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https://bitbucket.org/s_l_teichmann/mtsatellite
synced 2024-12-23 16:50:18 +01:00
Made tile renderer resetable to reduce the memory for render more than one tile.
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parent
3a0b922a9e
commit
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@ -70,7 +70,8 @@ func main() {
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q1x, q1y, q1z := int16(x), int16(y), int16(z)
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q2x, q2y, q2z := q1x+int16(width)-1, q1y+int16(depth)-1, q1z+int16(height)-1
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renderer := common.NewRenderer(q1x, q1z, width, height)
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renderer := common.NewRenderer(width, height)
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renderer.SetPos(q1x, q1z)
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yOrder := common.NewYOrder(renderer, 512)
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numBlocks := 0
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@ -40,6 +40,10 @@ func NewYOrder(renderer *Renderer, capacity int) *YOrder {
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capacity: capacity}
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}
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func (yo *YOrder) Reset() {
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yo.blocks = yo.blocks[0:0]
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}
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func max(a, b int) int {
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if a > b {
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return a
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@ -116,33 +120,39 @@ func (yo *YOrder) Pop() (x interface{}) {
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return x
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}
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func NewRenderer(xOfs, zOfs int16, width, height int) (renderer *Renderer) {
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func NewRenderer(width, height int) (renderer *Renderer) {
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dim := width * height
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pixSize := dim * 16 * 16
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yBuffer := make([]int32, pixSize)
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cBuffer := make([]int32, pixSize)
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yMin := make([]int32, dim)
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for i := 0; i < pixSize; i++ {
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yBuffer[i] = math.MinInt32
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cBuffer[i] = -1
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}
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for i := 0; i < dim; i++ {
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yMin[i] = math.MinInt32
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}
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renderer = &Renderer{
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width: width,
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height: height,
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xOfs: xOfs,
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zOfs: zOfs,
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yBuffer: yBuffer,
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cBuffer: cBuffer,
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yMin: yMin}
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renderer.Reset()
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return
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}
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func (r *Renderer) SetPos(xOfs, zOfs int16) {
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r.xOfs = xOfs
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r.zOfs = zOfs
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}
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func (r *Renderer) Reset() {
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for i, n := 0, len(r.yBuffer); i < n; i++ {
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r.yBuffer[i] = math.MinInt32
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r.cBuffer[i] = -1
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}
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for i, n := 0, len(r.yMin); i < n; i++ {
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r.yMin[i] = math.MinInt32
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}
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}
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func (r *Renderer) IsFilled() bool {
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for _, y := range r.yMin {
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if y == math.MinInt32 {
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