Moved area coverage stuff out of renderer. It is an optimization to load

only needed blocks from db and has nothing to do with rendering.
This commit is contained in:
Sascha L. Teichmann 2017-02-26 13:13:19 +01:00
parent 3e3413566b
commit 003ce5035a
3 changed files with 107 additions and 100 deletions

106
common/area.go Normal file
View File

@ -0,0 +1,106 @@
// Copyright 2014, 2015, 2017 by Sascha L. Teichmann
// Use of this source code is governed by the MIT license
// that can be found in the LICENSE file.
package common
import "math"
type Area struct {
X1, Z1 int16
X2, Z2 int16
}
func (a Area) contains(x, z int16) bool {
return x >= a.X1 && x <= a.X2 && z >= a.Z1 && z <= a.Z2
}
func (a Area) higher() bool {
return a.Z2-a.Z1 > a.X2-a.X1
}
func areasContain(areas []Area, x, z int16) bool {
for _, r := range areas {
if r.contains(x, z) {
return true
}
}
return false
}
// UncoveredAreas implements a greedy algorithm to figure out
// a list of disjunct areas of free regions in the domain
// to the (x, z) block plane.
// oldAreas are searched and found free areas are appended
// to newAreas which ist return.
// This is useful to spatial query only blocks from db
// that are not below already rendered blocks.
func UncoveredAreas(r *Renderer, newAreas, oldAreas []Area) []Area {
yM := r.yMin
// Scan old areas.
for _, oldArea := range oldAreas {
for z := oldArea.Z1; z <= oldArea.Z2; z++ {
row := z * int16(r.width)
for x := oldArea.X1; x <= oldArea.X2; x++ {
// Uncovered and not in list of new areas?
if yM[row+x] > math.MinInt32 || areasContain(newAreas, x, z) {
continue
}
area := Area{X1: x, Z1: z, X2: x, Z2: z}
// Try to extend the area in x and/or z till no further extension is possible.
for extendDirs := 1 | 2; extendDirs != 0; {
var xFirst bool
// Try to extend in the direction with most gain
// of blocks.
if area.higher() { // Higher means to win more blocks in x direction.
xFirst = true
}
dirs:
for i := 0; i < 2; i++ {
if xFirst {
// Extension in x possible?
if extendDirs&1 == 1 {
nx := area.X2 + 1
if nx >= int16(r.width) {
extendDirs &= ^1
continue
}
// Scan line below current area if its fully free.
for nz := area.Z1; nz <= area.Z2; nz++ {
if yM[nz*int16(r.width)+nx] > math.MinInt32 || areasContain(newAreas, nx, nz) {
extendDirs &= ^1
continue dirs
}
}
// free -> extend
area.X2 = nx
}
} else if extendDirs&2 == 2 {
// Symmetric case in z direction
nz := area.Z2 + 1
if nz >= int16(r.height) {
extendDirs &= ^2
continue
}
// Scan line right beside the area if its free.
row2 := nz * int16(r.width)
for nx := area.X1; nx <= area.X2; nx++ {
if yM[row2+nx] > math.MinInt32 || areasContain(newAreas, nx, nz) {
extendDirs &= ^2
continue dirs
}
}
area.Z2 = nz
}
// Switch to other search direction (x -> z or z -> x)
xFirst = !xFirst
}
}
// At this point the area is extended to max.
newAreas = append(newAreas, area)
}
}
}
return newAreas
}

View File

@ -137,7 +137,7 @@ func (btc *BaseTileCreator) CreateTile(x, z int16, i, j int) (bool, error) {
}
}
if allCount > 0 {
xareas := btc.renderer.UncoveredAreas(oareas, nareas)
xareas := UncoveredAreas(btc.renderer, oareas, nareas)
if len(xareas) == 0 {
break
}

View File

@ -12,11 +12,6 @@ import (
"math"
)
type Area struct {
X1, Z1 int16
X2, Z2 int16
}
type Renderer struct {
width int
height int
@ -286,100 +281,6 @@ func (r *Renderer) RenderBlock(block *Block, colors *Colors) (err error) {
return
}
func (a Area) contains(x, z int16) bool {
return x >= a.X1 && x <= a.X2 && z >= a.Z1 && z <= a.Z2
}
func (a Area) higher() bool {
return a.Z2-a.Z1 > a.X2-a.X1
}
func areasContain(areas []Area, x, z int16) bool {
for _, r := range areas {
if r.contains(x, z) {
return true
}
}
return false
}
// UncoveredAreas implements a greedy algorithm to figure out
// a list of disjunct areas of free regions in the domain
// to the (x, z) block plane.
// oldAreas are searched and found free areas are appended
// to newAreas which ist return.
// This is useful to spatial query only blocks from db
// that are not below already rendered blocks.
func (r *Renderer) UncoveredAreas(newAreas, oldAreas []Area) []Area {
yM := r.yMin
// Scan old areas.
for _, oldArea := range oldAreas {
for z := oldArea.Z1; z <= oldArea.Z2; z++ {
row := z * int16(r.width)
for x := oldArea.X1; x <= oldArea.X2; x++ {
// Uncovered and not in list of new areas?
if yM[row+x] > math.MinInt32 || areasContain(newAreas, x, z) {
continue
}
area := Area{X1: x, Z1: z, X2: x, Z2: z}
// Try to extend the area in x and/or z till no further extension is possible.
for extendDirs := 1 | 2; extendDirs != 0; {
var xFirst bool
// Try to extend in the direction with most gain
// of blocks.
if area.higher() { // Higher means to win more blocks in x direction.
xFirst = true
}
dirs:
for i := 0; i < 2; i++ {
if xFirst {
// Extension in x possible?
if extendDirs&1 == 1 {
nx := area.X2 + 1
if nx >= int16(r.width) {
extendDirs &= ^1
continue
}
// Scan line below current area if its fully free.
for nz := area.Z1; nz <= area.Z2; nz++ {
if yM[nz*int16(r.width)+nx] > math.MinInt32 || areasContain(newAreas, nx, nz) {
extendDirs &= ^1
continue dirs
}
}
// free -> extend
area.X2 = nx
}
} else if extendDirs&2 == 2 {
// Symmetric case in z direction
nz := area.Z2 + 1
if nz >= int16(r.height) {
extendDirs &= ^2
continue
}
// Scan line right beside the area if its free.
row2 := nz * int16(r.width)
for nx := area.X1; nx <= area.X2; nx++ {
if yM[row2+nx] > math.MinInt32 || areasContain(newAreas, nx, nz) {
extendDirs &= ^2
continue dirs
}
}
area.Z2 = nz
}
// Switch to other search direction (x -> z or z -> x)
xFirst = !xFirst
}
}
// At this point the area is extended to max.
newAreas = append(newAreas, area)
}
}
}
return newAreas
}
func (r *Renderer) CreateImage(colors []color.RGBA, background color.RGBA) *image.RGBA {
pw, ph := r.width<<4, r.height<<4
image := image.NewRGBA(image.Rect(0, 0, pw, ph))