Sascha L. Teichmann
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08d32826dc
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Increased readability of block content extraction a tiny bit.
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2017-03-01 11:41:21 +01:00 |
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Sascha L. Teichmann
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c167efecd2
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Content and parameters width seems to be 255 instead of 2 in new block format. This is strange becaus they are set hard to 2 in mapblock.cpp#MapBlock::serialize.
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2017-02-24 12:02:06 +01:00 |
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Sascha L. Teichmann
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90279506d1
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Ported new map block offset in version >= 27 from C++ mapper.
Needs testing.
See 21444d00c3
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2017-02-23 16:08:16 +01:00 |
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Sascha L. Teichmann
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ea57c7c35f
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Silence all warnings of golint not related to missing comments.
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2016-04-24 12:41:58 +02:00 |
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Sascha L. Teichmann
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b5f531b0ba
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Before Go 1.7 there is an extra offset needed to decode blocks correctly
after the embedded compressed data. In post 1.7 this bug was fixed.
We use build tags here to support both cases.
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2016-04-08 23:40:36 +02:00 |
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Sascha L. Teichmann
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08031f1dcd
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Do more boundary checks in block decoding.
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2015-08-24 10:45:28 +02:00 |
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Sascha L. Teichmann
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011cd0e4f4
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Be more defensive in decoding node id table in blocks.
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2015-08-23 22:48:54 +02:00 |
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Sascha L. Teichmann
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c4c35dc10d
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Use a sync.Pool to recycle the zlib readers. Speeds up the decoding of database blocks significantly.
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2015-08-08 16:01:23 +02:00 |
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Sascha L. Teichmann
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ab1a86384b
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Reset zlib reader instead of re-opening it before reading meta data from block. Speeds up decoding of blocks significantly. Using a sync.Pool will seed it up even more.
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2015-08-08 13:00:12 +02:00 |
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Sascha L. Teichmann
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7f82d482f5
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More header updates.
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2015-07-26 16:44:51 +02:00 |
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Sascha L. Teichmann
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91a50a4622
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Log missing colors only once to make log output less spammy.
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2015-07-20 14:01:01 +02:00 |
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Sascha L. Teichmann
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232feaa435
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Dont store air only information in decoded block. This can be found out pretty easy by analysing the other fields if needed.
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2015-07-20 13:27:46 +02:00 |
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Sascha L. Teichmann
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2d00eb9567
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Simplifications when decoding blocks from database to save some memory allocations.
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2015-06-21 22:47:06 +02:00 |
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Sascha L. Teichmann
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eaa3949b10
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Added a flag to decoded block to check if it contains any transparent colors. Useful to establish a fast path in transparent rendering if it does not.
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2014-10-25 11:20:51 +02:00 |
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Sascha L. Teichmann
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c03d382ca6
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Pass pointer to Colors struct around which makes it easier to eg. find transparent colors.
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2014-10-19 21:05:38 +02:00 |
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Sascha L. Teichmann
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8b42446acc
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Do not render air only blocks. Nice performance speed up! :-)
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2014-10-19 17:15:33 +02:00 |
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Sascha L. Teichmann
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b445cfb33a
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Moved bloch decoding and rendering from tilemapper to common.
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2014-09-12 20:22:34 +02:00 |
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Sascha L. Teichmann
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13bb251f35
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Moved all the block producer/consumer interfaces to common.
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2014-09-07 16:12:18 +02:00 |
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Sascha L. Teichmann
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d75fe4f102
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Moved Block as type to common structures.
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2014-09-07 15:57:25 +02:00 |
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