Sascha L. Teichmann
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90bfc225b8
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When generating shaded tiles draw to pix buffer directly instead of calling Set() for each pixel. Set resize filter for generating pyramid tiles to Lanczos3 because of better visual results.
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2014-09-16 00:08:31 +02:00 |
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Sascha L. Teichmann
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f762154b05
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Made tile renderer resetable to reduce the memory for render more than one tile.
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2014-09-14 14:57:49 +02:00 |
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Sascha L. Teichmann
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3a0b922a9e
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Implemented a greedy search algorithm to figure out the block regions with are not fully covered after a rendering step.
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2014-09-14 11:41:25 +02:00 |
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Sascha L. Teichmann
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b445cfb33a
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Moved bloch decoding and rendering from tilemapper to common.
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2014-09-12 20:22:34 +02:00 |
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