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MTSatellite is a "realtime" web mapping system for Minetest worlds.
With this system you can play your world and you instantly have an online map of it which can be shared on the web.
backend.go | ||
connection.go | ||
coords.go | ||
leveldb.go | ||
LICENSE | ||
main.go | ||
parser.go | ||
README | ||
sqlite.go | ||
TODO |
mtredisalize ------------ A simple server that offers a TCP/Redis interface for LevelDB and SQLite3 based Minetest worlds. Disclaimer: !!! This software is very young and not well tested! Use at your own risk. !!! If you want to try it out backup your original databases, please! Motivation: The Redis backend is nice if you want to do use the backend for other purposes than backing the Minetest server at the same time, e.g. do some mapping. On the other hand Redis is - by its nature as an in-memory database - quiet a memory hungry beast. This is fine if you have smaller worlds or a lot of hardware to throw on it. The other two backends (SQLite3 and LevelDB) are embedded database which are hard to work with if you want to access them from another process. The idea of mtredisalize is to wrap a server around the embedded databases and offer a TCP Redis interface a Minetest server and other processes can connect with. Beware! This is _not_ a fully featured Redis server with all of its commands. Only the subset of Redis commands is implemented which is needed to run Minetes on top of it. To build mtredisalize a Go 1.x (x >= 1) environment is needed. By now it is only tested on Ubuntu 14.04/amd64. Obtain: $ go get bitbucket.org/s_l_teichmann/mtredisalize Development: $ go install github.com/mattn/go-sqlite3 $ go install github.com/jmhodges/levigo $ hg clone https://s_l_teichmann@bitbucket.org/s_l_teichmann/mtredisalize $ cd mtredisalize $ go build Usage: $ mtredisalize [<options>] /path/to/database with options: -cache=32: cache size in MB # Cache size for LevelDB -driver="leveldb": type of database (leveldb, sqlite) -host="": host to bind -gc-duration="24h": Duration between forced GCs. -port=6379: port to bind -version=false: Print version and exit. To use mtredisalize with your particular world you have to modify the world.mt of the world. You have to set the backend to redis and redis_address, the redis_port and the redis_hash to match the start options of mtredisalize. The hash is ignored by mtredisalize but has to be in the world.mt to make Minetest happy. redis_port defaults to 6379. gameid = minetest backend = redis redis_address = localhost redis_port = 6380 redis_hash = IGNORED would e.g. matches: $ mtredisalize --port=6380 --host=localhost .. The mandatory path is the path to the database file: map.sqlite in case of SQLite3 and the directory map.db in case of LevelDB right beside the world.mt file. This is Free Software under the terms of the MIT license. See LICENSE file for details. (c) 2014 by Sascha L. Teichmann