --> bakedclay --> flowerpot --> moretrees --> ethereal.
2022-12-12 00:26:49 -05:00
7879bd8192 manual merge https://github.com/mt-mods/moretrees/pull/19 and resolve conflicts 2022-11-06 13:39:56 -05:00
5bc6bdc3d9 fix https://github.com/mt-mods/moretrees/issues/17 resolves old legacy code for small varients that was missed when removing biome lib 2022-11-05 22:20:28 -04:00
aaa0ba123b Merge remote-tracking branch 'upstream/master' 2022-08-26 15:21:26 +02:00
159cd8d506 Merge remote-tracking branch 'upstream/master' 2022-06-25 16:51:57 +02:00
bce9f8d1cb Merge remote-tracking branch 'upstream/master' 2021-04-08 13:31:03 +02:00
19d41419a0 Merge remote-tracking branch 'upstream/master' 2020-11-25 21:55:30 +01:00
be9bc9dc23 Merge remote-tracking branch 'upstream/master' 2020-11-16 21:09:28 +01:00
850e9627c7 Merge remote-tracking branch 'upstream/master' 2020-08-26 19:09:01 +02:00
b2a94399ec Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-20 15:49:44 +02:00
7383549476 Corrige spawn palmiers sur mud et corrige warning démarrage 2020-06-14 15:05:07 +02:00
ac9dd5503c Annule changement settings. Again. 2020-06-14 11:38:37 +02:00
5ee036f0f4 Annule les changements dans default_settings.txt
Revient au valeurs par défaut. Les paramètres seront lus depuis le
dossier du world.
2020-06-14 11:09:46 +02:00
fab2944277 Désactive génération de moretrees au profit de celle de nalc
Ajoute la terre méditérranéenne comme terrain de spawn
2020-06-13 14:34:28 +02:00
c8aaaf20ed Active les barrières et les feuilles d'arbres simplifiés 2020-05-08 19:26:52 +02:00
93553670d2 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-05-08 16:21:00 +02:00
f3108af2e3 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-02-29 18:40:04 +01:00
114e47966b Merge branch 'master' of yunohost.local:mtcontrib/moretrees into nalc-1.2-dev 2019-12-22 14:18:55 +01:00
157f53def0 Merge branch 'master' into nalc-1.2 2019-06-02 19:33:04 +02:00
26f1ec49d2 Les rubber tree spawn aussi dans le sable près de l'eau 2019-05-10 19:00:36 +02:00
aebc7a41b0 La récolte d'arbres de jungle de moretrees donne ceux du mod default
* Cela fait gagner un peu de la place dans l'inventaire.
2019-04-26 19:07:47 +02:00
9 changed files with 290 additions and 275 deletions

View File

@ -14,6 +14,7 @@ globals = {
"default",
"dump",
"moretrees",
"ethereal",
}
read_globals = {

View File

@ -8,4 +8,4 @@ jungle trees mod, and big contributions by RealBadAngel.
Brought together into one mod and made L-systems compatible by Vanessa
Ezekowitz.
Dependencies: <a href="https://forum.minetest.net/viewtopic.php?f=11&t=12999">biome_lib</a> and default
Dependencies: `default`

View File

@ -131,7 +131,10 @@ moretrees.willow_biome = {
}
moretrees.rubber_tree_biome = {
surface = "default:dirt_with_grass",
surface = {
"default:dirt_with_grass",
"default:sand",
},
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 338,

View File

@ -62,6 +62,20 @@ if io.open(worldpath.."/moretrees_settings.txt","r") then
dofile(worldpath.."/moretrees_settings.txt")
end
-- Validate that if ethereal exists, that it's version is greater than 20220424.
-- Lower versions of ethereal clear registered biomes and decorations during
-- initialization which results in lost content from this mod (and others)
-- depending on where they are in the mod load order.
minetest.register_on_mods_loaded(function()
if minetest.global_exists("ethereal") then
local ethereal_ver = tonumber(ethereal.version)
if (ethereal_ver and ethereal_ver < 20220424) then
error("[moretrees] The version of ethereal detected can result " ..
"in parts of this mod and others disappearing due to mod " ..
"load order. Please update ethereal.");
end
end
end)
-- infinite stacks checking
@ -156,8 +170,8 @@ if moretrees.enable_palm then
end
if moretrees.enable_date_palm then
minetest.register_decoration(translate_biome_defs(moretrees.date_palm_biome, "palm", 1))
minetest.register_decoration(translate_biome_defs(moretrees.date_palm_biome_2, "palm", 2))
minetest.register_decoration(translate_biome_defs(moretrees.date_palm_biome, "date_palm", 1))
minetest.register_decoration(translate_biome_defs(moretrees.date_palm_biome_2, "date_palm", 2))
end
if moretrees.enable_cedar then
@ -165,7 +179,7 @@ if moretrees.enable_cedar then
end
if moretrees.enable_rubber_tree then
minetest.register_decoration(translate_biome_defs(moretrees.rubber_tree_biome, "ruber"))
minetest.register_decoration(translate_biome_defs(moretrees.rubber_tree_biome, "rubber_tree"))
end
if moretrees.enable_willow then
@ -192,21 +206,26 @@ if moretrees.enable_fir then
end
if moretrees.enable_poplar then
minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome, "popular", 1))
minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome_2, "popular", 2))
minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome_3, "popular", 3))
minetest.register_decoration(translate_biome_defs(moretrees.poplar_small_biome, "popular", 4))
minetest.register_decoration(translate_biome_defs(moretrees.poplar_small_biome_2, "popular", 5))
minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome, "poplar", 1))
minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome_2, "poplar", 2))
minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome_3, "poplar", 3))
minetest.register_decoration(translate_biome_defs(moretrees.poplar_small_biome, "poplar_small", 4))
minetest.register_decoration(translate_biome_defs(moretrees.poplar_small_biome_2, "poplar_small", 5))
end
for k, v in pairs(deco_ids) do
deco_ids[k] = minetest.get_decoration_id(v)
end
minetest.set_gen_notify("decoration", deco_ids)
--[[
this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids
if other mods clear the registered decorations
]]
minetest.register_on_mods_loaded(function()
for k, v in pairs(deco_ids) do
deco_ids[k] = minetest.get_decoration_id(v)
end
minetest.set_gen_notify("decoration", deco_ids)
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
--minetest.chat_send_all(dump(g))
local locations = {}
for _, id in pairs(deco_ids) do
local deco_locations = g["decoration#" .. id] or {}
@ -217,10 +236,8 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
if #locations == 0 then return end
for _, pos in ipairs(locations) do
--minetest.chat_send_all("yay")
local timer = minetest.get_node_timer({x=pos.x, y=pos.y+1, z=pos.z})
timer:start(math.random(2,10))
--minetest.set_node(pos, {name="default:stone"})
end
end)

View File

@ -61,7 +61,7 @@ Birch Tree Fence=Birkenholz-Zaun
Birch Tree Fence Gate=Birkenholz-Tor
Birch Tree Fence Rail=Birkenholz-Schiene
Birch Tree Leaves=Birkenlaub
Birch Tree Planks=Birkebretter
Birch Tree Planks=Birkenbretter
Birch Tree Planks Slab=Birkenholzplatte
Birch Tree Planks Stair=Birkeholzstufe
Birch Tree Sapling=Birkensetzling

View File

@ -1,11 +1,11 @@
# textdomain: moretrees
# Translation by Carlos Barraza
# Translation by Carlos Barraza, improvements by David Leal.
### cocos_palm.lua ###
Coconut=Coco
Coconut Flower=
Coconut Flower=Flor de Coco
### crafts.lua ###
@ -17,8 +17,8 @@ Date & nut snack=Datilera y Nueces
Date-nut cake=Pastel de Datilera
Date-nut cake batter=Pasta de torta de Datilera
Date-nut energy bar=Barra energetica de Datilera
Raw Coconut=Coco crudo
Roasted Cedar Cone Nuts=Coco de Alamo Tostado
Raw Coconut=Coco Crudo
Roasted Cedar Cone Nuts=Coco de Álamo Tostado
Roasted Fir Cone Nuts=Cono de Abeto Tostado
Roasted Spruce Cone Nuts=Cono de Picea Tostado
@ -30,182 +30,182 @@ Dates=Datilera
### node_defs.lua ###
@1 (fast growth)=
@1 (fast growth)=@1 (crecimiento rápido)
Acorn=Bellota
Apple Tree=
Apple Tree Fence=
Apple Tree Fence Gate=
Apple Tree Fence Rail=
Apple Tree Leaves=Hojas de Arbol de Manzana
Apple Tree Planks=Madera de Arbol de Manzana
Apple Tree Planks Slab=
Apple Tree Planks Stair=
Apple Tree Sapling=Retoño de Arbol de Manzana
Apple Tree Trunk=Tronco de Arbol de Manzana
Apple Tree Trunk Slab=
Apple Tree Trunk Stair=
Beech Tree=
Beech Tree Fence=
Beech Tree Fence Gate=
Beech Tree Fence Rail=
Apple Tree=Árbol de manzana
Apple Tree Fence=Valla de manzano
Apple Tree Fence Gate=Puerta de Valla de Manzano
Apple Tree Fence Rail=Riel de Valla de Manzano
Apple Tree Leaves=Hojas de Árbol de Manzana
Apple Tree Planks=Madera de Árbol de Manzana
Apple Tree Planks Slab=Losa de Tablones de Manzano
Apple Tree Planks Stair=Escalera de Tablones de Manzano
Apple Tree Sapling=Retoño de Árbol de Manzana
Apple Tree Trunk=Tronco de Árbol de Manzana
Apple Tree Trunk Slab=Losa de Tronco de Manzano
Apple Tree Trunk Stair=Escalera de Tronco de Manzano
Beech Tree=Haya
Beech Tree Fence=Valla de Haya
Beech Tree Fence Gate=Puerta de Valla de Haya
Beech Tree Fence Rail=Riel de Valla de Haya
Beech Tree Leaves=Hojas de Arbol de Haya
Beech Tree Planks=Madera de Arbol de Haya
Beech Tree Planks Slab=
Beech Tree Planks Stair=
Beech Tree Sapling=Retoño de Arbol de Haya
Beech Tree Trunk=Tronco de Arbol de Haya
Beech Tree Trunk Slab=
Beech Tree Trunk Stair=
Birch Tree=
Birch Tree Fence=
Birch Tree Fence Gate=
Birch Tree Fence Rail=
Beech Tree Planks Slab=Losa de Tablones de Haya
Beech Tree Planks Stair=Escalera de Tablones de Haya
Beech Tree Sapling=Retoño de Árbol de Haya
Beech Tree Trunk=Tronco de Árbol de Haya
Beech Tree Trunk Slab=Losa de Tronco de Haya
Beech Tree Trunk Stair=Escalera de Tronco de Haya
Birch Tree=Abedul
Birch Tree Fence=Valla de Abedul
Birch Tree Fence Gate=Puerta de Valla de Abedul
Birch Tree Fence Rail=Riel de Valla de Abedul
Birch Tree Leaves=Hojas de Arbol de Abedul
Birch Tree Planks=Madera de Arbol de Abedul
Birch Tree Planks Slab=
Birch Tree Planks Stair=
Birch Tree Sapling=Retoño de Arbol de Abedul
Birch Tree Trunk=Tronco de Arbol de Abedul
Birch Tree Trunk Slab=
Birch Tree Trunk Stair=
Cedar Cone=Coco de Alamo
Cedar Tree=
Cedar Tree Fence=
Cedar Tree Fence Gate=
Cedar Tree Fence Rail=
Cedar Tree Leaves=Hojas de Arbol de Cedro
Cedar Tree Planks=Madera de Arbol de Cedro
Cedar Tree Planks Slab=
Cedar Tree Planks Stair=
Cedar Tree Sapling=Retoño de Arbol de Cedro
Cedar Tree Trunk=Tronco de Arbol de Cedro
Cedar Tree Trunk Slab=
Cedar Tree Trunk Stair=
Date Palm Tree=
Date Palm Tree Fence=
Date Palm Tree Fence Gate=
Date Palm Tree Fence Rail=
Date Palm Tree Leaves=
Birch Tree Planks Slab=Losa de Tablones de Abedul
Birch Tree Planks Stair=Escalera de Tablones de Abedul
Birch Tree Sapling=Retoño de Árbol de Abedul
Birch Tree Trunk=Tronco de Árbol de Abedul
Birch Tree Trunk Slab=Losa de Tronco de Abedul
Birch Tree Trunk Stair=Escalera de Tronco de Abedul
Cedar Cone=Coco de Álamo
Cedar Tree=Árbol de Cedro
Cedar Tree Fence=Valla de Árbol de Cedro
Cedar Tree Fence Gate=Puerta de Valla de Árbol de Cedro
Cedar Tree Fence Rail=Riel de Valla de Árbol de Cedro
Cedar Tree Leaves=Hojas de Árbol de Cedro
Cedar Tree Planks=Madera de Árbol de Cedro
Cedar Tree Planks Slab=Losa de Tablones de Árbol de Cedro
Cedar Tree Planks Stair=Escalera de Tablones de Árbol de Cedro
Cedar Tree Sapling=Retoño de Árbol de Cedro
Cedar Tree Trunk=Tronco de Árbol de Cedro
Cedar Tree Trunk Slab=Losa de Tronco de Árbol de Cedro
Cedar Tree Trunk Stair=Escalera de Tronco de Árbol de Cedro
Date Palm Tree=Palmera Datilera
Date Palm Tree Fence=Valla de Palmera Datilera
Date Palm Tree Fence Gate=Puerta de Valla de Palmera Datilera
Date Palm Tree Fence Rail=Riel de Valla de Palmera Datilera
Date Palm Tree Leaves=Hojas de Palmera Datilera
Date Palm Tree Planks=Madera de Palmera Datilera
Date Palm Tree Planks Slab=
Date Palm Tree Planks Stair=
Date Palm Tree Sapling=
Date Palm Tree Planks Slab=Losa de Tablones de Palmera Datilera
Date Palm Tree Planks Stair=Escalera de Tablones de Palmera Datilera
Date Palm Tree Sapling=Retoño de Palmera Datilera
Date Palm Tree Trunk=Tronco de Palmera Datilera
Date Palm Tree Trunk Slab=
Date Palm Tree Trunk Stair=
Douglas Fir=
Douglas Fir Fence=
Douglas Fir Fence Gate=
Douglas Fir Fence Rail=
Douglas Fir Leaves=Hojas de Arbol de Abeto de Douglas
Douglas Fir Leaves (Bright)=Hojas de Arbol de Abeto de Douglas (Brillante)
Douglas Fir Planks=Madera de Arbol de Abeto de Douglas
Douglas Fir Planks Slab=
Douglas Fir Planks Stair=
Douglas Fir Sapling=Retoño de Arbol de Abeto de Douglas
Douglas Fir Trunk=Tronco de Arbol de Abeto de Douglas
Douglas Fir Trunk Slab=
Douglas Fir Trunk Stair=
Date Palm Tree Trunk Slab=Losa de Tronco de Palmera Datilera
Date Palm Tree Trunk Stair=Escalera de Tronco de Palmera Datilera
Douglas Fir=Árbol de Abeto de Douglas
Douglas Fir Fence=Valla de Árbol de Abeto de Douglas
Douglas Fir Fence Gate=Puerta de Valla de Árbol de Abeto de Douglas
Douglas Fir Fence Rail=Riel de Valla de Árbol de Abeto de Douglas
Douglas Fir Leaves=Hojas de Árbol de Abeto de Douglas
Douglas Fir Leaves (Bright)=Hojas de Árbol de Abeto de Douglas (Brillante)
Douglas Fir Planks=Madera de Árbol de Abeto de Douglas
Douglas Fir Planks Slab=Losa de Tablones de Árbol de Abeto de Douglas
Douglas Fir Planks Stair=Escalera de Tablones de Árbol de Abeto de Douglas
Douglas Fir Sapling=Retoño de Árbol de Abeto de Douglas
Douglas Fir Trunk=Tronco de Árbol de Abeto de Douglas
Douglas Fir Trunk Slab=Losa de Tronco de Árbol de Abeto de Douglas
Douglas Fir Trunk Stair=Escalera de Tronco de Árbol de Abeto de Douglas
Fir Cone=Coco de Abeto
Giant Sequoia=
Giant Sequoia Fence=
Giant Sequoia Fence Gate=
Giant Sequoia Fence Rail=
Giant Sequoia Leaves=Hojas de Sequoia Gigante
Giant Sequoia Planks=Madera de Sequoia Gigante
Giant Sequoia Planks Slab=
Giant Sequoia Planks Stair=
Giant Sequoia Sapling=Retoño de Arbol de Sequoia Gigante
Giant Sequoia Trunk=Tronco de Sequoia Gigante
Giant Sequoia Trunk Slab=
Giant Sequoia Trunk Stair=
Jungle Tree=Tronco de Arbol de Arbol de la Selva
Jungle Tree Fence=
Jungle Tree Fence Gate=
Jungle Tree Fence Rail=
Jungle Tree Leaves=Hojas de Arbol de la Selva
Jungle Tree Leaves (@1)=Hojas de Arbol de la Selva (@1)
Jungle Tree Planks=
Jungle Tree Planks Slab=
Jungle Tree Planks Stair=
Jungle Tree Sapling=
Jungle Tree Trunk=
Jungle Tree Trunk Slab=
Jungle Tree Trunk Stair=
Oak Tree=
Oak Tree Fence=
Oak Tree Fence Gate=
Oak Tree Fence Rail=
Oak Tree Leaves=Hojas de Arbol de Roble
Oak Tree Planks=Madera de Arbol de Roble
Oak Tree Planks Slab=
Oak Tree Planks Stair=
Oak Tree Sapling=Retoño de Arbol de Roble
Oak Tree Trunk=Tronco de Arbol de Roble
Oak Tree Trunk Slab=
Oak Tree Trunk Stair=
Palm Tree=
Palm Tree Fence=
Palm Tree Fence Gate=
Palm Tree Fence Rail=
Giant Sequoia=Secuoya Gigante
Giant Sequoia Fence=Valla de Secuoya Gigante
Giant Sequoia Fence Gate=Puerta de Valla de Secuoya Gigante
Giant Sequoia Fence Rail=Riel de Valla de Secuoya Gigante
Giant Sequoia Leaves=Hojas de Secuoya Gigante
Giant Sequoia Planks=Madera de Secuoya Gigante
Giant Sequoia Planks Slab=Losa de Tablones de Secuoya Gigante
Giant Sequoia Planks Stair=Escalera de Tablones de Secuoya Gigante
Giant Sequoia Sapling=Retoño de Árbol de Secuoya Gigante
Giant Sequoia Trunk=Tronco de Secuoya Gigante
Giant Sequoia Trunk Slab=Losa de Tronco de Secuoya Gigante
Giant Sequoia Trunk Stair=Escalera de Tronco de Secuoya Gigante
Jungle Tree=Árbol de la Selva
Jungle Tree Fence=Valla de Árbol de la Selva
Jungle Tree Fence Gate=Puerta de Valla de Árbol de la Selva
Jungle Tree Fence Rail=Riel de Valla de Árbol de la Selva
Jungle Tree Leaves=Hojas de Árbol de la Selva
Jungle Tree Leaves (@1)=Hojas de Árbol de la Selva (@1)
Jungle Tree Planks=Madera de Árbol de la Selva
Jungle Tree Planks Slab=Losa de Tablones de Árbol de la Selva
Jungle Tree Planks Stair=Escalera de Tablones de Árbol de la Selva
Jungle Tree Sapling=Retoño de Árbol de la Selva
Jungle Tree Trunk=Tronco de Árbol de Árbol de la Selva
Jungle Tree Trunk Slab=Losa de Tronco de Árbol de la Selva
Jungle Tree Trunk Stair=Escalera de Tronco de Árbol de la Selva
Oak Tree=Árbol de Roble
Oak Tree Fence=Valla de Árbol de Roble
Oak Tree Fence Gate=Puerta de Valla de Árbol de Roble
Oak Tree Fence Rail=Riel de Valla de Árbol de Roble
Oak Tree Leaves=Hojas de Árbol de Roble
Oak Tree Planks=Madera de Árbol de Roble
Oak Tree Planks Slab=Losa de Tablones de Árbol de Roble
Oak Tree Planks Stair=Escalera de Tablones de Árbol de Roble
Oak Tree Sapling=Retoño de Árbol de Roble
Oak Tree Trunk=Tronco de Árbol de Roble
Oak Tree Trunk Slab=Losa de Tronco de Árbol de Roble
Oak Tree Trunk Stair=Escalera de Tronco de Árbol de Roble
Palm Tree=Palmera
Palm Tree Fence=Valla de Palmera
Palm Tree Fence Gate=Puerta de Valla de Palmera
Palm Tree Fence Rail=Riel de Valla de Palmera
Palm Tree Leaves=Hojas de Palmera
Palm Tree Planks=Madera de Palmera
Palm Tree Planks Slab=
Palm Tree Planks Stair=
Palm Tree Planks Slab=Losa de Tablones de Palmera
Palm Tree Planks Stair=Escalera de Tablones de Palmera
Palm Tree Sapling=Retoño de Palmera
Palm Tree Trunk=Tronco de Palmera
Palm Tree Trunk Slab=
Palm Tree Trunk Stair=
Poplar Tree=
Poplar Tree Fence=
Poplar Tree Fence Gate=
Poplar Tree Fence Rail=
Palm Tree Trunk Slab=Losa de Troncos de Palmera
Palm Tree Trunk Stair=Escalera de Troncos de Palmera
Poplar Tree=Árbol de Alamo
Poplar Tree Fence=Valla de Árbol de Alamo
Poplar Tree Fence Gate=Puerta de Valla de Árbol de Alamo
Poplar Tree Fence Rail=Riel de Valla de Árbol de Alamo
Poplar Tree Leaves=Hojas de Arbol de Alamo
Poplar Tree Planks=Madera de Arbol de Alamo
Poplar Tree Planks Slab=
Poplar Tree Planks Stair=
Poplar Tree Sapling=Retoño de Arbol de Alamo
Poplar Tree Trunk=Tronco de Arbol de Alamo
Poplar Tree Trunk Slab=
Poplar Tree Trunk Stair=
Red=Roja
Rubber Tree=
Rubber Tree Fence=
Rubber Tree Fence Gate=
Rubber Tree Fence Rail=
Rubber Tree Leaves=Hojas de Arbol de Arbol de Goma
Rubber Tree Planks=Madera de Arbol de Arbol de Goma
Rubber Tree Planks Slab=
Rubber Tree Planks Stair=
Rubber Tree Sapling=Retoño de Arbol de Arbol de Goma
Rubber Tree Trunk=Tronco de Arbol de Arbol de Goma
Rubber Tree Trunk (Empty)=Tronco de Arbol de Goma (Vacio)
Rubber Tree Trunk Slab=
Rubber Tree Trunk Stair=
Small poplar Tree Sapling=
Poplar Tree Planks=Madera de Árbol de Alamo
Poplar Tree Planks Slab=Losa de Tablones de Árbol de Alamo
Poplar Tree Planks Stair=Escalera de Tablones de Árbol de Alamo
Poplar Tree Sapling=Retoño de Árbol de Alamo
Poplar Tree Trunk=Tronco de Árbol de Alamo
Poplar Tree Trunk Slab=Losa de Tronco de Árbol de Alamo
Poplar Tree Trunk Stair=Escalera de Tronco de Árbol de Alamo
Red=Rojo
Rubber Tree=Árbol del Caucho
Rubber Tree Fence=Valla de Árbol del Caucho
Rubber Tree Fence Gate=Puerta de Valla de Árbol del Caucho
Rubber Tree Fence Rail=Riel de Valla de Árbol del Caucho
Rubber Tree Leaves=Hojas de Árbol de Árbol del Caucho
Rubber Tree Planks=Madera de Árbol de Árbol del Caucho
Rubber Tree Planks Slab=Losa de Tablones de Árbol del Caucho
Rubber Tree Planks Stair=Escalera de Tablones de Árbol del Caucho
Rubber Tree Sapling=Retoño de Árbol de Árbol del Caucho
Rubber Tree Trunk=Tronco de Árbol de Árbol del Caucho
Rubber Tree Trunk (Empty)=Tronco de Árbol del Caucho (Vacío)
Rubber Tree Trunk Slab=Losa de Tronco de Árbol del Caucho
Rubber Tree Trunk Stair=Escalera de Tronco de Árbol del Caucho
Small poplar Tree Sapling=Pequeño Retoño de Álamo
Spruce Cone=Coco de Picea
Spruce Tree=
Spruce Tree Fence=
Spruce Tree Fence Gate=
Spruce Tree Fence Rail=
Spruce Tree Leaves=Hojas de Arbol de Abeto
Spruce Tree Planks=Madera de Arbol de Abeto
Spruce Tree Planks Slab=
Spruce Tree Planks Stair=
Spruce Tree Sapling=Retoño de Arbol de Abeto
Spruce Tree Trunk=Tronco de Arbol de Abeto
Spruce Tree Trunk Slab=
Spruce Tree Trunk Stair=
Willow Tree=
Willow Tree Fence=
Willow Tree Fence Gate=
Willow Tree Fence Rail=
Willow Tree Leaves=Hojas de Arbol de Sauce
Willow Tree Planks=Madera de Arbol de Sauce
Willow Tree Planks Slab=
Willow Tree Planks Stair=
Willow Tree Sapling=Retoño de Arbol de Sauce
Willow Tree Trunk=Tronco de Arbol de Sauce
Willow Tree Trunk Slab=
Willow Tree Trunk Stair=
Yellow=Amarilla
Spruce Tree=Árbol de Abeto
Spruce Tree Fence=Valla de Árbol de Abeto
Spruce Tree Fence Gate=Puerta de Valla de Árbol de Abeto
Spruce Tree Fence Rail=Riel de Valla de Árbol de Abeto
Spruce Tree Leaves=Hojas de Árbol de Abeto
Spruce Tree Planks=Madera de Árbol de Abeto
Spruce Tree Planks Slab=Losa de Tablones de Árbol de Abeto
Spruce Tree Planks Stair=Escalera de Tablones de Árbol de Abeto
Spruce Tree Sapling=Retoño de Árbol de Abeto
Spruce Tree Trunk=Tronco de Árbol de Abeto
Spruce Tree Trunk Slab=Losa de Tronco de Árbol de Abeto
Spruce Tree Trunk Stair=Escalera de Tronco de Árbol de Abeto
Willow Tree=Árbol de Sauce
Willow Tree Fence=Valla de Árbol de Sauce
Willow Tree Fence Gate=Puerta de Valla de Árbol de Sauce
Willow Tree Fence Rail=Riel de Valla de Árbol de Sauce
Willow Tree Leaves=Hojas de Árbol de Sauce
Willow Tree Planks=Madera de Árbol de Sauce
Willow Tree Planks Slab=Losa de Tablones de Árbol de Sauce
Willow Tree Planks Stair=Escalera de Tablones de Árbol de Sauce
Willow Tree Sapling=Retoño de Árbol de Sauce
Willow Tree Trunk=Tronco de Árbol de Sauce
Willow Tree Trunk Slab=Losa de Tronco de Árbol de Sauce
Willow Tree Trunk Stair=Escalera de Tronco de Árbol de Sauce
Yellow=Amarillo

View File

@ -1,4 +1,4 @@
name = moretrees
depends = default, vessels
optional_depends = doors, stairs, moreblocks, farming, ethereal
optional_depends = doors, stairs, moreblocks, farming
min_minetest_version = 5.2.0

View File

@ -215,6 +215,7 @@ local dirs2 = { 12, 9, 18, 7, 12 }
local moretrees_new_leaves_drawtype = "allfaces_optional"
local moretrees_plantlike_leaves_visual_scale = 1
local moretrees_new_leaves_waving = 1
if moretrees.plantlike_leaves then
moretrees_new_leaves_drawtype = "plantlike"
@ -264,9 +265,9 @@ for i in ipairs(moretrees.treelist) do
decay = moretrees.date_palm_leafdecay_radius
end
if treename ~= "jungletree" -- the default game provides jungle tree and pine trunk/planks nodes.
and treename ~= "poplar_small"
and treename ~= "pine" then
-- dont register planks/nodes for trees from default and small varients for trees
local split_tn = treename:split("_")
if treename ~= "jungletree" and treename ~= "pine" and split_tn[2]~="small" then
saptex = "moretrees_"..treename.."_sapling.png"
@ -292,59 +293,10 @@ for i in ipairs(moretrees.treelist) do
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("moretrees:"..treename.."_sapling", {
description = moretrees.treedesc[treename].sapling,
drawtype = "plantlike",
tiles = {saptex},
inventory_image = saptex,
paramtype = "light",
paramtype2 = "waving",
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_defaults(),
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"moretrees:" ..treename.. "_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 3, y = 6, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end,
on_construct = function(pos)
minetest.get_node_timer(pos):start(300)
end,
on_timer = function(pos, elapsed)
if moretrees.can_grow(pos, treename) then
--moretrees["grow_" .. treename](pos)
minetest.set_node(pos, {name="air"})
if type(moretrees["spawn_" .. treename .. "_object"])=="string" then
local split = moretrees["spawn_" .. treename .. "_object"]:split(".")
moretrees[split[2]](pos)
else
minetest.spawn_tree(pos, moretrees["spawn_" .. treename .. "_object"])
end
else
minetest.get_node_timer(pos):start(300)
end
end,
})
local moretrees_leaves_inventory_image = nil
local moretrees_new_leaves_waving = nil
if moretrees.plantlike_leaves then
moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_"..treename.."_leaves.png")
else
moretrees_new_leaves_waving = 1
end
minetest.register_node("moretrees:"..treename.."_leaves", {
@ -463,11 +415,69 @@ for i in ipairs(moretrees.treelist) do
end
end
-- the default game provides jungle tree and pine saplings.
if treename~="jungletree" and treename ~= "pine" then
local regular_groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}
if minetest.settings:get_bool("creative_mode", false) then
regular_groups["not_in_creative_inventory"]=1
end
minetest.register_node("moretrees:"..treename.."_sapling", {
description = moretrees.treedesc[treename].sapling,
drawtype = "plantlike",
tiles = {split_tn[2] and split_tn[2]=="small" and "moretrees_" .. treename .. "_sapling.png" or saptex},
inventory_image = split_tn[2] and split_tn[2]=="small" and "moretrees_" .. treename .. "_sapling.png" or saptex,
paramtype = "light",
paramtype2 = "waving",
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = regular_groups,
sounds = default.node_sound_defaults(),
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"moretrees:" ..treename.. "_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 3, y = 6, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end,
on_construct = function(pos)
minetest.get_node_timer(pos):start(300)
end,
on_timer = function(pos, elapsed)
if moretrees.can_grow(pos, treename) then
--moretrees["grow_" .. treename](pos)
minetest.set_node(pos, {name="air"})
if type(moretrees["spawn_" .. treename .. "_object"])=="string" then
local split = moretrees["spawn_" .. treename .. "_object"]:split(".")
moretrees[split[2]](pos)
else
minetest.spawn_tree(pos, moretrees["spawn_" .. treename .. "_object"])
end
else
minetest.get_node_timer(pos):start(300)
end
end,
})
end
local ongen_groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1,not_in_creative_inventory=1}
if minetest.settings:get_bool("creative_mode", false) then
ongen_groups["not_in_creative_inventory"]=nil
end
minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
description = S("@1 (fast growth)", moretrees.treedesc[treename].sapling),
drawtype = "plantlike",
tiles = {saptex},
inventory_image = saptex,
tiles = {split_tn[2] and split_tn[2]=="small" and "moretrees_" .. treename .. "_sapling.png" or saptex,},
inventory_image = split_tn[2] and split_tn[2]=="small" and "moretrees_" .. treename .. "_sapling.png" or saptex,
paramtype = "light",
paramtype2 = "waving",
walkable = false,
@ -476,7 +486,7 @@ for i in ipairs(moretrees.treelist) do
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
groups = ongen_groups,
sounds = default.node_sound_defaults(),
drop = "moretrees:"..treename.."_sapling",
on_place = function(itemstack, placer, pointed_thing)
@ -530,6 +540,11 @@ for i in ipairs(moretrees.treelist) do
},
groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1, leafdecay = 1, leafdecay_drop = 1},
sounds = default.node_sound_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "moretrees:"..fruit, param2 = 1})
end
end
})
end
@ -562,33 +577,7 @@ for i in ipairs(moretrees.treelist) do
end
end
-- Add small poplar saplings
local poplar_sapling = minetest.registered_nodes["moretrees:poplar_sapling"]
local poplar_sapling_ongen = minetest.registered_nodes["moretrees:poplar_sapling_ongen"]
local poplar_small_sapling = {}
local poplar_small_sapling_ongen = {}
for k,v in pairs(poplar_sapling) do
poplar_small_sapling[k] = v
end
for k,v in pairs(poplar_sapling_ongen) do
poplar_small_sapling_ongen[k] = v
end
poplar_small_sapling.tiles = {"moretrees_poplar_small_sapling.png"}
poplar_small_sapling.inventory_image = "moretrees_poplar_small_sapling.png"
poplar_small_sapling.is_ground_content = true
poplar_small_sapling_ongen.tiles_ongen = {"moretrees_poplar_small_sapling.png"}
poplar_small_sapling_ongen.inventory_image_ongen = "moretrees_poplar_small_sapling.png"
poplar_small_sapling_ongen.drop = "moretrees:poplar_small_sapling"
poplar_small_sapling_ongen.is_ground_content = true
minetest.register_node("moretrees:poplar_small_sapling", poplar_small_sapling)
minetest.register_node("moretrees:poplar_small_sapling_ongen", poplar_small_sapling_ongen)
if moretrees.spawn_saplings then
table.insert(moretrees.avoidnodes, "moretrees:poplar_sapling")
table.insert(moretrees.avoidnodes, "moretrees:poplar_small_sapling_ongen")
end
-- poplar saplings leaves
local poplar_leaves_drop = minetest.registered_nodes["moretrees:poplar_leaves"].drop
minetest.override_item("moretrees:poplar_leaves", {
drop = {
@ -612,8 +601,6 @@ for color = 1, #jungleleaves do
if moretrees.plantlike_leaves then
moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_jungletree_leaves_"..jungleleaves[color]..".png")
else
moretrees_new_leaves_waving = 1
end
minetest.register_node(leave_name, {
@ -641,7 +628,8 @@ end
-- we need our own copy of that node, which moretrees will match against.
local jungle_tree = table.copy(minetest.registered_nodes["default:jungletree"])
jungle_tree.drop = "default:jungletree"
jungle_tree.drop = jungle_tree.drop or { items = {} }
table.insert(jungle_tree.drop.items, { items = {"default:jungletree"}})
minetest.register_node("moretrees:jungletree_trunk", jungle_tree)
default.register_leafdecay({

View File

@ -6,6 +6,9 @@
local dirt_surfaces = {
set = true,
["default:dirt"] = true,
["default:dirt_with_snow"] = true,
["default:dry_dirt"] = true,
["default:dry_dirt_with_dry_grass"] = true,
["default:dirt_with_grass"] = true,
["default:dirt_with_dry_grass"] = true,
["default:dirt_with_coniferous_litter"] = true,
@ -13,7 +16,8 @@ local dirt_surfaces = {
["woodsoils:dirt_with_leaves_1"] = true,
["woodsoils:dirt_with_leaves_2"] = true,
["woodsoils:grass_with_leaves_1"] = true,
["woodsoils:grass_with_leaves_2"] = true
["woodsoils:grass_with_leaves_2"] = true,
["meditteranean_biome:dirt_with_mediterranean_grass"] = true
}
local conifer_surfaces = {
@ -27,7 +31,8 @@ local conifer_surfaces = {
["woodsoils:dirt_with_leaves_2"] = true,
["woodsoils:grass_with_leaves_1"] = true,
["woodsoils:grass_with_leaves_2"] = true,
["default:dirt_with_snow"] = true
["default:dirt_with_snow"] = true,
["meditteranean_biome:dirt_with_mediterranean_grass"] = true
}
local sand_surfaces = {
@ -35,6 +40,7 @@ local sand_surfaces = {
["default:sand"] = true,
["default:desert_sand"] = true,
["cottages:loam"] = true,
["darkage:mud"] = true,
-- note, no silver sand here.
-- too cold for a palm, too... well... sandy for anything else.
}