mtsatellite/common
2014-10-26 17:09:23 +01:00
..
basetilecreator.go Pass pointer to Colors struct around which makes it easier to eg. find transparent colors. 2014-10-19 21:05:38 +02:00
block.go Added a flag to decoded block to check if it contains any transparent colors. Useful to establish a fast path in transparent rendering if it does not. 2014-10-25 11:20:51 +02:00
colors.go Added cascading transparent annuation algorithm based on spans. 2014-10-26 11:01:36 +01:00
coords_test.go Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%. 2014-09-12 12:37:27 +02:00
coords.go mtredisalize: Add infrastructure to send backend store changes to separate daemons. 2014-09-17 09:51:34 +02:00
image.go Repaired old unit tests. Added unit test for span buffers ... which currently fails. :-/ 2014-10-21 16:11:20 +02:00
redisclient.go Moved redis client from tilemapper to common. 2014-09-13 19:18:12 +02:00
renderer.go Collect more statistics about number of solid and transparent blocks and print them in mttilemapper. 2014-10-26 17:09:23 +01:00
spans_test.go span buffers: Simplified code by throwing away cases that cannot happen. Extended unit tests with more pattern to check. 2014-10-21 18:03:27 +02:00
spans.go span buffers: Simplified code by throwing away cases that cannot happen. Extended unit tests with more pattern to check. 2014-10-21 18:03:27 +02:00