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https://bitbucket.org/s_l_teichmann/mtsatellite
synced 2024-11-14 06:10:22 +01:00
unexport span types
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parent
493da71d53
commit
88e9088704
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@ -106,8 +106,8 @@ func BlendColor(c1, c2 color.RGBA, a float32) color.RGBA {
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A: 0xff}
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}
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func (colors *Colors) BlendColors(span *Span, col color.RGBA, pos int32) color.RGBA {
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curr := span
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func (colors *Colors) BlendColors(sp *span, col color.RGBA, pos int32) color.RGBA {
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curr := sp
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// Ignore colors below pos.
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for curr != nil && pos >= curr.To {
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curr = curr.Next
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@ -9,11 +9,11 @@ import "sync"
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type zRange struct {
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y1 int16
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y2 int16
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xRange *Span
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xRange *span
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}
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type Coverage3D struct {
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pool *SpanPool
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pool *spanPool
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zRanges map[int16]*zRange
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mu sync.RWMutex
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}
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@ -28,7 +28,7 @@ type Range struct {
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func NewCoverage3D() *Coverage3D {
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return &Coverage3D{
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pool: NewSpanPool(),
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pool: newSpanPool(),
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zRanges: map[int16]*zRange{}}
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}
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@ -47,7 +47,7 @@ func (c3d *Coverage3D) Insert(c Coord) {
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xRange: xr}
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return
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}
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zr.xRange = c3d.pool.Insert(zr.xRange, int32(c.X), 0)
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zr.xRange = c3d.pool.insert(zr.xRange, int32(c.X), 0)
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if c.Y < zr.y1 {
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zr.y1 = c.Y
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}
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@ -21,8 +21,8 @@ type Renderer struct {
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RejectedBlocks int
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SolidBlocks int
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TransparentBlocks int
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spans *SpanPool
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tBuffer []*Span
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spans *spanPool
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tBuffer []*span
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}
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func NewRenderer(width, height int, transparent bool) (renderer *Renderer) {
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@ -32,12 +32,12 @@ func NewRenderer(width, height int, transparent bool) (renderer *Renderer) {
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cBuffer := make([]int32, pixSize)
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yMin := make([]int32, dim)
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var tBuffer []*Span
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var spans *SpanPool
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var tBuffer []*span
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var spans *spanPool
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if transparent {
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tBuffer = make([]*Span, pixSize)
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spans = NewSpanPool()
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tBuffer = make([]*span, pixSize)
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spans = newSpanPool()
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}
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renderer = &Renderer{
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@ -94,7 +94,7 @@ func (r *Renderer) Reset() {
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tb := r.tBuffer
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for i, t := range tb {
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if t != nil {
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r.spans.FreeAll(t)
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r.spans.freeAll(t)
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tb[i] = nil
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}
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}
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@ -195,7 +195,7 @@ func (r *Renderer) RenderBlock(block *Block, colors *Colors) (err error) {
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cY := blockY + int32(y)
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if colors.IsTransparent(c) {
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r.tBuffer[ofs] = r.spans.Insert(r.tBuffer[ofs], cY, c)
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r.tBuffer[ofs] = r.spans.insert(r.tBuffer[ofs], cY, c)
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// We need to continue to go down because we
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// can see through this node.
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} else {
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@ -302,7 +302,7 @@ func (r *Renderer) CreateShadedImage(
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y := r.yBuffer[ofs]
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t := r.tBuffer[ofs]
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opaque := t == nil || t.Top() < y
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opaque := t == nil || t.top() < y
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var y1, y2 int32
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@ -312,7 +312,7 @@ func (r *Renderer) CreateShadedImage(
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y1 = r.yBuffer[ofs-1]
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if opaque {
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if s := r.tBuffer[ofs-1]; s != nil {
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y1 = max32(y1, s.Top())
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y1 = max32(y1, s.top())
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}
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}
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}
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@ -322,7 +322,7 @@ func (r *Renderer) CreateShadedImage(
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y2 = r.yBuffer[ofs+pw]
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if opaque {
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if s := r.tBuffer[ofs+pw]; s != nil {
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y1 = max32(y1, s.Top())
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y1 = max32(y1, s.top())
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}
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}
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}
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@ -11,29 +11,29 @@ import (
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const chunkSize = 1024
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type Span struct {
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type span struct {
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Value int32
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From int32
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To int32
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Next *Span
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Next *span
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}
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type SpanPool struct {
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freeList *Span
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type spanPool struct {
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freeList *span
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}
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func NewSpanPool() *SpanPool {
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return &SpanPool{}
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func newSpanPool() *spanPool {
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return &spanPool{}
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}
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func (sp *SpanPool) Alloc() *Span {
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func (sp *spanPool) Alloc() *span {
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if sp.freeList != nil {
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next := sp.freeList
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sp.freeList = next.Next
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return next
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}
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spans := make([]Span, chunkSize)
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spans := make([]span, chunkSize)
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for i := chunkSize - 1; i > 0; i-- {
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spans[i].Next = sp.freeList
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@ -43,14 +43,14 @@ func (sp *SpanPool) Alloc() *Span {
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return &spans[0]
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}
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func (sp *SpanPool) Free(s *Span) {
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func (sp *spanPool) free(s *span) {
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if s != nil {
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s.Next = sp.freeList
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sp.freeList = s
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}
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}
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func (sp *SpanPool) FreeAll(s *Span) {
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func (sp *spanPool) freeAll(s *span) {
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if s == nil {
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return
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}
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@ -62,7 +62,7 @@ func (sp *SpanPool) FreeAll(s *Span) {
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sp.freeList = head
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}
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func (sp *SpanPool) Insert(s *Span, pos, value int32) *Span {
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func (sp *spanPool) insert(s *span, pos, value int32) *span {
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// No head -> create.
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if s == nil {
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@ -98,7 +98,7 @@ func (sp *SpanPool) Insert(s *Span, pos, value int32) *Span {
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if next != nil && next.From == s.To+1 && value == next.Value {
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s.To = next.To
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s.Next = next.Next
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sp.Free(next)
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sp.free(next)
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}
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return head
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}
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@ -122,13 +122,13 @@ func (sp *SpanPool) Insert(s *Span, pos, value int32) *Span {
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return head
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}
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func (s *Span) Visit(v func(*Span)) {
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func (s *span) visit(v func(*span)) {
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for ; s != nil; s = s.Next {
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v(s)
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}
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}
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func (s *Span) Len() int {
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func (s *span) len() int {
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n := 0
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for ; s != nil; s = s.Next {
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n++
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@ -136,17 +136,17 @@ func (s *Span) Len() int {
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return n
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}
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func (s *Span) Top() int32 {
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func (s *span) top() int32 {
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for s.Next != nil {
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s = s.Next
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}
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return s.To
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}
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func (s *Span) String() string {
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func (s *span) String() string {
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var buf bytes.Buffer
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first := true
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s.Visit(func(s1 *Span) {
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s.visit(func(s1 *span) {
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if !first {
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buf.WriteString(", ")
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} else {
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@ -13,45 +13,45 @@ const spanItems = 3000
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func TestSpans(t *testing.T) {
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sp := NewSpanPool()
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var s *Span
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sp := newSpanPool()
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var s *span
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for i := 0; i < spanItems; i++ {
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s = sp.Insert(s, int32(i), 42)
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s = sp.insert(s, int32(i), 42)
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}
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if n := s.Len(); n != 1 {
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if n := s.len(); n != 1 {
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t.Errorf("inc: Span length %d expected 1\n", n)
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t.Errorf("spans: %s\n", s)
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}
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sp.FreeAll(s)
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sp.freeAll(s)
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s = nil
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for i := spanItems - 1; i >= 0; i-- {
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s = sp.Insert(s, int32(i), 42)
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s = sp.insert(s, int32(i), 42)
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}
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if n := s.Len(); n != 1 {
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if n := s.len(); n != 1 {
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t.Errorf("dec: Span length %d expected 1\n", n)
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t.Errorf("spans: %s\n", s)
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}
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sp.FreeAll(s)
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sp.freeAll(s)
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s = nil
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for i := 0; i < spanItems/2; i++ {
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j := spanItems - 1 - i
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s = sp.Insert(s, int32(i), 42)
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s = sp.Insert(s, int32(j), 21)
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s = sp.insert(s, int32(i), 42)
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s = sp.insert(s, int32(j), 21)
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}
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if n := s.Len(); n != 2 {
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if n := s.len(); n != 2 {
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t.Errorf("two: Span length %d expected 2\n", n)
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t.Errorf("spans: %s\n", s)
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}
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sp.FreeAll(s)
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sp.freeAll(s)
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inp := make([]int32, spanItems)
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for i := 0; i < spanItems; i++ {
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@ -66,13 +66,13 @@ func TestSpans(t *testing.T) {
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s = nil
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for i := 0; i < spanItems; i++ {
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s = sp.Insert(s, inp[i], 42)
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s = sp.insert(s, inp[i], 42)
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}
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if n := s.Len(); n != 1 {
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if n := s.len(); n != 1 {
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t.Errorf("rand: Span length %d expected 1\n", n)
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t.Errorf("spans: %s\n", s)
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}
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sp.FreeAll(s)
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sp.freeAll(s)
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}
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