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many nodes have to be checked before a tree can spawn. This causes trees to be just a tad more sparse than intended, but greatly speeds up the map generator. Worst case drops from thousands of nodes to test per tree type to a 5-15 nodes per tree type. |
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textures | ||
.gitignore | ||
biome_defs.lua | ||
crafts.lua | ||
depends.txt | ||
init.lua | ||
node_defs.lua | ||
README.md | ||
tree_biomes.txt | ||
tree_models.lua |
More trees!
This mod adds a whole bunch of new types of trees to the game
Much of the code here came from cisoun's conifers mod and bas080's jungle trees mod, and big contributions by RealBadAngel.
Brought together into one mod and made L-systems compatible by Vanessa Ezekowitz.
License: WTFPL
Dependencies: plants_lib (or plantlife modpack), default