Sascha L. Teichmann
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223d11df0b
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Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%.
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2014-09-12 12:37:27 +02:00 |
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Sascha L. Teichmann
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f6f5aa0dd1
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Little code cleanups.
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2014-09-12 10:45:36 +02:00 |
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Sascha L. Teichmann
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6306a9acb7
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Fixed tilerenderer.
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2014-09-11 22:38:01 +02:00 |
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Sascha L. Teichmann
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09b321de02
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Cache the min y value of an 16x16 area in tilemapper instead of calculating it over and over again.
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2014-09-11 22:20:04 +02:00 |
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Sascha L. Teichmann
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9fdf06d671
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Added shaded renderer.
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2014-09-11 17:35:03 +02:00 |
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Sascha L. Teichmann
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458fc5d1da
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Do some early stopping when scanning for min y of a 16x16 region.
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2014-09-11 11:03:35 +02:00 |
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Sascha L. Teichmann
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6588bef04a
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Changed background color to white.
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2014-09-11 03:27:37 +02:00 |
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Sascha L. Teichmann
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9890b8b8c7
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Added color for mummy spawner.
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2014-09-11 02:37:48 +02:00 |
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Sascha L. Teichmann
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d08fcbbe9e
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Removed obsolete out commended code.
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2014-09-11 02:29:34 +02:00 |
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Sascha L. Teichmann
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072eba3e5a
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Better early stopping when the tile is filled.
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2014-09-11 02:28:09 +02:00 |
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Sascha L. Teichmann
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e2070c8b94
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Do multiple queries in descending y order to make better use of the block rejection.
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2014-09-11 00:22:36 +02:00 |
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Sascha L. Teichmann
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ab767a97bb
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Made tilerender finally work. Needs performance tweaks.
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2014-09-10 23:49:27 +02:00 |
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Sascha L. Teichmann
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4fd0722ade
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Write image tile to PNG file.
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2014-09-10 18:58:12 +02:00 |
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Sascha L. Teichmann
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26aabeb6d5
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Fixed closing zlib decompressor in error case. Added missing header.
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2014-09-10 17:33:13 +02:00 |
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Sascha L. Teichmann
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0ff87c1d22
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Added a comment about the zlib compressed content and meta data in the blocks.
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2014-09-10 08:35:20 +02:00 |
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Sascha L. Teichmann
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cb5b6461a3
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Map content in DecodedBlock.Content() thru the index map to pull this logic out of the renderer.
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2014-09-10 08:21:51 +02:00 |
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Sascha L. Teichmann
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e145779ca0
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Added incomplete renderer.
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2014-09-10 01:21:55 +02:00 |
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Sascha L. Teichmann
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baee56b27b
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More colors. Store indices of colors in decoded blocks instead of strings.
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2014-09-09 23:33:53 +02:00 |
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Sascha L. Teichmann
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73b6fa4fb9
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Added simple block decoder for tilemapper.
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2014-09-09 17:48:39 +02:00 |
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Sascha L. Teichmann
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b04bb20fe4
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Added copyright header.
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2014-09-09 15:22:29 +02:00 |
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Sascha L. Teichmann
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0da0761b44
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Added color table for tilemapper.
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2014-09-09 15:01:14 +02:00 |
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Sascha L. Teichmann
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01626f0d22
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Removed dev artifact.
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2014-09-07 21:58:03 +02:00 |
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Sascha L. Teichmann
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58a553f0da
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Added right files of the tilemapper.
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2014-09-07 21:46:55 +02:00 |
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Sascha L. Teichmann
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36df69a6cb
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Removed accidentally checked in tilemapper binary.
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2014-09-07 21:44:52 +02:00 |
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Sascha L. Teichmann
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eb9cfb9959
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Clip coordinates in interleaved spatial queries to world boundaries.
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2014-09-07 21:36:59 +02:00 |
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Sascha L. Teichmann
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6b717e41fb
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Added frame for tile mapper. Not working, yet.
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2014-09-07 19:59:29 +02:00 |
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Sascha L. Teichmann
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4bd6a7d69b
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Small string cosmetics
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2014-09-07 17:29:42 +02:00 |
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Sascha L. Teichmann
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13bb251f35
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Moved all the block producer/consumer interfaces to common.
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2014-09-07 16:12:18 +02:00 |
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Sascha L. Teichmann
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d75fe4f102
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Moved Block as type to common structures.
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2014-09-07 15:57:25 +02:00 |
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Sascha L. Teichmann
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70e8d5a548
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Better usage message for mtredisalize
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2014-09-07 15:02:39 +02:00 |
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Sascha L. Teichmann
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cbc5ed0c6c
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Small cosmetics.
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2014-09-07 11:15:14 +02:00 |
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Sascha L. Teichmann
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f83efba3cf
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Temporarly converting components to uint16 in interleving is not needed because we are only interested in the bit patterns which are the same as in the signed representation.
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2014-09-07 11:07:49 +02:00 |
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Sascha L. Teichmann
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b40eb0021c
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Use BigMin instead of NaiveBigMin in spatial queries of SQLite and LevelDB backend.
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2014-09-07 10:51:57 +02:00 |
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Sascha L. Teichmann
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8d4f73429f
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Eliminated the stupid offset bug in interleaving. Hail to to the unit test.
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2014-09-07 10:46:51 +02:00 |
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Sascha L. Teichmann
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45ec5ccd3e
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Simplified unit test for BigMin.
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2014-09-07 10:12:39 +02:00 |
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Sascha L. Teichmann
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a8c2a4c55d
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Simplified code. Add/substract min value when interleaving. BigMin still broken.
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2014-09-07 09:58:09 +02:00 |
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Sascha L. Teichmann
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6e958e4ff6
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Be more clever in testing BigMin. This shows that the interleaving code has shift all values to be positive, so it's broken atm. :-/
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2014-09-07 00:18:28 +02:00 |
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Sascha L. Teichmann
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abaef4936c
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BigMin unit test now passes.
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2014-09-06 23:34:05 +02:00 |
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Sascha L. Teichmann
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f75e1015af
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Some code cleanup in unit test for bit version of BigMin. Test is still failing.
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2014-09-06 20:38:49 +02:00 |
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Sascha L. Teichmann
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234b487077
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Made unit tests for common/coords compiling again. Fixed NaivBigMin. Added bit based BigMin + unit test, which is still failing.
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2014-09-06 19:54:53 +02:00 |
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Sascha L. Teichmann
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85741f3b0e
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Simplified code for naiv BigMin implementation.
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2014-09-01 18:44:56 +02:00 |
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Sascha L. Teichmann
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c096b8bbf1
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Simplified code of non interleaved spatial query in LevelDB backend.
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2014-09-01 18:39:42 +02:00 |
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Sascha L. Teichmann
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77a35e7096
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Fixed endless loop bug in LevelDB interleaved spatial query. Simplified code.
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2014-09-01 18:26:33 +02:00 |
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Sascha L. Teichmann
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f4baf63247
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Added interleved implementation of spatial query in LevelDB backend.
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2014-09-01 18:04:48 +02:00 |
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Sascha L. Teichmann
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5246a62c34
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Forget to call Next() on iterator ... again. :-(
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2014-09-01 16:15:16 +02:00 |
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Sascha L. Teichmann
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bebe776e54
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Added plain spatial query for LevelDB backend.
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2014-09-01 16:12:24 +02:00 |
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Sascha L. Teichmann
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f82216807e
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Improved error handling of SQLite spatial queries a bit.
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2014-09-01 14:28:12 +02:00 |
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Sascha L. Teichmann
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f7a8c1fdec
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Added naive BigMin interleaved implementation for interleaved spatial query.
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2014-09-01 13:46:23 +02:00 |
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Sascha L. Teichmann
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0021854000
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Added some spatial query for plain sql backend.
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2014-09-01 12:42:57 +02:00 |
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Sascha L. Teichmann
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caf2cbbcfe
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Introduced non standard HSPATIAL hash first second which performs a spatial query between coords first and second. TODO: Implement in backends. Write documentation.
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2014-09-01 00:19:47 +02:00 |
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