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38 lines
2.4 KiB
Markdown
38 lines
2.4 KiB
Markdown
# MTSatellite
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MTSatellite is "realtime" web mapping system for [Minetest](http://minetest.net) worlds.
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With this system you can play your world and you instantly have an online map of it which
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can be share on the web.
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To get a glimpse what it does watch [Realtime Webmapping for Minetest worlds](http://youtu.be/iYEROGPj7RI)
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on YouTube.
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To use it you have to configure your Minetest server to use the Redis backend data store.
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Instead of a real Redis server you have to run **mtredisalize**. This server stores the data
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in an optimized form and collects changes made to the world over a configurable amount
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of time periodically. After a cycle of collection the web server **mtwebmapper** is triggered
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to regenerate the map. To not fully regenerate the whole world map but only the differences
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the map has to be pre-rendered with **mtseeder**.
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* [mtredisalize](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtredisalize) is a server which has to be configured a Redis backend to the
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Minetest server. It stores the data in an opitimized form to make updates of the pre-rendered map fast.
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It is also used to track the changes made to the world. They are aggregated over
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a defined time interval and then send to the mtwebmapper server.
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* [mtwebmapper](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtwebmapper/) Web server that serves [Leaflet](http://leafletjs.com) compatible tiles to a
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web browser. Running in the background this server updates the pre-computed map tiles.
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* [mtdbconverter](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtdbconverter) is converter between Minetest databases. mtredisalize works
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best if you use a special interleaved LevelDB key schema. To bring your old database (LevelBD or SQLite3)
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into this format this tool does the job. It can also be used to convert the interleaved database
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back to a plain LevelDB or SQLite3 one.
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* [mtseeder](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtseeder) pre-computes all tiles of the map of the world plus a set of pyramidal overview images.
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Even playing in a dynamic and fully changeable world most of the data is pretty constant over time. Therefore
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it make sense to do only small updates on pre-calculated images instead of generating
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the map entirely on the fly.
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This is Free Software under the terms of the MIT license.
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See [LICENSE](LICENSE) file for details.
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(c) 2014 by Sascha L. Teichmann
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