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https://bitbucket.org/s_l_teichmann/mtsatellite
synced 2025-06-28 14:16:24 +02:00
Made tile renderer resetable to reduce the memory for render more than one tile.
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@ -70,7 +70,8 @@ func main() {
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q1x, q1y, q1z := int16(x), int16(y), int16(z)
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q2x, q2y, q2z := q1x+int16(width)-1, q1y+int16(depth)-1, q1z+int16(height)-1
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renderer := common.NewRenderer(q1x, q1z, width, height)
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renderer := common.NewRenderer(width, height)
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renderer.SetPos(q1x, q1z)
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yOrder := common.NewYOrder(renderer, 512)
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numBlocks := 0
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