Commit Graph

529 Commits

Author SHA1 Message Date
b445cfb33a Moved bloch decoding and rendering from tilemapper to common. 2014-09-12 20:22:34 +02:00
a73e9b35c5 Reverted accidentally commited s/512/1024/ in size of y order buffer. 2014-09-12 17:54:06 +02:00
afca241c12 Cut off border blocks when in shaded output mode. 2014-09-12 17:10:05 +02:00
223d11df0b Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%. 2014-09-12 12:37:27 +02:00
f6f5aa0dd1 Little code cleanups. 2014-09-12 10:45:36 +02:00
6306a9acb7 Fixed tilerenderer. 2014-09-11 22:38:01 +02:00
09b321de02 Cache the min y value of an 16x16 area in tilemapper instead of calculating it over and over again. 2014-09-11 22:20:04 +02:00
9fdf06d671 Added shaded renderer. 2014-09-11 17:35:03 +02:00
458fc5d1da Do some early stopping when scanning for min y of a 16x16 region. 2014-09-11 11:03:35 +02:00
6588bef04a Changed background color to white. 2014-09-11 03:27:37 +02:00
9890b8b8c7 Added color for mummy spawner. 2014-09-11 02:37:48 +02:00
d08fcbbe9e Removed obsolete out commended code. 2014-09-11 02:29:34 +02:00
072eba3e5a Better early stopping when the tile is filled. 2014-09-11 02:28:09 +02:00
e2070c8b94 Do multiple queries in descending y order to make better use of the block rejection. 2014-09-11 00:22:36 +02:00
ab767a97bb Made tilerender finally work. Needs performance tweaks. 2014-09-10 23:49:27 +02:00
4fd0722ade Write image tile to PNG file. 2014-09-10 18:58:12 +02:00
26aabeb6d5 Fixed closing zlib decompressor in error case. Added missing header. 2014-09-10 17:33:13 +02:00
0ff87c1d22 Added a comment about the zlib compressed content and meta data in the blocks. 2014-09-10 08:35:20 +02:00
cb5b6461a3 Map content in DecodedBlock.Content() thru the index map to pull this logic out of the renderer. 2014-09-10 08:21:51 +02:00
e145779ca0 Added incomplete renderer. 2014-09-10 01:21:55 +02:00
baee56b27b More colors. Store indices of colors in decoded blocks instead of strings. 2014-09-09 23:33:53 +02:00
73b6fa4fb9 Added simple block decoder for tilemapper. 2014-09-09 17:48:39 +02:00
b04bb20fe4 Added copyright header. 2014-09-09 15:22:29 +02:00
0da0761b44 Added color table for tilemapper. 2014-09-09 15:01:14 +02:00
01626f0d22 Removed dev artifact. 2014-09-07 21:58:03 +02:00
58a553f0da Added right files of the tilemapper. 2014-09-07 21:46:55 +02:00
36df69a6cb Removed accidentally checked in tilemapper binary. 2014-09-07 21:44:52 +02:00
eb9cfb9959 Clip coordinates in interleaved spatial queries to world boundaries. 2014-09-07 21:36:59 +02:00
6b717e41fb Added frame for tile mapper. Not working, yet. 2014-09-07 19:59:29 +02:00
4bd6a7d69b Small string cosmetics 2014-09-07 17:29:42 +02:00
13bb251f35 Moved all the block producer/consumer interfaces to common. 2014-09-07 16:12:18 +02:00
d75fe4f102 Moved Block as type to common structures. 2014-09-07 15:57:25 +02:00
70e8d5a548 Better usage message for mtredisalize 2014-09-07 15:02:39 +02:00
cbc5ed0c6c Small cosmetics. 2014-09-07 11:15:14 +02:00
f83efba3cf Temporarly converting components to uint16 in interleving is not needed because we are only interested in the bit patterns which are the same as in the signed representation. 2014-09-07 11:07:49 +02:00
b40eb0021c Use BigMin instead of NaiveBigMin in spatial queries of SQLite and LevelDB backend. 2014-09-07 10:51:57 +02:00
8d4f73429f Eliminated the stupid offset bug in interleaving. Hail to to the unit test. 2014-09-07 10:46:51 +02:00
45ec5ccd3e Simplified unit test for BigMin. 2014-09-07 10:12:39 +02:00
a8c2a4c55d Simplified code. Add/substract min value when interleaving. BigMin still broken. 2014-09-07 09:58:09 +02:00
6e958e4ff6 Be more clever in testing BigMin. This shows that the interleaving code has shift all values to be positive, so it's broken atm. :-/ 2014-09-07 00:18:28 +02:00
abaef4936c BigMin unit test now passes. 2014-09-06 23:34:05 +02:00
f75e1015af Some code cleanup in unit test for bit version of BigMin. Test is still failing. 2014-09-06 20:38:49 +02:00
234b487077 Made unit tests for common/coords compiling again. Fixed NaivBigMin. Added bit based BigMin + unit test, which is still failing. 2014-09-06 19:54:53 +02:00
85741f3b0e Simplified code for naiv BigMin implementation. 2014-09-01 18:44:56 +02:00
c096b8bbf1 Simplified code of non interleaved spatial query in LevelDB backend. 2014-09-01 18:39:42 +02:00
77a35e7096 Fixed endless loop bug in LevelDB interleaved spatial query. Simplified code. 2014-09-01 18:26:33 +02:00
f4baf63247 Added interleved implementation of spatial query in LevelDB backend. 2014-09-01 18:04:48 +02:00
5246a62c34 Forget to call Next() on iterator ... again. :-( 2014-09-01 16:15:16 +02:00
bebe776e54 Added plain spatial query for LevelDB backend. 2014-09-01 16:12:24 +02:00
f82216807e Improved error handling of SQLite spatial queries a bit. 2014-09-01 14:28:12 +02:00