mtsatellite/SETUP.md

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# SETUP MTSatellite \[WIP\]
You will need a Minetest server with Redis support compiled in. Consult the Minetest documentation to figure out how to get such build.
Furthermore you need the binaries `mtdbconverter`, `mtseeder`, `mtredisalize` and `mtwebmapper` in your **PATH**.
Consult [COMPILE](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/COMPILE.md) how to build these.
Setting up MTSatellite takes six steps:
1. [Convert world database into interleaved format](#markdown-header-convert-world-database-into-interleaved-format)
2. [Configure the Minetest server](#markdown-header-configure-the-minetest-server)
3. [Start `mtredisalize`](#markdown-header-start-mtredisalize)
4. [Pre-compute the map tiles with `mtseeder`](#markdown-header-pre-compute-the-map-tiles-with-mtseeder)
5. [Start the web server `mtwebmapper`](#markdown-header-start-the-web-server-mtwebmapper)
6. [Start the Minetest server](#markdown-header-start-the-minetest-server)
## Convert world database into interleaved format
MTSatellite operates best if the block data of the world is stored in a LevelDB database with
a key scheme called interleaved. With this key scheme you can pick up sets of neighbored blocks a
lot quicker than with a plain database.
See [Z-order curve](http://en.wikipedia.org/wiki/Z-order_curve) at Wikipedia for grasping the core ideas.
MTSatellite can run on plain LevelDB or SQlite3 world databases but this reduces the performance significantly.
This is also not tested very well and will likely break your database. So do not use it! Stay with the
interleaved format!
To convert your original plain SQLite3 or LevelDB database (Redis is not supported atm) to the interleaved
LevelDB format you have to use `mtdbconverter`:
mtdbconverter -source-backend=sqlite /path/to/your/world/map.sqlite /path/to/your/world/map.db
Depending on the size of your world and the speed this conversion will take some time.
Change `-source-backend=sqlite` to `-source-backend=leveldb` if your world is stored as a LevelDB.
`mtdbconverter` can also be used to convert your world back to the plain key scheme.
See `mtdbconverter --help` for all options.
## Configure the Minetest server
**TODO: Write me!**
## Start mtredisalize
**TODO: Write me!**
## Pre-compute the map tiles with mtseeder
**TODO: Write me!**
## Start the web server mtwebmapper
**TODO: Write me!**
## Start the Minetest server
**TODO: Write me!**