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mirror of https://github.com/mt-mods/moretrees.git synced 2024-09-20 19:20:35 +02:00
moretrees/init.lua
Vanessa Ezekowitz a0af3f26de added the ability to redefine apples so that they'll fall when nearby leaves
disappear (defaults to true).  Moved leafdecay code into its own file.  Moved
sapling configs into settings.lua
2013-02-11 12:23:05 -05:00

228 lines
7.5 KiB
Lua

-- More trees! 2013-01-20
--
-- This mod adds more types of trees to the game
--
-- Some of the node definitions and textures came from cisoun's conifers mod
-- and bas080's jungle trees mod.
--
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz.
--
-- Conifers and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
-- latter having been tweaked by RealBadAngel, most others written by
-- RealBadAngel.
--
-- License: WTFPL for all parts (code and textures)
--
-- snow biomes mod uses this code to make biomes:
--
-- local perlin1 = env:get_perlin(112,3, 0.5, 150)
-- local test = perlin1:get2d({x=pos.x, y=pos.z})
-- if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
-- in_biome = true
-- elseif not smooth and test > 0.53 then
-- in_biome = true
-- end
--
-- We'll just save this for possible later use ;-)
--
moretrees = {}
dofile(minetest.get_modpath("moretrees").."/settings.lua")
dofile(minetest.get_modpath("moretrees").."/node_defs.lua")
dofile(minetest.get_modpath("moretrees").."/tree_models.lua")
dofile(minetest.get_modpath("moretrees").."/biome_defs.lua")
dofile(minetest.get_modpath("moretrees").."/crafts.lua")
dofile(minetest.get_modpath("moretrees").."/leafdecay.lua")
-- tree spawning setup
plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.apple_tree_model)
plantslib:register_generate_plant(moretrees.oak_biome, moretrees.oak_model)
plantslib:register_generate_plant(moretrees.sequoia_biome, moretrees.sequoia_model)
plantslib:register_generate_plant(moretrees.palm_biome, moretrees.palm_model)
plantslib:register_generate_plant(moretrees.pine_biome, moretrees.pine_model)
plantslib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.rubber_tree_model)
plantslib:register_generate_plant(moretrees.willow_biome, moretrees.willow_model)
plantslib:register_generate_plant(moretrees.birch_biome, "moretrees:grow_birch")
plantslib:register_generate_plant(moretrees.spruce_biome, "moretrees:grow_spruce")
plantslib:register_generate_plant(moretrees.jungletree_biome, "moretrees:grow_jungletree")
plantslib:register_generate_plant(moretrees.fir_biome, "moretrees:grow_fir")
-- sapling growth
for i in ipairs(moretrees.simple_trees) do
local tree_name = trees[i][1]
local tree_model = tree_name.."_model"
local tree_biome = tree_name.."_biome"
plantslib:dbg(dump(moretrees[tree_biome].surface))
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:"..tree_name.."_sapling",
grow_nodes = moretrees[tree_biome].surface,
grow_function = moretrees[tree_model],
})
end
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:birch_sapling",
grow_nodes = moretrees.birch_biome.surface,
grow_function = "moretrees:grow_birch"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:spruce_sapling",
grow_nodes = moretrees.spruce_biome.surface,
grow_function = "moretrees:grow_spruce"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:fir_sapling",
grow_nodes = moretrees.fir_biome.surface,
grow_function = "moretrees:grow_fir"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:jungletree_sapling",
grow_nodes = moretrees.jungletree_biome.surface,
grow_function = "moretrees:grow_jungletree"
})
-- Code to spawn a birch tree
function moretrees:grow_birch(pos)
minetest.env:remove_node(pos)
if math.random(1,2) == 1 then
minetest.env:spawn_tree(pos, moretrees.birch_model1)
else
minetest.env:spawn_tree(pos, moretrees.birch_model2)
end
end
-- Code to spawn a spruce tree
function moretrees:grow_spruce(pos)
minetest.env:remove_node(pos)
if math.random(1,2) == 1 then
minetest.env:spawn_tree(pos, moretrees.spruce_model1)
else
minetest.env:spawn_tree(pos, moretrees.spruce_model2)
end
end
-- Code that spawns jungle trees and firs
moretrees.jt_axiom1 = "FFFA"
moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B"
moretrees.jt_axiom2 = "FFFFFA"
moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b1 = "[-FBf][+FBf]"
moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b2 = "[-fB][+fB]"
function moretrees:grow_jungletree(pos)
local r1 = math.random(2)
local r2 = math.random(3)
if r1 == 1 then
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
else
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow"
end
moretrees.jungletree_model.leaves2_chance = math.random(25, 75)
if r2 == 1 then
moretrees.jungletree_model.trunk_type = "single"
moretrees.jungletree_model.iterations = 2
moretrees.jungletree_model.axiom = moretrees.jt_axiom1
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1
elseif r2 == 2 then
moretrees.jungletree_model.trunk_type = "double"
moretrees.jungletree_model.iterations = 4
moretrees.jungletree_model.axiom = moretrees.jt_axiom2
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
elseif r2 == 3 then
moretrees.jungletree_model.trunk_type = "crossed"
moretrees.jungletree_model.iterations = 4
moretrees.jungletree_model.axiom = moretrees.jt_axiom2
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
end
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
minetest.env:spawn_tree(pos, moretrees.jungletree_model)
end
function moretrees:grow_fir(pos)
if math.random(2) == 1 then
moretrees.fir_model.leaves="moretrees:fir_leaves"
else
moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
end
if math.random(2) == 1 then
moretrees.fir_model.rules_a = moretrees.ct_rules_a1
moretrees.fir_model.rules_b = moretrees.ct_rules_b1
else
moretrees.fir_model.rules_a = moretrees.ct_rules_a2
moretrees.fir_model.rules_b = moretrees.ct_rules_b2
end
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
minetest.env:spawn_tree(pos,moretrees.fir_model)
end
-- Should we remove all the trees above the conifers altitude?
if moretrees.firs_remove_default_trees == true then
minetest.register_abm({
nodenames = {
"default:tree",
"default:leaves"
},
interval = moretrees.firs_remove_interval,
chance = moretrees.firs_remove_chance,
action = function(pos, node, _, _)
if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air"
and pos.y >= CONIFERS_ALTITUDE
then
minetest.env:add_node(pos , {name = "air"})
end
end
})
end
print("[Moretrees] Loaded (2013-01-18)")