mirror of
https://bitbucket.org/s_l_teichmann/mtsatellite
synced 2024-11-13 05:40:20 +01:00
Factored YOrder out of Renderer as it is only an optimization and not directly related to the rendering.
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parent
75aeb36c95
commit
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@ -74,24 +74,31 @@ func NewBaseTileCreator(
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update BaseTileUpdateFunc) *BaseTileCreator {
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renderer := NewRenderer(tileWidth, tileHeight, transparent)
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yMin, yMax = Order16(yMin, yMax)
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return &BaseTileCreator{
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btc := &BaseTileCreator{
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client: client,
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colors: colors,
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bg: bg,
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renderer: renderer,
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yOrder: NewYOrder(renderer, yOrderCapacity),
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yMin: yMin,
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yMax: yMax,
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baseDir: baseDir,
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update: update}
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btc.yOrder = NewYOrder(btc.renderBlock, yOrderCapacity)
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return btc
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}
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func (btc *BaseTileCreator) Close() error {
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return btc.client.Close()
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}
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func (btc *BaseTileCreator) drawBlock(block *Block) {
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if err := btc.yOrder.RenderBlock(block, btc.colors); err != nil {
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// renderBlock is a callback to draw a block with a YOrder.
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func (btc *BaseTileCreator) renderBlock(block *Block) error {
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return btc.renderer.RenderBlock(block, btc.colors)
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}
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// blockLoaded is a callback for RedisClient.QueryCuboid.
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func (btc *BaseTileCreator) blockLoaded(block *Block) {
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if err := btc.yOrder.RenderBlock(block); err != nil {
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log.Printf("WARN: rendering block failed: %s\n", err)
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}
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}
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@ -126,10 +133,10 @@ func (btc *BaseTileCreator) CreateTile(x, z int16, i, j int) (bool, error) {
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query := Cuboid{P1: c1, P2: c2}
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var count int
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var err error
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if count, err = btc.client.QueryCuboid(query, btc.drawBlock); err != nil {
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if count, err = btc.client.QueryCuboid(query, btc.blockLoaded); err != nil {
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return false, err
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}
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if err = btc.yOrder.Drain(btc.colors); err != nil {
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if err = btc.yOrder.Drain(); err != nil {
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log.Printf("WARN: rendering block failed: %s\n", err)
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}
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@ -5,7 +5,6 @@
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package common
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import (
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"container/heap"
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"image"
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"image/color"
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"image/draw"
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@ -27,92 +26,6 @@ type Renderer struct {
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tBuffer []*Span
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}
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type YOrder struct {
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Renderer *Renderer
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blocks []*Block
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capacity int
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}
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func NewYOrder(renderer *Renderer, capacity int) *YOrder {
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return &YOrder{
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Renderer: renderer,
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blocks: make([]*Block, 0, capacity),
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capacity: capacity}
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}
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func (yo *YOrder) Reset() {
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yo.blocks = yo.blocks[:0]
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}
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func copyData(data []byte) []byte {
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l := len(data)
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ndata := make([]byte, l, Max(l, 8*1024))
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copy(ndata, data)
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return ndata
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}
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func (yo *YOrder) RenderBlock(block *Block, colors *Colors) (err error) {
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var nblock *Block
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if len(yo.blocks) == yo.capacity {
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oblock := yo.blocks[0]
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if oblock.Coord.Y < block.Coord.Y {
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// New one is above highest old. Directly render new.
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err = yo.Renderer.RenderBlock(block, colors)
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return
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}
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// Render old one. Store copy of new in heap.
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heap.Pop(yo)
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err = yo.Renderer.RenderBlock(oblock, colors)
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l := len(block.Data)
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if cap(oblock.Data) < l {
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oblock.Data = make([]byte, l, Max(l, 8*1024))
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} else {
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oblock.Data = oblock.Data[:l]
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}
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copy(oblock.Data, block.Data)
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oblock.Coord = block.Coord
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nblock = oblock
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} else {
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nblock = &Block{Coord: block.Coord, Data: copyData(block.Data)}
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}
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heap.Push(yo, nblock)
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return
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}
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func (yo *YOrder) Drain(colors *Colors) (err error) {
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for len(yo.blocks) > 0 {
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if err = yo.Renderer.RenderBlock(heap.Pop(yo).(*Block), colors); err != nil {
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return
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}
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}
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return
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}
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func (yo *YOrder) Len() int {
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return len(yo.blocks)
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}
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func (yo *YOrder) Swap(i, j int) {
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yo.blocks[i], yo.blocks[j] = yo.blocks[j], yo.blocks[i]
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}
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func (yo *YOrder) Less(i, j int) bool {
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// Reverse order intented.
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return yo.blocks[i].Coord.Y > yo.blocks[j].Coord.Y
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}
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func (yo *YOrder) Push(x interface{}) {
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yo.blocks = append(yo.blocks, x.(*Block))
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}
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func (yo *YOrder) Pop() (x interface{}) {
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l := len(yo.blocks)
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x = yo.blocks[l-1]
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yo.blocks = yo.blocks[0 : l-1]
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return x
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}
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func NewRenderer(width, height int, transparent bool) (renderer *Renderer) {
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dim := width * height
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pixSize := dim * 16 * 16
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109
common/yorder.go
Normal file
109
common/yorder.go
Normal file
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@ -0,0 +1,109 @@
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// Copyright 2014, 2015, 2017 by Sascha L. Teichmann
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// Use of this source code is governed by the MIT license
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// that can be found in the LICENSE file.
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package common
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import "container/heap"
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// YOrder is a "streaming" Y sorter. The blocks comming from the
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// database are not sorted in Y order. To unpack only the
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// relevant blocks (the one at the surface) it would be nice
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// to have them sorted in inverse Y order so that blocks with
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// lower Y value are shadowed by ones wither higher value.
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//
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// Sorting all blocks correctly would leadind to load all blocks
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// before rendering. But a perfect order is not strictly necessary
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// because the problem is (expensively) solved at per node level.
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//
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// The YOrder defines a "windowed" data structure in which all blocks
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// are sorted correctly. So for small amounts of blocks the
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// sorting is perfect. For larger amounts it is possible to
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// have partial incorrect sortings but as stated above it doesn't
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// matter. The window allows not to preload all blocks.
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type YOrder struct {
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RenderFn func(*Block) error
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blocks []*Block
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capacity int
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}
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func NewYOrder(renderFn func(*Block) error, capacity int) *YOrder {
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return &YOrder{
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RenderFn: renderFn,
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blocks: make([]*Block, 0, capacity),
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capacity: capacity}
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}
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func (yo *YOrder) Reset() {
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yo.blocks = yo.blocks[:0]
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}
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func copyData(data []byte) []byte {
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l := len(data)
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ndata := make([]byte, l, Max(l, 8*1024))
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copy(ndata, data)
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return ndata
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}
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func (yo *YOrder) RenderBlock(block *Block) (err error) {
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var nblock *Block
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if len(yo.blocks) == yo.capacity {
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oblock := yo.blocks[0]
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if oblock.Coord.Y < block.Coord.Y {
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// New one is above highest old. Directly render new.
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err = yo.RenderFn(block)
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return
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}
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// Render old one. Store copy of new in heap.
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heap.Pop(yo)
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err = yo.RenderFn(oblock)
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l := len(block.Data)
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if cap(oblock.Data) < l {
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oblock.Data = make([]byte, l, Max(l, 8*1024))
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} else {
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oblock.Data = oblock.Data[:l]
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}
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copy(oblock.Data, block.Data)
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oblock.Coord = block.Coord
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nblock = oblock
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} else {
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nblock = &Block{Coord: block.Coord, Data: copyData(block.Data)}
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}
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heap.Push(yo, nblock)
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return
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}
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func (yo *YOrder) Drain() error {
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for len(yo.blocks) > 0 {
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if err := yo.RenderFn(heap.Pop(yo).(*Block)); err != nil {
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return err
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}
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}
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return nil
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}
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func (yo *YOrder) Len() int {
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return len(yo.blocks)
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}
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func (yo *YOrder) Swap(i, j int) {
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yo.blocks[i], yo.blocks[j] = yo.blocks[j], yo.blocks[i]
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}
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func (yo *YOrder) Less(i, j int) bool {
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// Reverse order intented.
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return yo.blocks[i].Coord.Y > yo.blocks[j].Coord.Y
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}
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func (yo *YOrder) Push(x interface{}) {
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yo.blocks = append(yo.blocks, x.(*Block))
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}
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func (yo *YOrder) Pop() (x interface{}) {
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l := len(yo.blocks)
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x = yo.blocks[l-1]
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yo.blocks = yo.blocks[0 : l-1]
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return x
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}
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