mirror of
https://github.com/mt-mods/moretrees.git
synced 2024-11-15 23:10:20 +01:00
370 lines
11 KiB
Lua
370 lines
11 KiB
Lua
-- More trees! 2013-04-07
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--
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-- This mod adds more types of trees to the game
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--
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-- Some of the node definitions and textures came from cisoun's conifers mod
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-- and bas080's jungle trees mod.
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--
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-- Brought together into one mod and made L-systems compatible by Vanessa
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-- Ezekowitz.
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--
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-- Firs and Jungle tree axioms/rules by Vanessa Dannenberg, with the
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-- latter having been tweaked by RealBadAngel, most other axioms/rules written
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-- by RealBadAngel.
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--
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moretrees = {}
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minetest.override_item("default:sapling", {
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description = "Sapling"
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})
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minetest.override_item("default:tree", {
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description = "Tree"
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})
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minetest.override_item("default:wood", {
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description = "Wooden Planks"
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})
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minetest.override_item("default:leaves", {
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description = "Leaves"
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})
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minetest.override_item("default:fence_wood", {
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description = "Wooden Fence"
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})
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minetest.override_item("default:fence_rail_wood", {
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description = "Wooden Fence Rail"
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})
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if minetest.get_modpath("doors") then
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minetest.override_item("doors:gate_wood_closed", {
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description = "Wooden Fence Gate"
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})
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minetest.override_item("doors:gate_wood_open", {
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description = "Wooden Fence Gate"
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})
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end
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-- Read the default config file (and if necessary, copy it to the world folder).
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local worldpath=minetest.get_worldpath()
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local modpath=minetest.get_modpath("moretrees")
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dofile(modpath.."/default_settings.txt")
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if io.open(worldpath.."/moretrees_settings.txt","r") then
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io.close()
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dofile(worldpath.."/moretrees_settings.txt")
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end
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-- infinite stacks checking
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if minetest.get_modpath("unified_inventory") or not
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minetest.settings:get_bool("creative_mode") then
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moretrees.expect_infinite_stacks = false
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else
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moretrees.expect_infinite_stacks = true
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end
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-- tables, load other files
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moretrees.cutting_tools = {
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"default:axe_bronze",
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"default:axe_diamond",
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"default:axe_mese",
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"default:axe_steel",
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"glooptest:axe_alatro",
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"glooptest:axe_arol",
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"moreores:axe_mithril",
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"moreores:axe_silver",
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"titanium:axe",
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}
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dofile(modpath.."/tree_models.lua")
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dofile(modpath.."/node_defs.lua")
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dofile(modpath.."/date_palm.lua")
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dofile(modpath.."/cocos_palm.lua")
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dofile(modpath.."/biome_defs.lua")
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dofile(modpath.."/saplings.lua")
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dofile(modpath.."/crafts.lua")
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-- tree spawning setup
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moretrees.spawn_beech_object = moretrees.beech_model
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moretrees.spawn_apple_tree_object = moretrees.apple_tree_model
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moretrees.spawn_oak_object = moretrees.oak_model
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moretrees.spawn_sequoia_object = moretrees.sequoia_model
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moretrees.spawn_palm_object = moretrees.palm_model
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moretrees.spawn_date_palm_object = moretrees.date_palm_model
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moretrees.spawn_cedar_object = moretrees.cedar_model
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moretrees.spawn_rubber_tree_object = moretrees.rubber_tree_model
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moretrees.spawn_willow_object = moretrees.willow_model
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moretrees.spawn_birch_object = "moretrees.grow_birch"
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moretrees.spawn_spruce_object = "moretrees.grow_spruce"
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moretrees.spawn_jungletree_object = "moretrees.grow_jungletree"
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moretrees.spawn_fir_object = "moretrees.grow_fir"
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moretrees.spawn_fir_snow_object = "moretrees.grow_fir_snow"
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moretrees.spawn_poplar_object = moretrees.poplar_model
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moretrees.spawn_poplar_small_object = moretrees.poplar_small_model
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local deco_ids = {}
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function translate_biome_defs(def, treename, index)
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if not index then index = 1 end
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local deco_def = {
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name = treename .. "_" .. index,
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deco_type = "simple",
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place_on = def.surface,
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sidelen = 16,
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fill_ratio = 0.02,
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--biomes eventually?
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y_min = def.min_elevation,
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y_max = def.max_elevation,
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spawn_by = def.near_nodes,
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num_spawn_by = def.near_nodes_count,
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decoration = "moretrees:"..treename.."_sapling_ongen"
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}
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deco_ids[#deco_ids+1] = treename .. ("_" .. index or "_1")
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return deco_def
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end
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if moretrees.enable_beech then
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minetest.register_decoration(translate_biome_defs(moretrees.beech_biome, "beech"))
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end
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if moretrees.enable_apple_tree then
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minetest.register_decoration(translate_biome_defs(moretrees.apple_tree_biome, "apple_tree"))
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end
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if moretrees.enable_oak then
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minetest.register_decoration(translate_biome_defs(moretrees.oak_biome, "oak"))
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end
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if moretrees.enable_sequoia then
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minetest.register_decoration(translate_biome_defs(moretrees.sequoia_biome, "sequoia"))
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end
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if moretrees.enable_palm then
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minetest.register_decoration(translate_biome_defs(moretrees.palm_biome, "palm"))
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end
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if moretrees.enable_date_palm then
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minetest.register_decoration(translate_biome_defs(moretrees.date_palm_biome, "palm", 1))
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minetest.register_decoration(translate_biome_defs(moretrees.date_palm_biome_2, "palm", 2))
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end
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if moretrees.enable_cedar then
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minetest.register_decoration(translate_biome_defs(moretrees.cedar_biome, "cedar"))
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end
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if moretrees.enable_rubber_tree then
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minetest.register_decoration(translate_biome_defs(moretrees.rubber_tree_biome, "ruber"))
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end
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if moretrees.enable_willow then
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minetest.register_decoration(translate_biome_defs(moretrees.willow_biome, "willow"))
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end
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if moretrees.enable_birch then
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minetest.register_decoration(translate_biome_defs(moretrees.birch_biome, "birch"))
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end
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if moretrees.enable_spruce then
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minetest.register_decoration(translate_biome_defs(moretrees.spruce_biome, "spruce"))
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end
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if moretrees.enable_jungle_tree then
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minetest.register_decoration(translate_biome_defs(moretrees.jungletree_biome, "jungletree"))
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end
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if moretrees.enable_fir then
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minetest.register_decoration(translate_biome_defs(moretrees.fir_biome, "fir", 1))
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if minetest.get_modpath("snow") then
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minetest.register_decoration(translate_biome_defs(moretrees.fir_biome_snow, "fir", 2))
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end
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end
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if moretrees.enable_poplar then
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minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome, "popular", 1))
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minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome_2, "popular", 2))
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minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome_3, "popular", 3))
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minetest.register_decoration(translate_biome_defs(moretrees.poplar_small_biome, "popular", 4))
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minetest.register_decoration(translate_biome_defs(moretrees.poplar_small_biome_2, "popular", 5))
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end
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for k, v in pairs(deco_ids) do
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deco_ids[k] = minetest.get_decoration_id(v)
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end
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minetest.set_gen_notify("decoration", deco_ids)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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--minetest.chat_send_all(dump(g))
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local locations = {}
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for _, id in pairs(deco_ids) do
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local deco_locations = g["decoration#" .. id] or {}
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for _, pos in pairs(deco_locations) do
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locations[#locations+1] = pos
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end
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end
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if #locations == 0 then return end
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for _, pos in ipairs(locations) do
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--minetest.chat_send_all("yay")
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local timer = minetest.get_node_timer({x=pos.x, y=pos.y+1, z=pos.z})
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timer:start(math.random(2,10))
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--minetest.set_node(pos, {name="default:stone"})
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end
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end)
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-- Code to spawn a birch tree
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function moretrees.grow_birch(pos)
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minetest.swap_node(pos, {name = "air"})
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if math.random(1,2) == 1 then
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minetest.spawn_tree(pos, moretrees.birch_model1)
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else
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minetest.spawn_tree(pos, moretrees.birch_model2)
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end
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end
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-- Code to spawn a spruce tree
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function moretrees.grow_spruce(pos)
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minetest.swap_node(pos, {name = "air"})
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if math.random(1,2) == 1 then
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minetest.spawn_tree(pos, moretrees.spruce_model1)
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else
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minetest.spawn_tree(pos, moretrees.spruce_model2)
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end
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end
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-- Code to spawn jungle trees
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moretrees.jt_axiom1 = "FFFA"
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moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
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moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B"
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moretrees.jt_axiom2 = "FFFFFA"
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-- luacheck: no max line length
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moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
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moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
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moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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moretrees.ct_rules_b1 = "[-FBf][+FBf]"
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moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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moretrees.ct_rules_b2 = "[-fB][+fB]"
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function moretrees.grow_jungletree(pos)
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local r1 = math.random(2)
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local r2 = math.random(3)
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if r1 == 1 then
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moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
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else
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moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow"
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end
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moretrees.jungletree_model.leaves2_chance = math.random(25, 75)
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if r2 == 1 then
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moretrees.jungletree_model.trunk_type = "single"
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moretrees.jungletree_model.iterations = 2
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moretrees.jungletree_model.axiom = moretrees.jt_axiom1
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1
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elseif r2 == 2 then
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moretrees.jungletree_model.trunk_type = "double"
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moretrees.jungletree_model.iterations = 4
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moretrees.jungletree_model.axiom = moretrees.jt_axiom2
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
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elseif r2 == 3 then
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moretrees.jungletree_model.trunk_type = "crossed"
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moretrees.jungletree_model.iterations = 4
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moretrees.jungletree_model.axiom = moretrees.jt_axiom2
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
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end
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minetest.swap_node(pos, {name = "air"})
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local leaves = minetest.find_nodes_in_area(
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{x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1},
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"default:leaves"
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)
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for leaf in ipairs(leaves) do
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minetest.swap_node(leaves[leaf], {name = "air"})
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end
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minetest.spawn_tree(pos, moretrees.jungletree_model)
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end
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-- code to spawn fir trees
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function moretrees.grow_fir(pos)
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if math.random(2) == 1 then
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moretrees.fir_model.leaves="moretrees:fir_leaves"
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else
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moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
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end
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if math.random(2) == 1 then
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moretrees.fir_model.rules_a = moretrees.ct_rules_a1
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moretrees.fir_model.rules_b = moretrees.ct_rules_b1
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else
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moretrees.fir_model.rules_a = moretrees.ct_rules_a2
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moretrees.fir_model.rules_b = moretrees.ct_rules_b2
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end
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moretrees.fir_model.iterations = 7
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moretrees.fir_model.random_level = 5
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minetest.swap_node(pos, {name = "air"})
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local leaves = minetest.find_nodes_in_area(
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{x = pos.x, y = pos.y, z = pos.z},
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{x = pos.x, y = pos.y+5, z = pos.z},
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"default:leaves"
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)
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for leaf in ipairs(leaves) do
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minetest.swap_node(leaves[leaf], {name = "air"})
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end
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minetest.spawn_tree(pos,moretrees.fir_model)
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end
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-- same thing, but a smaller version that grows only in snow biomes
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function moretrees.grow_fir_snow(pos)
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if math.random(2) == 1 then
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moretrees.fir_model.leaves="moretrees:fir_leaves"
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else
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moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
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end
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if math.random(2) == 1 then
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moretrees.fir_model.rules_a = moretrees.ct_rules_a1
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moretrees.fir_model.rules_b = moretrees.ct_rules_b1
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else
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moretrees.fir_model.rules_a = moretrees.ct_rules_a2
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moretrees.fir_model.rules_b = moretrees.ct_rules_b2
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end
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moretrees.fir_model.iterations = 2
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moretrees.fir_model.random_level = 2
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minetest.swap_node(pos, {name = "air"})
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local leaves = minetest.find_nodes_in_area(
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{x = pos.x, y = pos.y, z = pos.z},
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{x = pos.x, y = pos.y+5, z = pos.z},
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"default:leaves"
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)
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for leaf in ipairs(leaves) do
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minetest.swap_node(leaves[leaf], {name = "air"})
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end
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minetest.spawn_tree(pos,moretrees.fir_model)
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end
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print("[Moretrees] Loaded (2013-02-11)")
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