fix gennotify ids table being corrupted when clear decorations is called (#28)

* fix decoration ids being invalid when mods clear the registered decorations

* cleanup old debug chat statements
This commit is contained in:
wsor4035 2023-05-02 17:56:09 -04:00 committed by GitHub
parent 288870bc8d
commit b56e22fefd
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@ -213,14 +213,19 @@ if moretrees.enable_poplar then
minetest.register_decoration(translate_biome_defs(moretrees.poplar_small_biome_2, "popular", 5))
end
for k, v in pairs(deco_ids) do
deco_ids[k] = minetest.get_decoration_id(v)
end
minetest.set_gen_notify("decoration", deco_ids)
--[[
this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids
if other mods clear the registered decorations
]]
minetest.register_on_mods_loaded(function()
for k, v in pairs(deco_ids) do
deco_ids[k] = minetest.get_decoration_id(v)
end
minetest.set_gen_notify("decoration", deco_ids)
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
--minetest.chat_send_all(dump(g))
local locations = {}
for _, id in pairs(deco_ids) do
local deco_locations = g["decoration#" .. id] or {}
@ -231,10 +236,8 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
if #locations == 0 then return end
for _, pos in ipairs(locations) do
--minetest.chat_send_all("yay")
local timer = minetest.get_node_timer({x=pos.x, y=pos.y+1, z=pos.z})
timer:start(math.random(2,10))
--minetest.set_node(pos, {name="default:stone"})
end
end)