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https://bitbucket.org/s_l_teichmann/mtsatellite
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span buffers: Simplified code by throwing away cases that cannot happen. Extended unit tests with more pattern to check.
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269e63ea59
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@ -90,65 +90,33 @@ func (sp *SpanPool) Insert(s *Span, pos, value int32) *Span {
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}
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head := s
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for prev := s; s != nil; s = s.Next {
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switch {
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case pos < s.From: // before span
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if pos == s.From-1 && value == s.Value { // directly neighbored
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s.From = pos
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// Check if a gap has to be closed.
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if prev.To == s.From-1 && value == prev.Value {
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prev.To = s.To
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prev.Next = s.Next
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sp.Free(s)
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return head
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}
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for ; s != nil && pos > s.To; s = s.Next {
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next := s.Next
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if pos == s.To+1 && value == s.Value { // directly neighbored
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s.To = pos
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// Check if a gap has to be closed
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if next != nil && next.From == s.To+1 && value == next.Value {
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s.To = next.To
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s.Next = next.Next
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sp.Free(next)
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}
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// Extend prev?
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if prev.To == pos-1 && value == prev.Value {
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prev.To = pos
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return head
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}
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// New between prev and current.
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return head
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}
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// Extend next?
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if next != nil && pos == next.From-1 && value == next.Value {
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next.From = pos
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return head
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}
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// Before next -> New between current and next
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if next == nil || pos < next.From {
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sn := sp.Alloc()
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sn.From = pos
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sn.To = pos
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sn.Value = value
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sn.Next = s
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prev.Next = sn
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return head
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case pos > s.To: // after span
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next := s.Next
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if pos == s.To+1 && value == s.Value { // directly neighbored
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s.To = pos
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// Check if a gap has to be closed
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if next != nil && next.From == s.To+1 && value == next.Value {
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s.To = next.To
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s.Next = next.Next
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sp.Free(next)
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}
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return head
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}
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// Extend next?
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if next != nil && pos == next.From-1 && value == next.Value {
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next.From = pos
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return head
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}
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// Before next -> New between current and next
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if next == nil || pos < next.From {
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sn := sp.Alloc()
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sn.From = pos
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sn.To = pos
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sn.Value = value
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sn.Next = next
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s.Next = sn
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return head
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}
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default: // pos in span -> do not modify.
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sn.Next = next
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s.Next = sn
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return head
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}
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prev = s
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}
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return head
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@ -9,26 +9,68 @@ import (
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"testing"
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)
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func TestSpans(t *testing.T) {
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const spanItems = 3000
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inp := make([]int32, 3000)
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for i, n := 0, len(inp); i < n; i++ {
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inp[i] = int32(i)
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}
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for i, n := 0, len(inp); i < n; i++ {
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i1 := rand.Int31n(int32(n))
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i2 := rand.Int31n(int32(n))
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inp[i1], inp[i2] = inp[i2], inp[i1]
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}
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func TestSpans(t *testing.T) {
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sp := NewSpanPool()
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var s *Span
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for i, n := 0, len(inp); i < n; i++ {
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for i := 0; i < spanItems; i++ {
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s = sp.Insert(s, int32(i), 42)
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}
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if n := s.Len(); n != 1 {
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t.Errorf("inc: Span length %d expected 1\n", n)
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t.Errorf("spans: %s\n", s)
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}
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sp.FreeAll(s)
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s = nil
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for i := spanItems - 1; i >= 0; i-- {
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s = sp.Insert(s, int32(i), 42)
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}
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if n := s.Len(); n != 1 {
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t.Errorf("dec: Span length %d expected 1\n", n)
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t.Errorf("spans: %s\n", s)
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}
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sp.FreeAll(s)
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s = nil
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for i := 0; i < spanItems/2; i++ {
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j := spanItems - 1 - i
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s = sp.Insert(s, int32(i), 42)
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s = sp.Insert(s, int32(j), 21)
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}
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if n := s.Len(); n != 2 {
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t.Errorf("two: Span length %d expected 2\n", n)
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t.Errorf("spans: %s\n", s)
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}
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sp.FreeAll(s)
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inp := make([]int32, spanItems)
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for i := 0; i < spanItems; i++ {
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inp[i] = int32(i)
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}
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for i := 0; i < spanItems; i++ {
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i1 := rand.Int31n(int32(spanItems))
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i2 := rand.Int31n(int32(spanItems))
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inp[i1], inp[i2] = inp[i2], inp[i1]
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}
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s = nil
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for i := 0; i < spanItems; i++ {
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s = sp.Insert(s, inp[i], 42)
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}
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if n := s.Len(); n != 1 {
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t.Errorf("Span length %d expected 1\n", n)
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t.Errorf("rand: Span length %d expected 1\n", n)
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t.Errorf("spans: %s\n", s)
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}
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